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Messages - Le Woltaire

#161
Quote from: LimpingFish on Mon 19/01/2009 19:59:24
Quote from: Le Woltaire
Well, if some of you take this award very serious...

I don't know about "serious", but I like the awards, and I like the idea of someone striving to improve their games to win one. It's nice to have an incentive to aspire to, regardless of the lack of standing the awards may have outside the community. The awards usually get a mention on a number of outside websites, though, and winning games may arguably benefit from this. :)


I see the social function of this award: It brings people together at a certain time of the year so that they have a little discussion about the games that were released during the year...
That is all.

Being nominated for this award doesn't mean anything, it is just about taking part at the community and that you release something during the year.

I know and have worked with a lot of persons who have won several awards while they make underground games. Noone of them made a career or got successful, or something... Some of them run out of funds and can't allow themselves to produce more games anymore.  And the games they made are widely unknown although they deserve more attention. If someone says: "I was nominated for the AGS awards" on the street, people would look at them and think: "Who's that crazy gone garbageman?" It doesn't mean anything...

It's all about meeting some people, and have some happy time while making a game and savouring the last remaining time of your youth, before you end up in a common office-driven world, that forces you to work for your retirement pension and nothing else... We shouldn't destroy these happy times with formalistic behaviour...
#162
Well, if some of you take this award very serious and would like to change the way it works, I see only one possibility:

Make it like all other awards: Use a jury.
The jury can be elected by the community.

Then the jury will decide in a discussion what game gets what award.
In real life it is like this. I took part in a lot of music, painting and architecture competitions and there was always some kind of expert jury that kicked me out...

But if this award is taken serious like this, at least there should be a prize or something...

Another thing is that nominations don't say anything: Last year for example I got nominated here for eight awards. I didn't get a single one. When there are only five games left the selection becomes somehow harder.
#163
Hey Limping,

I took place at the chat session for the nominations and directly mentioned, that the sound track was made by extracts of Carl Orffs music. I also asked directly to cancel me from the nominations in the music category.

The answer I got was: "So Carl will get the award..."
But for me it's still Ok: Please kick me out of that.
#164
Quote from: Buckethead on Sun 18/01/2009 19:12:27
in the end I don't really mind too much but it kinda anoys me that you can't just make a terrible game with good music and pick up the award for best music.

Don't say this: "Night of the Hermit" won the best sound effects award in 2001...
#165
I don't understand this nomination discussion...
I like the AGS awards like they are (I don't say this because I'm nominated)

The awards were just done to have some fun and it's already cool that they even exist (Really, I don't say that because I'm nominated)

I think all nominees have been choosen very well. May god bless their asses. (See above...)

I like Ben Jordan! This guy really knows how to kick demon's balls!

I love Ivy's red hair. Would you like to be my new girlfriend?

In the end, the true winners of the awards are always SSH and Chris Jones since they did all the award scripting stuff. If you pay them you will always win. (Did I already mention, that I would never say things like that just if I was nominated?)
#166
Spoiler

Actually instead of going to the Factory at that point you can also go to the harbour or the undertown and you might discover something to sell...
[close]
#167
I need help for the translation of "A Second Face" into following languages:

English
German
Spanish
Italian
French
Russian
Polish
Arabic
Japanese
Korean
Chinese
Portugese
Dutch
Turkish
Greek
Hungarian
Romanian
Bulgarian
Swedish
Finnish
Norwegian
Icelandic
Any other language...

It is a lot of work (10 000 lines of dialogues) therefore a lot of patience and time is necessary...
#168
I am adding some character portraits like I did in the other production thread.

About the release date: I got many questions like this in the last week...
All I can say about it is, that I will at least need a year to finish this game...
Maybe I can do it for christmas again...



MOLITOR:
A charismatic cleric full of believe.
He dedicates his life to the sun and coordinates the mental live of all light beings.
He believes in the equilibration of all individuals, since in his eyes the nature of
all persons is the same... Secrets towards the others are not necessary!



FRAKA:
She just reached the age to become a novice of light.
Her education has just begun and her teachers try to bring her towards the light...
If she just wasn't plagues by her dark visions... Does she keep a secret?



STONANE:
She keeps a lot of educating knowledge and coordinates the sun library,
that contains the bright wisdom of all light beings...
Knowledge is for everyone. Knowledge itself can't cause damage...
It is for everyone!



DONIS:
A very young novice who has been educated by his teachers for a while already.
Although being a rather ambitious student his behaviour makes
comprehensible that he likes Fraka very much and might want to unify with her...



AVIANE:
A rather shy girl and a close friend of Fraka. Since she is older than her, Aviane tries to bring Fraka to the right way, to make her loose her juvenile ambitions towards dark ideas and all those unneccessary secrets.  An open society is a good society!
#169
It is not possible to save in a stucked dialog situation such as yours...
If you retalk to Groth just save before you do so in case it might happen again.
Unfortunately there were a lot of conversation bugs with her at the tavern...

If you play version 1.0 it might be possible to update the game.
Redownload it and copy your last savegame into the save directory.
If the game manages to load the savegame (I'm not enitrely sure)
the conversation with Groth will run perfectly.
#170
Quote from: Anat on Wed 07/01/2009 14:41:54
When I got into the tavern with the slave hunter woman, she asked me how can I impress her and after some tries, I wrote "king" she replied "I see" and the game got stacked completely.

That's a real shame, I've been playing for hours...


I believe you are playing with the earliest BETA version of the game.
I already fixed this bug for version 1.0 since it was mentioned before...
However the conversatin "king" is not necessary to go on with the game.

Here is a summary of all known conversation bugs that hanged the game in version 0.9:
- Don't ask the cook for a "knife" if you already have one.
- Don't ask Morok about the "Palace".
- Don't ask Groth about: "Me", "Rabokk", "Ugk", "King" (others may also be risky).
- Don't talk to the bathing people at the temple twice instantly (they will refuse conversation).

A summary of all corrections since your download can be found here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36374.0

Current version is 1.2
#171
Hm...it always works for me...
I uploaded them to another host and changed the poster to JPG.
The second pic is a capture of three screenshots brought together to one png pic...

EDIT:
Ok second try...
Does it work now...
#172



"A Second Face" Sequel

http://www.asecondface.com

Everything in our world is based on the polarity of two twisted faces.
Just love stands among all directions as a connecting universal constant.
Discover the next part of your inner second face through this game.

A nudist culture embedded in sunlight,
where no secrets and problems should exist...
But is the open society where all are equal really peaceful?
How will they threat an individual that senses a direction...

Life itself calls for equilibration between darkness and light.
Love will be the connection.

I will release a total of three games about "A Second Face".
The subtitle of the second game is: "May Sunlight be with You"




A SECOND FACE - ADVENTURE PROGRESS - MAY SUNLIGHT BE WITH YOU


Story: 100%
Puzzles: 5%
Script: 20%
Dialogs:15%
Backgrounds: 45%
Character Art: 15%
Animations: 10%
Cutscenes: 15%
Music: 15%
Sounds: 5 %
Manual: 100%
English Translation: 5%
German Translation: 5%
Proofread: 5%
Voices: 5%
Testing: 2%


Diary:

October 2010 Summary:
- 7 new backgrounds have been added to the game.

August 2010 Summary:
- A new Dialog has been added.
- 2 new characters have been added to the game.
- 7 new animations are done.
- A puzzle was added.
- Dozens of hotspot and Object reactions were scripted.

July 2010 Summary:
- 5 new backgrounds have been added to the game.
- 18 new animations are done.

June 2010 Summary:
- 2 new backgrounds have been added to the game.
- The game manual is ready

May 2010 Summary:
- 4 new backgrounds have been added to the game.

April 2010 Summary:
- 4 new backgrounds have been added to the game.

March 2009 Summary:
- A new background has been added to the game.
- The intro cutscene is done.

February 2009 Summary:
- 22 new animations are done.
- Gui elements were edited.
- I designed a special font for the game.

January 2009 Summary:
-The first screenshots are posted,
-The first parts of the Screen Play are written.

#174
Use the arrow down button on your keyboard.
There is no arrow in the game itself...
#175
Alla, since you have a early version you have one without the indication when your inventory is scrollable.

To scroll the inventory down you need to use your mouse wheel or the arrwo keys on the keyboard. Have you tried that? Perhaps you just have to many inventory items and didn't figure out that you have to scroll the inventory down...

When you open the inventory just push the down arrow button two or three times...
#176
Quote from: Alla on Sat 03/01/2009 17:45:57
1)
I am lost !!
I am looking now a dirty wall. I took third STATUE. , mace  and  mallet ,but I cant use it to get out ,cose its not in my inventory ! Any hint?
I reply it from moment I took a LEATHER CLOTHES of  Groth and still no mace  and  mallet in my inventory/Helpplease
2)
And also,when i have conversation wz Groth, INSTEND OF WORD"SEX" i say -"me" and game froze-i have to go far bach-cose i didnt save Game for long time )
But now i need to know ,where is stuff in my inventory???????
-thanks


Hey Alla...
To get the mace and mallet in your inventory you have to pick them up first.
The mallet is upstairs in the temple.
The mace is behind the naked guys in the main room in the temple...

The bug with Groth's conversation about "me" was fixed in version 1.1 but is not necessary to conclude the game.

@Babel
Thank you for dicovering this bug...
In theory it shouldn't happen since no dialogs are possible in room 8 (Palace Hall).
Maybe there was a small delay between the dialog with Mandor and the return to the palace hall... I scripted something it can't happen anymore in the new version...

Attention when updating the game. The import of save games is not possible when you update from v0.9 to v1.0. However in theory it should be possible to import a savegame from v1.0 to v1.2
#177
Just updated another time...

@ Goldmund:
Spoiler

Although the realm of light will be filled with goody-goody bores their society will surely have it's problems. All masterpiece societies can't work. Take a look at Atlantis in Indiana Jones 4.
But anyway the next part of the game will bring an entirely new element into the story...
[close]

@ buddha:
Spoiler

Rabokk is unexperienced and never really left the palace during his education. Noone knows him really in the town for now. Since the Margin runs out there is simply not much left. The whole kingdom is decaying and runs out in its economic method. Therefore the youngest son without any real power and experience doesn't carry much Margin and is not really known...
[close]
#178
New Year Message:

Before you read this you should know, that I am totally drunk...
My girlfriend just brought me home and I maybe should already lie in my bed...
But I felt like writing a small message in order to thank all people that wrote something positive about my new game...

It was a difficult year for me... I had no real job and tried to keep myself up with some small web orders... Although I have a master degree in architecture with very good grades I choose not to apply for some big company and have a regular live...

Instead of this I created another adventure game which was something like a suicide project firstly about a guy who was looking for light... This game costed me a lot of time and energy... sometimes it honestly brought me to the limit of my powers... 

Now that I am finished with it I feel somehow empty, because I am still looking for the initiate spark for the sequel. But all messages that I got from you gave me a lot of power and hope...

At this point I would like to thank for all donations that I got from your side. With your help I was able to buy a new quality micro that will improve the quality of my sounds and voice actings (I worked with a 5$ karaoke micro since now).

I always believe that everyone of us can make something individual...
Adventure Game Studio carries a message of freedom in this sense...
In a world where industry is more important than ideas independant works gain an important value. They carry the spirit of freedom in their soul... It doesn't matter if it is an independent movie, a painting, a piece of music or maybe just a computer game. Most important is the believe in what you are doing...

The great artists that are my ideals - Vincent Van Gogh, Fritz Lang, Werner Herzog, Rainer Werner Fassbinder and many more- are just small carriers of a message that could change our cold world into a dreamlike world of light and darkness. This is why I tried to contribute with my small message in form of a computer game...

Whatever you do in the next year wherever you are... just try to keep looking for some light...
#179
Spoiler

it is something at the council of science...
[close]
#180
I just corrected all bugs. Just small issues.
Uploading now.
(Don't download you can't import your savegame.)

Hint:
Spoiler

You need something very long. Longer than the drumstick.
The same thing can also be used for cleaning...
[close]
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