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Messages - Kinoko

#2481
General Discussion / Re:Sex and Dating.
Mon 19/04/2004 07:01:30
It's true, mid-teens are sexually fucked up in the head. Heaps of girls that age do love to show others how much of a bisexual they are (they really, really, really do love to brag, or leak the info out) and of course, heaps of teen boys are still dirty. I have nieces and nephews that are closing in on those ages... it's terrifying @_@

I don't think there's anything wrong in a debating situation (which we all are right now) to tell someone that you believe their belief is wrong, or even stupid. I mean, imagine if someone believed that incest was okay, or (I always use this argument) killing babies. Would any of us stand for that? I think not. We wouldn't take, "Look guys, this is just my opinion. You don't have to agree, but let me be free to believe in it".

Jack was giving his argument as to why he believes religion is ...er... naive. He did it bluntly, yes, but in the end he was just challenging what Peter has been saying. That's a debate! That's what we're all here doing (well, that's what it's become). Peter HAS been saying what he believes are sins.

We should ALL be intelligent enough to figure out that some things he said were jokes, and some were him defending his own opinion.
#2482
Could you tell me which version of the game you have? (check the readme file) I'm sure that bug shouldn't still exist in the game...
#2483
There's an age limit because a lot of smack-talk goes on in here and noone wants to embitter the youth of today. Not everyone, anyway.

Happy birthday! ^_^ For... when it.. was.. back then.

I don't remember being 11 at all and that was only a decade ago for me. Should I be worried? o_O
#2484
General Discussion / Re:Kill Bill Vol. 2
Mon 19/04/2004 01:53:03
I haven't seen either one because I'm one of those picky people who wants to see them both together as close to one movie as they can get... so I'm waiting for the "marathon".

I -do- want to see them though. Am I the only one who was completely excited about the movie when they heard it was QT's new one and saw some screenshots, and then almost completely put off when they heard Uma thurman and Lucy Liu were the main actresses?

Argh! I haaaaaaate them! I just don't know if I can look at Uma Thurman for that long. I'll try, I really will. I like QT sticking the same people in his movies when it's someone like Harvey Keitel but Uma... blech.
#2485
Hints & Tips / Re:cirque de zale
Sun 18/04/2004 17:26:08
Look in the circus tent (above the cricket ground) for the item you need.
#2486
Hints & Tips / Re:cirque de zale
Sun 18/04/2004 16:45:19
Spoiler
Hmm, I think the problem here may be that you haven't noticed the cat outside the cottage. THAT's where the dog will help.
[close]
#2487
Ooooh, I was shocked when I came here today, but in a nice way! It looks totally... spiffy. Good work, one and all!
#2488
Alright, I'm sorry to all the people that experienced problems with giving things to the mother or to the cricket player. They shared a common problem and after hours of searching, I found the one tiny piece of code that was affecting it all. It's now fixed (along with a lot of other things) and v1.2 of the game (wouldn't it be nice to imagine that it'll be the last??) is now being uploaded as I type. If anyone wants to get themselves a copy of the game that works properly, you may now do so.

I never did experience that problem with Drew's glasses though...
#2489
D'oh! Thanks -_-
#2490
I have absolutely no idea.

If it helps, here's the entire script:

 // script for character38: Use inventory on character
if (character[EGO].activeinv == 23) {
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
FaceCharacter (EGO, DUST);
FaceCharacter (DUST, EGO);
DisplaySpeech (EGO, "Here you go.");
SetCharacterView (EGO, 20);
Wait(10);
SetCharacterView (DUST, 87);
Wait(20);
LoseInventory (23);
ReleaseCharacterView (EGO);
Wait(10);
ReleaseCharacterView (DUST);
SetGlobalInt (17, 1);
}  
}

else if (character[EGO].activeinv == 24) {
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
FaceCharacter (EGO, DUST);
FaceCharacter (DUST, EGO);
DisplaySpeech (EGO, "There's the umbrella.");
SetCharacterView (EGO, 20);
Wait(10);
SetCharacterView (DUST, 87);
Wait(20);
LoseInventory (24);
ReleaseCharacterView (EGO);
Wait(10);
ReleaseCharacterView (DUST);
SetGlobalInt (18, 1);
}
}

else if (character[EGO].activeinv == 25) {
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
FaceCharacter (EGO, DUST);
FaceCharacter (DUST, EGO);
DisplaySpeech (EGO, "Hurrah!");
DisplaySpeech (DUST, "Ah, yes, we'll soon be out of here.");
DisplaySpeech (EGO, "I told you, I'm staying here.");
DisplaySpeech (DUST, "Yes, of course.");
SetCharacterView (EGO, 20);
Wait(10);
SetCharacterView (DUST, 87);
Wait(20);
LoseInventory (25);
ReleaseCharacterView (EGO);
Wait(10);
ReleaseCharacterView (DUST);
SetGlobalInt (19, 1);
}
}

else if (character[EGO].activeinv == 7) {
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
FaceCharacter (EGO, DUST);
FaceCharacter (DUST, EGO);
DisplaySpeech (EGO, "I hope you appreciate this.");
SetCharacterView (EGO, 20);
Wait(10);
SetCharacterView (DUST, 87);
Wait(20);
LoseInventory (7);
ReleaseCharacterView (EGO);
Wait(10);
ReleaseCharacterView (DUST);
SetGlobalInt (20, 1);
DisplaySpeech (DUST, "It's isn't royal blue but... eh, close enough.");
}  
}

if ((GetGlobalInt(17) == 1) && (GetGlobalInt(18) == 1) && (GetGlobalInt(19) == 1) && (GetGlobalInt(20) == 1)) {
DisplaySpeech (DUST, "Well, it looks like we have all the things we need.");
//bunch of stuff happens here...
DisplaySpeech (EGO, "Maybe I'll just stand here for awhile.");

}

else Unhandled();  
#2491
All of a sudden, this new error has turned up in my game that won't allow me to progress. It always worked before but I haven't changed this particular script at all.

Basically, I need to give 4 items (in any order) to a character. This error now appears after giving ANY of these 4 items to the character. It seems to conk out at any of the LoseInventory lines. Here's one of the items' script.

if (character[EGO].activeinv == 23) {
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
FaceCharacter (EGO, DUST);
FaceCharacter (DUST, EGO);
DisplaySpeech (EGO, "Here you go.");
SetCharacterView (EGO, 20);
Wait(10);
SetCharacterView (DUST, 87);
Wait(20);
LoseInventory (23);  //Game will crash here
ReleaseCharacterView (EGO);
Wait(10);
ReleaseCharacterView (DUST);
SetGlobalInt (17, 1);
}  
}

The error I get comes with the number 2.60.693. It says, "GetInvName: Invalid inventory item specified" and points to this line of script in the Global Script:

/**/     GetInvName(character[GetPlayerCharacter()].activeinv ,usedinvname);

Here's the surrounding script:

/**/function unhandled_event(int xxx, int yyy){/////////////////////////////Unhandled Event//////////////Unhandled Event
/**/  int type=GSloctype;//GetLocationType(mouse.x,mouse.y);
/**/  string locationname,usedinvname;//,buffer;
/**/  StrCopy(locationname,GSlocname);
/**/  RemoveExtension(locationname);
/**/  if (GetInvAt(mouse.x,mouse.y)>=0) type=4;
/**/  if (GSagsusedmode==4){
/**/     GetInvName(character[GetPlayerCharacter()].activeinv ,usedinvname);
/**/     RemoveExtension(usedinvname);
/**/    if (type>0) type+=4;
/**/  }
/**/  if (GSagsusedmode!=9 && type!=0 && IsGUIOn(MAPS)==0){
/**/  

I can't make any sense of it. The inventory numbers are all correct.
#2492
General Discussion / Re:Sex and Dating.
Fri 16/04/2004 15:03:38
Sex isn't physically different from climbing a hill or jogging? That's a pretty far-out hill! I don't want to climb that hill, frankly. It sounds scary :P

This argument has gone on way too long I think. Let's just all agree that sex is good and we ALL like it.
#2493
Hints & Tips / Re:cirque de zale
Fri 16/04/2004 14:56:25
Yep, that was due to a big bug I just found in the last couple of hours and rectified. I'm just about to reupload the game with a lot of fixes.
#2494
All true... yes, very true. *puffs on a pipe*

I think even advertising for a team is essentially the wrong way to go about it. I think a seasoned professional should have made enough contacts to perhaps have people in mind for the jobs he wants in his project and can then ask them personally. I know that's how the best team projects I've done have worked. I've thought, "I need someone to do this... oh, so-and-so does this sort of thing very well! I very much want to work with so-and-so" and then history is made from there.

It's also completely true about experience. I get asked to do commissions of art from various people and I tell you, some people are so ambitious and yet so, so clueless. You can tell the people that have their shit together right from the start, whether they're companies or just individuals - they know what they're doing and you don't have to hold their hand and explain things the whole way through.
#2495
General Discussion / Re:Sex and Dating.
Fri 16/04/2004 06:58:41
Makes total sense to me! SURPRISE!
#2496
General Discussion / Wonderful song
Fri 16/04/2004 05:04:16
This is REALLY off-topic for an adventure game forum, but I want outside opinions on this.

http://www.anime.com.au/Katt/misc/FutariNoBasho.zip

This song is, in my opinion, amazing. It's called Futari no Basho (duh) and it's in Japanese but the language isn't the point. I've given this song to a lot of friends who just kinda 'meh' at it, and I don't get it. I've had this song for months now and it still makes my spine tingle. I just need to know if there's anyone on earth besides me who really thinks this song is great.

If anyone's interested, it comes from a PC shounen-ai game called Kannago no Tori. If you don't know what shounon-ai is, you probably shouldn't know. ^_^
#2497
Wow, I'm so glad so many MI style games are coming out lately ^_^ and it looks really nice! I like the simple cel shading, and it does look to have a nice atmosphere about it. There's certainly something about games set in an endless night...
#2498
General Discussion / HTML - counting downloads
Fri 16/04/2004 04:52:30
This is probably ridiculously easy, but my knowledge of HTML is limited. How can I implement that "Downloaded xxxx times" counter that's on the Games page on another webpage?
#2499
General Discussion / Re:Sex and Dating.
Fri 16/04/2004 04:35:07
Actually, I was having trouble with that point myself. Just let me clarify...

Are you saying that if you have sex outside of marriage, you may get addicted to it (with the implication that you'll be doing it with more than one person). If you then get married, you won't be able to handle only being able to sleep with just one person, and may commit adultery. Is that it or did I interprete wrong?

If so, I understand that you're saying the chances of you wanting to sleep with someone else once you're married are increased if you've slept with other people previously, but I have to disagree. I think it's just as likely that you may start to experience feelings of limitation if you've only slept with one person and are married (and hence in a sense, "tied") to that one person. Of course that's not necessarilly going to happen at all, but I think it's just as likely a danger as what you're saying.

It could even be argued that having sex outside of marriage with a few people could get curiosity out of your system, and when you meet the person you want to marry and fall in love, the sex with them will be 100 times better than loveless sex and you won't feel the need to look back after that.

Just saying these are possibilities though ^_^ Not concrete.
#2500
Peter, would you care to add a little something to this thread: http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=13193;start=0#msg158010

:) You could explain what's happening best given that it's happening to you and not me, and it would save a lot of back and forthing. Basically we just need to know how often this is happening to you and whether it's just this one problem etc...
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