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Messages - Ishmael

#3381
No, he means that the room he is editing has no backround, nor scripts... just like if someone has sabotaged (sp?) the room file and stolen the scripts...

If you just select save game from the menu, and run the compiled game, does it make diffrence?
#3382
Does AGS support .FON or .FNT fonts? I have been working on for outlines to one as a little hobby, and I thought if I could use that font as a speech font in my game. Could it be too difficult to implement support for these fonts if the are not allrady supported...
#3383
flic is an animation file... just like AVI, but with no sound, I think.

There is the Player Enters Screen room iterction ment for triggering cutscenes... consult the "Multimedia functions" in the manual for some instructions...
#3384
The pixel perfect click detecting only works on none-scaled characters... I think...

I think the GUI counts as a square area... It wont sorta show through...
#3385
Tried using the character[CHARID].y and character[CHARID].x?
#3386
Advanced Technical Forum / Re:Speaker music!?
Mon 26/05/2003 14:57:20
Yes, but

PLAY "T120 a8 c7 d5 b7" will play the speaker.... I like the beeping...
#3387
Beginners' Technical Questions / Re:death
Mon 26/05/2003 13:48:27
In the dos versiion of AGS was the kill player hotspot interaction...

But I think it just crashed the game...
#3388
I'm not sure what you are doing here.... But if you want a char to disappera from the screen, you must set its room to something else, room -1 would probably be good...
#3389
Create a GUI, make it allways on. Turn it off in cutscenes. In the GUI put a label, where you update the healt amout with SetLabelText.
#3390
Advanced Technical Forum / Re:Speaker music!?
Mon 26/05/2003 06:10:16
Well, QBasic can do it...
#3391
Is the GUIOn() in the dialog_reguest? (are you using that function?) Have you tried putting it after the GUIOn()?
#3392
ìt should work for NPC's too, unless they are scaled... or?
#3393
Have you tired just saving your game? What does it do then?

What version fo AGS you use?
#3394
I posted this here beacuse those new AGSers who come to ask how to get the LEC statusline to work. The LEC GUI that comes with AGS uses scritp like this:

if (GetLocationType(mouse.x,mouse.y)>0) { // or whatever like that
Ã, GetLocationName(mouse.x,mouse.y);
Ã, //someting
Ã, SetLabelText(0,0,"Walk to...");
}

etc.

But I found an easier way. I dont know how many people have thought of this, and if this is allready posted somewhere in the forum, but anyway:

All the GetThisAt and GetThatName can be replaced with @OVERHOTSPOT@, right?

So, make a new GUI, put it where you want the statusline to be, create a label on it and set the size and position. (In this script the statusline is GUI 0 and the label is object 0.)

Then, put into the global script repeadetly execute function: (add teh stuff beween the line starting "function" and the last })

function repeadetly_execute() {
Ã, // the comment line here
Ã, if (GetCursorMode()==0) SetLabelText(0,0,"Walk to @OVERHOTSPOT@");
Ã, if (GetCursorMode()==1) SetLabelText(0,0,"Look at @OVERHOTSPOT@");
Ã, if (GetCursorMode()==2) SetLabelText(0,0,"Interact with @OVERHOTSPOT@");
Ã, if (GetCursorMode()==3) SetLabelText(0,0,"Talk to @OVERHOTSPOT@");
Ã, if (GetCursorMode()==4) {
Ã,  Ã, string usinginv;
Ã,  Ã, string useinvtxt;
Ã,  Ã, StrCopy (useinvtxt, "Use ");
Ã,  Ã, GetInvName(character[GetPlayerCharacter()].activeinv,usinginv);
Ã,  Ã, StrCat (useinvtxt,usinginv);
Ã,  Ã, StrCat (useinvtxt," with ");
Ã,  Ã, StrCat (useinvtxt,"@OVERHOTSPOT@");
Ã,  Ã, SetLabelText(0,0,useinvtxt);
Ã, }
}

Quote
Ã,  Ã, StrCat (useinvtxt,usinginv);
Ã,  Ã, StrCat (useinvtxt," with ");
Ã,  Ã, StrCat (useinvtxt,"@OVERHOTSPOT@");

Is because when there is no hotspot or char under the mouse, it says "Use XXX with ". This can ofcourse be changed very easy:

Ã,  Ã, StrCat (useinvtxt,usinginv);
Ã,  Ã, StrCat (useinvtxt," with @OVERHOTSPOT@");

Would make it say just the "Use XXX".

Sorry if I cause any trouble to ya all nice moderators, but this just popped into my head and I couldn't hold it all just by myself. Ã, ;)

THIS CODE CAN BE USED BY ANYBODY WHO NEEDS, in case it works.
#3395
Critics' Lounge / Re:My first tune needs C + C
Sat 24/05/2003 12:51:01
Is it ment to crash IE?
#3396
if (GetLocationType(mouse.x,mouse.y)>0) {
 SetLabelText(4,0,"@OVERHOTSPOT@");
 SetGUIPositon(mouse.x+13,mouse.y);
 GUIOn(4);
} else {
 GUIOff(4);
}
#3397
Is the "no diagonal loops" unchecked?
#3398
Im working on it, too bad I cant bring it here yet, coz my internet computers disk drive is broken :( (Im so old-style, that I move my pics form my laptop, on which I make my games, with 3½" disks to my internetcomputer ;D)
#3399
I think the NPC's should walk there... or?
#3400
Maby you turn the right foot just a bit more back and make the left one just a bit more... bended?
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