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Messages - NicolaGs

#141
In ES Explorer, you can select a folder (long press) then 3-dots menu ("more") and then "properties"... The path is displayed and you can copy it.
#142
AGS Games in Production / Re: I Want Out!
Mon 05/12/2016 22:13:18
Thank you all, this is very encouraging... :-D
#143
AGS Games in Production / Re: I Want Out!
Mon 05/12/2016 20:13:27
Thanks for the information. I'll try to remember this ! this! ;)
(first post edited)
#144
AGS Games in Production / Re: I Want Out !
Mon 05/12/2016 17:32:34
Quote from: Cassiebsg on Mon 05/12/2016 15:38:45My eyes would prefer they matched though.  (laugh)
Winsetup will still leave the choice to change it back to DirectDraw which scales the sprite without the bug... but I started to create the game that way and a more "academic" scaling seems horrible to me now, as the character is rarely at 100% (and it scales down to 25%)...
#145
AGS Games in Production / Re: I Want Out !
Mon 05/12/2016 15:29:12
Quotethe character seems to be in a resolution higher than 320x200
Indeed. I used Direct3D rendering, so the character is scaled at the displayed resolution - and not the native resolution.
I prefer this than the native resolution scaling (I know this is subject to debate ! :-D)
#146
AGS Games in Production / I Want Out!
Mon 05/12/2016 15:16:57
Hi everyone,

Let me introduce you I want out!.
This little boy asked you desperately. I'm sure you've got a heart... so you'll help him, won't you?
Help him to find the exit from this weird place he doesn't know anything about...

[imgzoom]https://i.imgur.com/9hCLsYl.png[/imgzoom]

[imgzoom]https://i.imgur.com/vMAV9M2.png[/imgzoom]

[imgzoom]https://i.imgur.com/4jO3VlX.png[/imgzoom]



New to the world of AGS - about six months - it's our first AGS project. "Our" because it is me, programing, with my brother who work on the graphics.
Our main goal is to learn game creation with AGS and make the best thing we can while having fun together.

The game is an "escape the room" one. So only one room. So a short game...
We opted for the following constraints : a 320x200 resolution and a 9-verb interface but with graphical improvements since the 80's (well... we hope...)

Working on a project like this is really fun but time consuming when you have a family and a full time job... So one of the reasons I present this project here is to feel more obliged to complete it. Another reason is to have some feedback on the work already done.

Overall completion : 95%... ?
Puzzles : 100%
Story : 100%
Static graphics : 95%
Animated graphics : 90%
Sound : 100%
Scripting : 99%

ETA : 2017 but no idea when... before 31, december!

It's currently developed in french but I'll do an english version before releasing it.
The english translation is finished!

Nicolas

Update feb, 2, 2017 : updated progress, new images, link to a video preview
Update july, 16, 2017 : updated progress, video link to a newer version of the game presentation
Update october, 25, 2017 : updated progress, new images and video link
#147
Hi,

I'll add the games by Cloak and Dagger Games (shaun9991):
Mudlarks
A date in the Park
aerinde

They're pretty well written. The use of photographs for the backgrounds and sprites is interesting. The first one is a full length game.
#148
I, also, thank you, Gurok.
I'm more and more convinced that one of the AGS's most important features is its great community...

I needed for some time to "clear" my GlobalScript mess but wasn't sure of how to do it without breaking everything in my project. Now, I know. Thanks...
#149
Thank you for the new link. I was awaiting the french translation to make my lady play your game... ;)
#150
Hello,

The last update indicates a version 1.8 (24 MB) but the provided links always lead to an older version (1.5, it seems -  weighing only 15 MB). Do you know if the link is to be updated soon or if there is an error ?

Thank you ! :)
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