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Messages - Khris

#12661
If you add the objects in Blender, they'll surely fit into the bg way better.
But an object that can be moved or picked up isn't as easy to 'seperate' from its bg as it would be in 2D, given the smooth transitions between obj and bg in rendered images.

To get the best result, you'd have to repaint the part of the bg where the obj was.
#12662
Quote from: RM on Tue 15/02/2005 14:26:51
the links take me to this topic???
Freewebs doesn't allow hotlinking, so it takes you back to the referer (this page).

back on topic:
the 3D models are quite nice, but looking at your bgs, if feel that the only purpose of the patterns is to conceal the lack of detail. They are very prominent, too, which isn't quite comfortable to the eye.
There aren't any intercoms, trashcans, light switches, plants, that sort of thing.
The desks are featureless and there aren't any e.g. papers on them.
You should really add some of those.

#12663
My first entry in any contest...

#12664
Critics' Lounge / Re: Comic Background Thingy
Sat 12/02/2005 17:48:13
Nice bg, but the perspective is so off, for a moment I thought you did it on purpose. As a 3D artist you should see how off it is.
I don't mean to be rude :)

#12665
I could have named it "better nots, perhaps insteads & other IMOs" but I wanted to put together some very basic mistakes/recommendations which I thought would be seconded by many others.

Of course I'm not prominent, and I understand that people might feel offended when some "nobody" suddenly dictates the rules, but you don't have to be Henry Ford to teach other people how to drive.

Speaking of the critics, almost every week somebody posts a background with glaring perspective errors. And every time that happens, people explain and correct again and again.
But establishing some general rules when it comes to game design is quite simple, so I thought, why the heck not. And if it's only good for pushing some n00bs in the right direction.

If I had seen the Menu->Help->make my game... in AGSedit earlier, I'm pretty sure I wouldn't have bothered with making my pdf.
#12666


The perspective is way off. Check here:


If you don't know what the hell those green lines are, read this thread
And try to get rid of the black outlines.
#12667
Quote from: DragonRose on Thu 10/02/2005 00:57:21
I have to disagree about the default "this doesn't work" message. Have SOME sort of message, yes, but not a default. It just gets really really annoying to hear the same thing over and over again, and often leaves the player asking "But WHY doesn't it work?"
But my quick 'tutorial' actually shows how to implement different responses very easily.
Just replace the 'I can't do anything here.' with a suitable response for the object.

Quote from: Candle on Thu 10/02/2005 01:21:43
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:
[...]
If that wasn't a joke: I mentioned it's a code snippet, y is the mouse y coord

Quote from: Snarky on Thu 10/02/2005 04:43:02
Sound advice, all of it, but why this recent trend of posting everything as PDFs? That document could just as easily have been a webpage or even a post on these forums. The PDF format just makes it heavy to load and inconvenient to read.
I was thinking everybody can read a PDF, no matter what OS they have, and, I admit it, I was too lazy to do a html version. But I'm going to make one in the next few days.

Radiant: I wanted to add beta testing & pixel hunts, but I simply forgot about those during writing the doc...it was late :)

Well, it's only version 0.1, I'll work on a more complete one when I have the time.
#12668
I've put together a small guide with some general dos and don'ts when designing an adventure game.

It's a PDF and can be found here.

Any feedback is appreciated.

EDIT: The filesize is only 9,58 KB.
#12669
Quote from: DontTreadOnMe on Thu 03/02/2005 18:38:17
Theres some clipping on the shoulder, other than that technically fine.

The tear in the T-shirt doesn't look too great because its so small, would just make critical people think that its clipping on first glance (and maybe on second or third) so I'm not so fond of it, maybe make it more obviouse its a tear?

WTF? ;)
#12670
Critics' Lounge / Re: Cabin Picture
Thu 03/02/2005 21:05:18
Quote from: DontTreadOnMe on Thu 03/02/2005 18:45:50
[...] but everything is drawn front on and "extruded" back at 45 degrees. It makes for a quirky style (at least i hope) I'm using it to create my game for this months MAGS. [...]

Cinema 4D calls it Gentleman perspective.
However, when using this perspective, you don't/can't see the horizon. Ever.
So the roof is way off.

The sun's reflection suggests the ocean is as flat as a mirror. Even then the reflection wouldn't be oval but a circle, too. And the reflection has to be at the same distance from the horizon than the sun itself.
But every ocean has ripples, so the reflection would be longer and rippled, too.
Check this pic for reference.
And I doubt that the sun's reflection would be seen that clearly at that daytime.
#12671
It indeed has some annoying parts.

I just finished it, had to play from the beginning, though.
#12672
I downloaded the DOS version a couple of hours ago and got halfway through when the game suddenly crashed during a cutscene. Unfortunately, it seems to be a file problem, as this happened again the second time I tried.

Other sites had the scummvm version, but the savegames aren't compatible and I don't wanna play it all over from the beginning.

So does anybody have the DOS version?

btw, FOTAQ is freeware since 2004.
#12673
You can change the color in the character editor, too.

It's in the right column, Talking colour:Ã,  Ã,  Ã,  [Ã,  Ã,  Ã,  Ã,  Ã, ]
#12674
It's only a DEMO.

Screenshot from the download page:


Here's the download link: http://www.endrews-games.narod.ru/demo_BW_ver20.rar

1.6 MB - beware, the server is incredibly slow
#12675
No prob.  :)
It's just to make sure that the threads on the 1st page are recent ones.
#12676
This thread was dead for almost a year, just send a personal message to the games' creator instead of bumping it.
#12677
I'm called Christian or Chris, but that nick is always taken. As I'm german, I naturally came up with khris and added the airport of my hometown Munich, MUC.

- The End -

btw: my avatar is Coo, the owl from Kirby's Dreamland 2.
#12678
Very good! I especially like the shading. But, as you already know, it's very hard to animate with that many colors.
Try saving the sprite as GIF or PNG, this board and AGS handle those well.
I suspect JPG is to blame for the still too many colors of your front view.

I did a quick paintover:

2x4x

front view:
-lowered ears
-changed collar & shoulders
-made him look a bit more relaxed (arms)
-slightly changed (his) left hand

angled view:
-slightly altered jacket's waistline
-again changed collar & shoulders
-relaxed arm(s) here, too
-turned head to match feet

PS: You don't have to resize the pic to show it bigger, simply use [*img width=112 height=160] (without the * of course)
#12679
Critics' Lounge / Re: New LEC GUI template
Tue 01/02/2005 13:30:38
EDIT: http://members.lycos.co.uk/skiovatis/LEC_GUI.ace

EDIT2: Skio, a screenshot of the GUI in action would be helpful.
#12680
Finished it.

Spoiler
I had totally missed the skateboard up in the tree.
[close]

This was by far one of the best games I've come to play here.
Keep it up and please do a full game!
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