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Messages - Nixxon

#481
Anyone know of a decent tut in relation to drawing tree's in PhotoShop?
if so... great :D (checked tuts thread, nothing specific)
Or any tips/examples care to post?

(EDIT)
Had a go at winging it, couldnt draw the traditional 'alive, green tree' however



Ciow!, have a good one... in your nuts
#482
indeed it is :D thanks
#483
how would i go about displaying a message in my GUI when i roll over a hotspot... eg. mouse rolls over "giant statue" "giant statue" appears in my (always on) GUI.
I have already added "mouse moves over hot spot" in my interaction editor. i'm assuming i have to add a text box/or label to my GUI... then script it accordingly.
cheers :)
#484
YAY s'all good, seems to be working now "magically" :)
thanks all for your help, very much appreciated
#485
really dun wanna give up masking
#486
perhaps the object isnt appearing over the walk behind because it's a mask image? could this be the case?
#487
hmmm now the prog crashes every time i try to edit the script... i get to start again HAHAHA YAY >:(
#488
arghh i decided to delete both my scripts and start again, now it gives me crap about "color" is already defined. brings up a script, no clue to what it actially means, i certainly didnt type it...wtf....gayness
#489
hmm now the objects not even playing it's view....
#490
thanks :), i copied the "SetObjectIgnoreWalkBehinds" straight from the manual...it was wrong.. not cool!
anyways animated object still wont appear above the walk behind... any suggestions?
#491
DisableCursorMode(MODE_WALK);

etc. for the others
#492
function room_a() {
 // script for room: Player enters screen (after fadein)

 SetObjectView(0,3);
  AnimateObject(0,0,19,1);
 SetObjectIgnoreWalkBehinds (0,1);



}

What needs to be fixed here? cheers
#493
You Beauty! :D thanks for that
#494
Was wondering if i could display the players score in an "always on" lucus style GUI. I'm assuming it has somthing to do with a list box... appreciate the help :)
#495
Critics' Lounge / Re:BG for mah new game
Fri 25/04/2003 04:22:38
ahhh... it's template 256 colour palette i beleive.
#496
Critics' Lounge / Re:BG for mah new game
Thu 24/04/2003 15:51:16
100% peni...er... pixel pushing im afraid  :P
#497
Critics' Lounge / Re:BG for mah new game
Thu 24/04/2003 12:22:13
I see your point Ben ;)
sadly there's not enough colours in the purple pallette.
And blue looks too gaudy.
#498
Critics' Lounge / Re:Converting Midi's to MP3
Thu 24/04/2003 08:20:59
Yea your right :D
I have trouble making music flow without it sounding looped :P
#499
Critics' Lounge / Re:BG for mah new game
Wed 23/04/2003 18:03:52
Cheers :D
Jimi, u can open from current location ya know ;)
#500
Critics' Lounge / BG for mah new game
Wed 23/04/2003 17:40:08
Background for my new project "Star Whores - The Next Penetration"

http://www.2dadventure.com/ags/BUTCHLIC.PCX

320x200
done in deluxe paint 2

(EDIT)
Thanks for all your comments :D

here's a slightly updated version (in gif for your viewing pleasure)



(EDIT 25/04)
Close up of the main char :D
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