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Messages - Ishmael

#3341
if (GetCharacterAt(mouse.x,mouse.y)== x) {
 character[char].room=-1
} else if (GetCharacterAt(mouse.x,mouse.y)=! x) {
 character[char].room=currentroom
}

?
#3343
Now I know what was wrong to me with the pose... ;D
#3344
Well, anyway.... I would have done it that way, but because I'm not part of the production, I wont comment this matter anymore for my own and everyones safety...
#3345
God damn you... You know it was a quickly made sketch.
#3346
Its a snake..?


No, seriously... Nice... just the pose of the snake could be diffrent maybe...?
#3347
QuoteIs there anyway of getting the index of the item that you clicked on??

the game.inv_activated global variable
#3348
I like the free thermonuclear weapon thing... :D
#3349
Fuse them together? What do you mean..?
#3350
function on_mouse_click(int button) {
// called when a mouse button is clicked. button is either LEFT or RIGHT
if (IsGamePaused() == 1) {
// Game is paused, so do nothing (ie. don't allow mouse click)
}
else if (button==LEFT) {
ProcessClick(mouse.x, mouse.y, GetCursorMode() );
if (GetCursorMode()==8) { ////////// this is the code for the inventory
InventoryScreen(); ////////// you don't have to include
} ////////// this message (good luck!)
if ((button==LEFTINV) && (game.inv_activated==x)) {
// code here
}
else { // right-click, so cycle cursor
SetNextCursorMode();}
}

I think...
#3351
in on_mouse_click in global script:

if ((button==LEFTINV) && (game.inv_activated==x)) {
 // code here
}

and replace the x with the inv items number...
#3352
Critics' Lounge / Re:Animation...
Sun 13/07/2003 19:14:49
The cameras macro picture distance is 35 cm, so if the action got of that distance, it went a bit blurry also...
#3353
Critics' Lounge / Animation...
Sun 13/07/2003 16:05:52
In case someone is interested, I made some animation with my old LEGO-constructions and my digital camera... go ahead and see... if you are not so scared as AJA was... :D

http://kotisivu.mtv3.fi/tk/anim.htm
#3354
There should be a command or something in the reply sending thign to add that picture which Synth once (that I know) used... the pic with the "R.T.F.M." and the ball holding a help file.... that could be like the bmp thing you moderators use.... :) Most of the answers seem to be hidden in the manual...
#3355
Flic's are included, but avi's need to be put as themselfs in the same dir as the game exe, I think.
#3356
Critics' Lounge / Re:a picture of a sword
Sat 28/06/2003 14:35:39
I like it! ;)
#3357
Coooooool! :D All I can say of these pictures...
#3358
Why not a simple Q? :D
#3359
Global Ints... manual....
#3360
Simple answer: Scripting.
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