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Messages - Ishmael

#3281
Critics' Lounge / Re:Pirate with no clothes.
Tue 19/08/2003 12:04:26
Seeing the talking animation: "Flood" :D Reaaly nice! And you make a lot of dialogs, so he can get talking alot... ;D
#3282
Critics' Lounge / Re:A Bedroom (Need feedback)
Tue 19/08/2003 11:58:12
Very nice, although the cabinet, which was mentioned... And in the first one the floor texture could have been aligned with the perspective... that looks like it goes wider towards the door... :P But the newer one is very good ;)
#3283
The Rumpus Room / Re:The MSPaint game
Tue 19/08/2003 11:49:26
No affence, just kidding:



;D

Next: Teh Ultimate Toilet!!!11!!1!
#3284
Oh, yes, you're right...
#3285
Slowdown..? Ovelays do AFAIK sometimes cause slowdown, but GUIs with labels dont... or?
#3286
"Command not allowed in repeatedly_execute_ex" Error to prevent using commands that would mess things up bad time?
#3287
Yes... Good point.... :) NOW SOMEONE MAKE IT WORK ;D
#3288
Global Ints are meant to be accesable from ANYWHERE in the game scritpts. Use SetGlobalInt(num, val); to set the value, and GetGlobalInt(num); to check it. If you use AJA's Script Editor (you should! ;D) you can use the game memo to 'name' your GlobalInts... Like I do:

in the GlobalInts section:

GlobalInt 1 : Cupboard open
GlobalInt 2 : Player been in room 5

or so... they dont have names or anything in script, but you can name them outside it, and then just match the names to number in your head...

;D
#3289
Critics' Lounge / Re:Ii got a few questions
Tue 19/08/2003 08:57:02
That one could make for some kind of beginner tutorial into the manual. :D Someone was a while ago wondering about the sci-fi bg in the manual's tutorial, so that added to it... hmm..... dunno.... :P ;)
#3290
The Rumpus Room / Re:The MSPaint game
Mon 18/08/2003 20:37:20
Not so sure how famous, and how many can identify but anyway:



next: "Did you just hear that 'bonk'?"
#3291
A bit offtopic maybe... but anyway:

We really seem to need the RTFM and RTFFAQ smilies here... :D
#3292
Use one transpearent GUI, with a label on it, and se the label's text to the page text... then you can just set the text with SetLabelText(...)
#3293
make an idle view for only down, and set it's delay to like 1 sec... if you don't want any animation to be run when idle, just put the standing frame many times in row as the view... ;)
#3294
I think that dont belong to the game_start... It belongs to the room interaction "Player enters screen (after fadein)"... and using those Wait's will make the game pause, so the mouse click wont perhaps be noticed by the game...
#3295
I was making ending credits to my game with the GUI method, it worked fine, exept that the text changed after the fadein, instead of between the fades... and then I left it, because I thought I dont need the fades... but using some Wait(1)'s between the fades should fix that...
#3296
The Rumpus Room / Re:The MSPaint game
Mon 18/08/2003 05:37:58
AArgh! Just a bit late...



;D
#3297
If you have black bg, you could use an invisible character, which talks the text, or a GUI with one label where you put the text with SetLabelText(...), and then use FadeIn() and FadeOut()...
#3298
Looking in the manual in the room/screen functions would also given some clues, I think...

The GetBackgroundFrame() and SetBackgroundFrame()...
#3299
The Rumpus Room / Re:The MSPaint game
Sun 17/08/2003 20:31:35


Next: A BIG apple
#3300
Finally found the thead...

I tested it out, and the fonts imported okay (renamed to .TTF) to the editor, but in the game they were invisible... Nothing shown, no errors... wierd..? :P
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