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Messages - Nixxon

#281
Thanks guys,
Gonna spend a couple of weeks hand sketching character animations. Good oportunity to lay off BG's for a while and hopefully aid me in some depth perception :D
I'm looking forward to uploading some finalized character animations (Once vector'd and colourd), see what you all think.
Once again kudos for the fuzzy words. :P
#282
Quote from: Ionias on Sat 14/02/2004 15:03:57
Thanks for the info. I downloaded both PAP and SWiSH. Very interesting SWiSH, the only thing it's missing is the all important raster to vector conversion tool. Sadly so is ToonBoom it seems. :(

You could always use Adobe streamline to convert rasters to vectors, it's a small and nifty little programme that weighs only about 3meg.
If i were you personally I'd stick with flash, bigger fan base, hordes of tutorials, good for web design etc. etc.
#283
UPDATE - New Screenie.



Another incomplete one to gander at, I've been having a horde of consistancy problems lately. A lot is in need of revamping, hence delays are imminent. Stay tooned though as I promise to have this baby out asap.
#284
Put your code into the "before fadein" function under player enters screen.
#285
Hail :)
I'm having a problem playing background mp3 music when player speech is activated. At first i figured running mp3 music as well as mp3 voice files at the same time may be impossible due to the lack of channels on my sound card. So i changed all the voice files to wav and rebuilt the vox file (at a huge size increase :() low and behold i STILL can't play bg music in rooms that contain speech ???
Any suggestions? Cheers guys  :)

EDIT - s'ok :P when i put playmusic in the before fade in function it worked, along with the voices... all in wonderfull sweet sweet compressed mp3 glory (soon to be ogg).
Also, noticed the bg music's volume will lower sublty when speech is playing, thought that was kinda cool :) ;)
#286
It's like a cult classic in the making (or atleast a sequel to one :))
Awesome stuff...  ;)
#287
Mate, this looks great :D especially love daves expression behind the conveyor belt.
Looking forward to more  :)
#288
I gotta say, JAPNCA 1 was one of the most enjoyable AGS games if not adventure games i've ever played.
Hope you gather a great team for the sequel and the best of luck to yee ;)
#289
:o Eric :P Cheers for the crit, I'll seriously put your observations into practice... obvious flaws become so cloudy when you've been subliminally viewing something for 7 weeks in all it's progressive stages. Seems I've be making revisions of the intro flic for about a month now :P. I agree about the depth or lack there of, however the blatancy of the depth ‘does' become a bit more lucid when you watch the animated version (clouds roll behind the hills, day-night switch etc etc) Seriously though… Thanks for those great pointers! (most of which wouldn't be too hard to implement either :D).
#290
Yay, bare my children petteri  :P
#291
 :'( No one mentions JJ... Suicide is inevitable!
#292
Heya, quick question...
Recently got my supple hands on ScummVM, 'OH GOD the wonder of it all'.
Was just wondering if there is an equivilant programme for running the sierra classics?
Cheerarse  

EDIT - wooop shit... just realized i was in gen, please move this to adventure talk and chat all mighty authoritarian
#293
How many endings do you have planned?
#294
That's a pro site mate, good stuff! :)
#295
Quote from: Hotspot (a.K.a HotShot) on Sat 03/01/2004 08:16:24
I cants play it :(
I PLAY THE ENEMY GAME!  no really

You don't mean wolfenstein: Enemy Territory by any chance do you?
That game be teh shite
#296
Quote from: Igor on Sun 04/01/2004 10:11:38
Ali- It's a nice compensation to get away with cheaper present for girlfriend too... Shhh... i didn't say that ;)

lol I had an inkling that may have been the grounds for this wonderfull creation.
Top work, love to see more  ;D
BTW, hows the greatly awaited ignac 2 comming along?
#297
- $100
- blank CD's
- Clothes and stuff

Would have traded it all for a cold day and a hot blow job
#298
Quote from: MrColossal on Sun 04/01/2004 02:13:30
Can SCI studio handle 32 bit images with alpha support and a 640x480 resolution with support for AVI or MPEG movie playback and MP3 sound and have one of the greatest communities ever backing it up?

800x600 thank yee very much :P
#299
Completed Game Announcements / Re:Scnidersom
Sat 03/01/2004 16:58:37
lol, that was great...
#300
I have the exact same problem, refreshed many times while being logged into the forums on 2 seperate htmls?
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