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Messages - Pumaman

#8221
This was discussed in great detail here:

http://www.agsforums.com/yabb/index.php?board=3;action=display;threadid=1682

I don't think there's any need to continue this thread.
#8222
Quote from: rodekill on Fri 18/04/2003 03:05:32
No prob CJ, just messing with ya.

Hehe I know ;)

Quote
Besides, I'm still the master of AGS IN-EDITOR ICONS!  ;D

Indeed. Rode is king!
:)
#8223
Quote from: Erica McLane on Fri 18/04/2003 15:42:35
I will show you that AGS works under Linux, without using a special emulator. The screenshots are here:

That's cool - shame about the fonts. Is it possible to install a Windows-style Arial or Tahoma font which would make it look better?

Quote
I`ve managed to create a game, that ran with the windows version. I wonder if this game can run under the Linux port of AGS, Shawn, what do you think?

Why don't you try it out and see if it works?
#8224
It could be confusing to new users, I concede.

Howver, it is very rare that anyone will get this message - the message RickJ refers to is "Incorrect number of parameters in call to InterfaceOff" - which will only happen if you do something like:

GUIOff();
or
GUIOff(5, 3, 6);

As Erica says, to fix this one cosmetic glitch in a single error message would take me far more time than is worth it.
#8225
Can I just clarify what the problem is here: is it a font importing problem, or a right-to-left writing problem?

I'm having trouble getting my head round the right-to-left thing, and how it actually affects a standard sentence - perhaps you could provide an example?
#8226
Actually this is not trivial to fix.

I'll let you in on a little secret - internally, AGS still uses InterfaceOff/On, and they are still the actual names of the script functions.

GUIOff and GUIOn are simply #defined into every script, to map back to InterfaceOff/On. So if there's a compile error, it's looking at the post-preprocessed version of the script.

Just ignore it :)
#8227
The button's bounds don't clip the image - they just decide the rectangle in which the mouse click will register.

Thinking about it, I can't see a situation where resizing automatically would be a problem. At the moment, virtually all SetButtonPic calls are used to change it to another image of the same size anyway.
#8228
Quote from: custard on Fri 18/04/2003 13:04:23
Thanks, but its not mine :)

Err... sorry about that scotch, I must have had custard on the brain at the time. Mmmmmm, treacle pudding with custard.

*ahem* anyway, yes I think a GetSpriteHeight/Width would be useful, and you could use it in conjunction with GetObjectGraphic to do what you're asking here.
#8229
The first major practical problem that comes to mind is - if the window didn't come up where you wanted it on the screen, there'd be no way to move it around ;)
#8230
Interesting idea... I'll add it to the list.
#8231
Strange, I'll look into it.

However, an easier approach might perhaps be to do something like:

if ((character[EGO].walking == 0) && (integer == 1)) {
 // do the interaction
}
#8232
I can't really see this being useful enough to be added - after all, custard's script should do it. Is there a use for this that I'm not thinking of?
#8233
Quote from: BlackBaron on Thu 17/04/2003 04:33:56
I didn't mean a speed on scaling, I meant that it should be alowed to let the character moving speed depends on it scale, i.e. if you draw it small it walks slower (lust like distant objects in real life, imagine a plane, the farther you see it the slower it seems to be going, doesn't it?).

For reference, what you describe there is speed on scaling. :)
#8234
Sounds sensible to me - would anyone have a problem if SetButtonPic did this automatically?
#8235
By this, do you just mean to right-align text in messageboxes? Because presumably if the text is typed right-to-left in the game files or whatever, then it will show up correctly in the game.
#8236
Firstly let me say I have no plans to delete the "stands on hotspot" interaction, but just to be sure, please don't use it in any new games.

rode: yeah I'm sorry about that... I do actually feel bad whenever something like this happens, but it's a no-win decision because someone gets the disappointment either way. :)

As for making templates, look under "Templates, creating" in the manual index.

DasJan: starnge, I'll look into it
#8237
Adventure Related Talk & Chat / Re:Help
Thu 17/04/2003 17:20:03
Never fear, I am posting from my cell as we speak. It turns out that getting the prison wardens some cheap fags and drugs twice a week means that they 'accidentally' forget to confiscate my computer.

Now I just wish I had a girlfriend on the outside so she could come for a conjugal visit. ;)

#8238
What this forum is for:
* Taking part in the various competitions and activities organized in the AGS Community

What this forum is not for:
* Anything else

If you have an idea for a new competition, then post it in the designated thread. It will then be allowed here if it gets approval from the majority of forum members and approval by a global moderator or a moderator of this forum.

DO NOT post a new competition here without asking first

Competitions and Activites:

* Background Blitz: Draw a background following to given rules, the winner is selected by voting.
* Colouring Ball: You get a basic sprite outline, and it's yours to colour and improve. Sometimes a theme is given. The thread starter elects a winner, who gets to initiate the next round, and provide the start-sprite.
* Fortnightly Writing Competition: Write a short story on a given topic / brief, the overall winner is decided by users selecting their favourites in categories such as Character, Plot, Writing Style & Atmosphere.
* MAGS: A monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.
http://www.mags-competition.tk/
* Sprite Jam: Draw a sprite/sprites that fits the theme and size/color rules of the current event. Normally it's up to the host to decide who the winner is, and the winner will be the host to the next constest.

* MSPaint Game: Using MS Paint to sketch the scene the previous poster asked for.
* Tune Contest: Create a musical masterpiece that fits the current events theme and rules.
* Photoshop Biweekly: Using your favourite editing program, modify a picture to fit the theme of the week.
* AGS team challenge: The activity itself does not take place here, only the registration and the information updates.
* Puzzle Time: Every week a post will be made with a list of items and a scenario. Using your brain find a way to complete the scenario with the items provided.
* Caption Contest: Fill in the bubbles to make a serious and/or funny comic strip. Normally it's up to the host to decide who the winner is, and the winner will be the host to the next constest.
* Monthly Writing Project: Write a short story that illustrates the theme of the month.
* Concept Art to Functional: Using the provided concept art, create a workable piece for AGS games.
* Poetry Competition: Write your own poetry fitting the proposed theme, the winner is selected by voting.
* Voice acting competition: Record the text provided by last round's winner.
* Comic Competition: Make a comic strip according to the theme set by the thread initiator.
* Ongoing Comic: Add a strip or a panel to the previous contributions, to help create a long, ongoing comic.
* The ASCII game: Create art with the ASCII symbols.
* Quizzening: Test your adventure game related knowledge.
* Photography competition: Take pictures according to the the theme set by the thread initiator.


Activities that are lined out are not currently available. Do not re-activate without consulting a moderator.
#8239
Andail: indeed - which is why we need some rules about starting competitions, or I can forsee loads of newbies starting 'great' new competitions, and then there are so many that nobody enters any of them.


Oh, and guys, I don't remember asking who wanted to be a moderator... generally speaking, the best moderators are the ones who don't request the job.
#8240
Ok, beta 1a is now up, which fixes the region problem.

Unfortunately if you saved any rooms with the problem, they are corrupt permanently and you'll have to copy back your backup of that room file.

See people, this is why we always tell you to backup before using beta versions :)
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