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Messages - Kinoko

#2501
General Discussion / Re:Sex and Dating.
Fri 16/04/2004 04:13:08
I think like any addiction you just have to have lots of other things in your life. A lot of people who get addicted or consumed by certains are doing so because there's too much room in their lives for it. There was a time when I had just moved in with my boyfriend and I got niggley over the stupidest things because I wasn't working, wasn't at uni, and I just had all day to stew over things - really ridiculous things. Now that I've experienced a lot of things and I do a lot with my life (like spending all night making adventure games! ^_-) I'm a much more personable gal.

Of course the other big thing is that young couples often think they have to have a certain kind of relationship to be normal or to prove that they do in fact, have a good relationship. Like "We only have sex once a week! What's WRONG with us?? It's not normal, we need counselling!!". People do need to realise that just living happily in your own way is what's important. Good sex is better than frequent sex - and thats only talking about sex. Couples get hang-ups about all sorts of things they think are important, like how much of an interest your partner should have in what you do, what they should or shouldn't do for Valentine's Day and things like that.

DG - Nice ^_^
#2502
Thanks Gilbot. I did try that but everything was fine for me, just as it was before. That's one of the problems, it was only one person that has reported this problem, so it seems to happen randomly or at least is triggered by something it shouldn't be.

What would be really handy (I don't know if this sort of thing would be possible) is if in one of the future versions of AGS, there was a debugging feature with which you could use a button to call up a box that let's you know what the current values of all GlobalInts are at that time.
#2503
General Discussion / Re:Sex and Dating.
Fri 16/04/2004 03:27:37
You can't argue against one side of the coin by bringing up an extreme case. Most people seem to do things like that. A lot of people that don't have sex before marriage live wonderfully rich and fulfilling lives just as plenty of people who do have sex and live with their parter for a long time before sex will eventually get a divorce or lead an unhappy marriage.

However, I think the argument for sex before marriage is better given like this: If you do have sex before marriage (and that doesn't necessarilly make it rash or sleazy - relationships reach a point where it's just the right time and most well-rounded people can tell when that is), AND live with your partner for a good few years before getting married (which to me is the most important thing, you NEVER know a person without living with them for almost every single day for years. Not just one year either... you have to experience a chunk of your life with them), your chances of having chosen your life partner wisely (that line totally reminds me of the old knight in Indiana Jones: Last Crusade ^_^) and living a relatively happy, well-balanced and harmonious life are GREATLY increased.

I believe in sex before marriage - I've done it heaps! (Sorry, I couldn't resist -_- I know it's an old joke... ack.)

I honestly would never, ever in my life look hopefully upon a marriage that happens before sex or moving in together for a long time.

I think someone once said something like until you've seen your partner on the toilet, had to look after them with an awful, disgusting cold and similar things like that, you're not ready for marriage.

EDIT: Peter, could you explain to me how it's breaking a trust? I'm not trying to flame you or anything, honestly, I just want to understand. I just can't get my head around it.
#2504
I've had reports that certain things are occasionally not working in my game. There's one instance where you have to give Item 'A' to a character. This will set GlobalInt(6) to 2. Once this is done, you can then give Item 'B' to this character. I'm getting reports that even after giving Item A to this character, the game won't let you give Item B to the character. It gives the response that would normally come up if GlobalInt 6 was either 0 or 1.
I've checked and rechecked MANY times and there is absolutely no instance anywhere in the game of SetGlobalInt (6, 0) or SetGlobalInt (6, 1). It also only seems to be this way some of the time. I've tried the game myself and it works the way it should but for some people, sometimes it happens this way.

I've had similar problems happen in other spots of the game - instances where the only solution I can think of is that something somewhere is setting a particular GlobalInt to a value it shouldn't be, even though there's no code ANYWHERE that's doing so (in an obvious way).

That's the reason why Item A sets GlobalInt 6 to 2 as opposed to just setting it to 1. I had the same problem before, in that the game seemed to have automatically made GlobalInt 6 equal 1 right from the start of the game. I changed the SetGlobalInt instance to 2 and the response to 2, and it worked fine... it was a quick way of fixing the problem but I never did find out why the game seemed to think GlobalInt 6 equalled 1...

I have no idea, I can only think that it's a bug. Any ideas, anyone?
#2505
So would me adding the "else Unhandled();" code to the end of scripts have fixed that?
#2506
Not mother trouble again... it's the same as last time. The script seems 100% fine. I have no idea why this would have happened. When did you download the game? I have changed a couple of things and reuploaded it since I first posted the link. Maybe that bug exists in an earlier version.
#2507
Hints & Tips / Re:cirque de zale
Fri 16/04/2004 01:43:29
Spoiler
Why not go back to the circus tent to wait?
[close]

Laverne:

Spoiler
OK, I've double and tripled checked all of the scripts, and I've played the game myself in the way I imagine you must have... it worked fine for me! You should NOT be able to progress in the game until all three of the original circus troupe are gone.

Could you give me some more specific information on the things you did before you made it to the island?
[close]
#2508
Hints & Tips / Re:cirque de zale
Fri 16/04/2004 01:26:02
Gee, this seems to be a major bug.

Spoiler
You should HAVE the fishing pole by the time you get to the island.
[close]

Let me check some stuff and I'll get back to you.

Spoiler
You have to talk to the cricket player before you can give him the face paint.
[close]

#2509
Wow, and all this time, I just thought it meant a person who was especially weird.
#2510
Still you know, there IS a hint to it in the dialogue with LRRH.
#2511
Wow, man. This is... I now have a desktop on this computer. Check this picture out:

http://timisgod.mixnmojo.com/art.php?pick=Nighthawks#picked

A friend pointed it out to me. I'm so, like, completely, like, like impressed! Don't forget to check out the larger versions for the whole picture. ^_^

By the way, my friend did the "Dylan the Eyeless Mouse" picture on that page. Also awesome!
#2512
Gee, you know... it never occured to me that someone might not know the story of Little Red riding Hood.
#2513
Spoiler
You need to get rid of Little Red Riding Hoodie. SOMEHOW!
[close]
#2514
Actually, that subject may be misleading. Basically, an error has been reported in my game. Apparently, when a certain object was given to a certain person (an action that was supposed to give an unhandled event response) the game crashed and he got an error message pointing to line 656

/**/       if (GScaninteractinv==1 && IsInventoryInteractionAvailable(GSlocid,MODE_USE)==1){

... of the global script.

I realised that I hadn't written in the line "else Unhandled();" at the end of that script, and I've now done it. Since I wasn't the one getting the problem in the first place (doing this action just had no effect but there was no error or anything), I can't tell if it's been fixed or not. It seemed to be something that only happened some of the time... that sort of thing makes me think it must be an engine bug or something but I really don't know.

If anyone needs it, here's some of the surrounding script:

////////Mode Look at if walk or pick up modes selected when mouse on inventory
/**/    if (GlobalCondition(1)){
/**/       SetMode("look at");
/**/       StrCopy(GSusedmode,GSmode);
/**/       GSagsusedmode=GetCursorMode();
/**/       SetLabelColor(ACTION,0,ActionLabelColorHighlighted);
/**/       RunInventoryInteraction(GSlocid, MODE_LOOK);
/**/       SetMode("default");
/**/    }
////////////////////////////////////////////////
/**/    else if(GlobalCondition(2)==1){}
/**/    else{
/**/       StrCopy(GSusedmode,GSmode);
/**/     if (GetCursorMode()==2){
/**/       if (GScaninteractinv==1 && IsInventoryInteractionAvailable(GSlocid,MODE_USE)==1){
/**/         SetLabelColor(ACTION,0,ActionLabelColorHighlighted);
/**/         RunInventoryInteraction(GSlocid, MODE_USE);
/**/         SetMode("default");
/**/       }
/**/       else SetActiveInventory(GSlocid);
/**/     }
/**/     else {
/**/       GSagsusedmode=GetCursorMode();
/**/       SetLabelColor(ACTION,0,ActionLabelColorHighlighted);
/**/       RunInventoryInteraction(GSlocid, GetCursorMode());
/**/       SetMode("default");
/**/     }
/**/    }
/**/  }


This is a bit beyond my understanding, so I don't know what the problem was in the first place and whether it should now be fixed.
#2515
Hmm, it definitely isn't a scripting error. Not on my part anyway. I don't know how to fix that or exactly what's going on. I can only assume it's just a bug with the engine or something.
#2516
Pff... PAWS... pricks!

Sorry but... PRICKS!
#2517
OK, as for the bug reports... most of the stuff had been mentioned earlier, ie. Drew's glasses. I honestly have no idea about that one, I'd like some more specific information about when it happens because I just can't make it happen myself. Believe me, I -want- to fix this stuff asap.

The wolf head thing - I think that's a general bug, not related to the scripting because it makes no sense whatsoever. I just can't figure it out @_@ If anyone has any ideas... please tell me!

Spoiler
As for the ringmaster not changing after you get rid of his troupe, unless the seal was the last one you got rid of, you have to exit and re-enter the circus tent for him to change
[close]

The ladder bit had been fixed already. People that downloaded the game straight away will have that problem but noone else.

OK... did that address them all? I think so. I'm still checking things but there are a few things like Drew's glasses that I just can't make sense of. The script seems fine to me, I just can't find any loop hole that would cause that. Please give me as much information as you can on these things.

By the way, with the wolf head... did you get an error message? If so, can you tell me exactly what it said? Thanks ^_^

Spoiler
There's no 'sunscreen' as such, but you can give him something that looks like it
[close]

One other thing... I don't really mind but it seems like the mods might prefer us to keep hint requests in the Hints forum. I don't want to be the gang leader of a bunch of forum hoodlums or anything! ^_^
#2518
Wow! Cool! Pirates!

I like it already.

The only possible critique I could offer is to give him an awesome piratey jacket... though that's not really critique. He looks fine as he. I just LOVE big elaborate pirate jackets.
#2519
Could someone please translate that to English?
#2520
Text parser! Text parser! There's nothing wrong with the ol' point and click, it has it's own merits. Text parser games are the same, only it's a different kind of good. I'd love to see this simply because it's so rare these days and I really, really did enjoy the old adventure games that worked on that system.

Ahh, Quest for Glory 2... trying to figure out what to ask that bloody Dervish. I love it, there IS a magical feeling about it and I think most of that comes from the fact that it feels like the possibilities are endless when you're playing those games. It's not like a mouse game where you can see everything available to you and it's just a matter of going through the options you can see.

Please please please do this. I'll love you for it! Just don't screw it up ^_-
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