Yes it's gonna be a dialog puzzle. This way I tried to establish a connection beetween the player and the character but still add some distance to show how extraordinary this situation is, where he has to be honest and tell a complete stranger all the bad stuff he lived through which made him seek refuge in europe. So I want to show it to the player from a different perspective. Just plant them in a normal room isn't what I want. A confidential atmosphere would be nice. Any ideas how to realize that in a simple office room with three characters?
Do you think my idea is breaking the consistence of the game too much?
Do you think my idea is breaking the consistence of the game too much?