You can use a custom property as the description, when needed, since it allows you to store longer strings than the description...
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Show posts MenuQuote from: VegeTato on Thu 06/04/2017 18:51:19SetGameSpeed (int new_speed)
is there is anyway to change the game speed default ?
Quote from: LostTrainDude on Wed 05/04/2017 17:34:41I have one book too... about Sciences in section 3.3, iirc...
I wonder if any other AGSers are there
Quote from: Monsieur OUXX on Tue 21/03/2017 14:25:20For film source, indeed, it helps. So I guess it's the same for all kind of video source...
OK. I'll run tests.
Do you think it might help if the game's FPS is a multiple of 60PS (e.g. 30FPS)
Quote from: Monsieur OUXX on Fri 17/03/2017 14:20:52The fact is that on the screen, all the pixels are not displayed at the exact same time. There's a slight delay increasing between the top and the bottom pixels...
I keep hearing about V-Sync in let's play Videos and stuff but I've never really known what it's for. I don't play modern games, you see
Quote from: Snarky on Fri 03/03/2017 13:13:50
In this case, checking if the remainder of a division by GetGameSpeed() is 0 will be true whenever the frameCount is a multiple of GetGameSpeed(), or in other words once every second (since we're increasing the frameCount once every loop, and GetGameSpeed() tells us how many loops there are in a second).
Quote from: DJ_Gora on Sat 25/02/2017 13:28:50Of course, I did it too quickly. The fact that I incremented the variable in each If statement is dumb since each time the value is incremented and so the following condition is always true... Crimson Wizard gave you the right advice.
however all the comments are played one after another in one go for some reason.
I think I'm doing something wrong.
int hotspot_looked = 0
..
function hHOTSPOT_Look()
{
if (hotspot_looked == 0)
{
player.Say("first time dialog");
hotspot_looked = hotspot_looked + 1;
}
else if (hotspot_looked == 1)
{
player.Say("second time dialog");
hotspot_looked = hotspot_looked + 1;
}
...
else if (hotspot_looked == 10)
{
player.Say("last time dialog");
}
}
Quote from: Radiant on Mon 23/01/2017 21:41:30I didn't need to do so and it works for me.
Do I need to set folder rights or something?
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