if (GetCharacterAt(mouse.x,mouse.y)== x) {
character[char].room=-1
} else if (GetCharacterAt(mouse.x,mouse.y)=! x) {
character[char].room=currentroom
}
?
character[char].room=-1
} else if (GetCharacterAt(mouse.x,mouse.y)=! x) {
character[char].room=currentroom
}
?