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Topics - Mosk

#1
okay, this is what I want to know...
I created a game in spanish, and made the english translations, BUT I want to know if there's a code or something like that to solve my problem; for example, spanish is the game's default language, so all the game is in spanish. but if the player wants to play it in english, he'll get the dialogs and speech translations, but not the whole game. so here's what I want to know; how can I change for example, the sprites that appear in the intro room of the game (abrir-->restore as a sprite) when the player changes in the setup the language to english.
I don't know if I was clear enough; if nobody understand my issue, I'll try to explain it again in a better way. :)

here's a crappy draft I made to explain what I want to know :P

#2
Okay.. Some guys helped me to make a nice talking animation.. I did some frames, but all of my animations sucked.. so, I was wondering if someone could help me to make a nice talking animation of this guy:

8)
I know it's a bit crappy, and that is a big sprite, but never mind, I just want to get a realistic animation while he talks... so if YOU are an outstanding artist, just help me, 'cause I'm stuck in this..
Thanks in advance! :=
#3
Hey, I downloaded some games made with older versions of AGS (V2.30, V 2.31, etc), and they don't function. when I want to run the .exe file, a message appears saying "There was a problem initializing graphics mode 320 x 200", "Problem: 'Cannot set video mode'". So Then I run the setup, but it don't function either.
Suggestions? ???
#4
Completed Game Announcements / Satch's Quest
Wed 26/01/2005 04:25:03
well guys, I've finished my outstanding gameÃ,  ;D.... It's quite simple and I don't think is great, but think about this, I've made it with my old 486, with AGS 2.31 and finished it with the latest AGS...
You have to Help our "hero"; Satch, to get back his guitar, some evil spirits took it from his hands, hehehe... This simple game took me a lot of time because of a lot of things...
Go to Http://divididos.net/satch... there you can get this game, it is made in spanish, but I translated it to English, so if there are some mistakes, bear in mind that I'm from Argentina :P
Hey, I've gotÃ,  a question... Now how do I add my game in this site?
#5
Hey!, I tried to correct my scripting, but I still have problems with it... when I write all the cool_thing command, I want to give multiple actions to a hotspot, but what happens is that only the first message appears when I click on it.
Again, this is what I wrote....
// script for hotspot4: Look at hotspot
int cool_thing;
if (cool_thing == 0) {
Ã,  Display("The TV is off.");
}
if (cool_thing == 1) {
Ã,  Display("You can see your reflection.");
}
if (cool_thing == 2) {
Ã,  Display("Your reflection is sexy!");
}
if (cool_thing == 3) {
Ã,  Display("You can't see anything else.");
}
if (cool_thing < 3) {
Ã,  cool_thing += 1;
}

I think that the wrong part is the last one:Ã, 
if (cool_thingÃ,  < 3) {
Ã,  cool_thing += 1;
}

Can somebody tell me what's wrong please??? ??? thanks!
#6
Hey I'm having another problem, when I start the scripting...
when I try to give multiple actions to a hotspot, ags doesn't recognise the last step, for example:
// script for hotspot4: Look at hotspot
int cool_thing;
if (cool_thing == 0) {
  Display("The TV is off.");
}
if (cool_thing == 1) {
  Display("You can see your reflection.");
}
if (cool_thing == 2) {
  Display("Your reflection is sexy!");
}
if (cool_thing == 3) {
  Display("You can't see anything else.");
}
if (cool_thing < 3) {
  cool_thing +=;
}

I took this example from here, but the problem is that ags doesn't recognise the last parameter (cool_thing +0;) when I write that, Ags cant compile the room, so, i'd like to know how can I fix that! ;D
#7
Hey! I'm working with a new room, where my player isn't visible and the main thing in that room is the picture of man... so the main idea there is to talk to him, like in Larry Vales 2 or Slacker Quest...
I`d like to know how do you animate the background (let's say the man) when I start a dialogue... I want the man to move his lips while he talks! ;D
Thanks a lot!!!!
#8
I'd like to tell you that I've downloaded AGS 2.61 (the newest one)
but I have a problem: this new AGS doesn't work in Microsoft Windows 95.
So I would like to know if there's a newer version of AGS (now I'm working with AGS 2.31), than the one that I'm
using; where can I get it??, and if possible, if there is something to make this new version to work in Win 95.
Another problem, or that could be the same as the other one, is that I can't create a game in windows mode: when I try to do that, the system tells me that I don't have the file DINPUT.DLL, I took it from a pc with win 98, and then i tried the game in windows mode again...
When I tried that, the system tells me that the file DINPUT.DLL isn't associated with another file: KERNEL32.DLL from win 95. again I took this file (KERNEL32) from win 98, and installed it from MS-DOS in the "system" folder from win 95. the problem is that I can't start my pc in win 95, because I changed the file (KERNEL32), in fact, I installed a different version, which is bigger (468 kb) than the old one.. and the pc fails... and win 95 is useless.
To sum up, the problem that I have is that I can't use the new ags for windows and make games in windows mode, in windows 95, and what I want to know if there are some ways of fixing this problem, and if I can work in win 95... I'd like to have win 98, but the pc which I'm working is an old 486... so, is impossible.

Well, I would be very grateful if you could answer me these questions...

PS: Sorry for the spelling mistakes!!!!!
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