Quote from: Danvzare on Fri 18/11/2016 11:04:26
Nice to see things finally calming down in here.
I was starting to get worried.
If by "calming down" you mean that one side has successfully hounded the other away from participating, then yes.
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Show posts MenuQuote from: Danvzare on Fri 18/11/2016 11:04:26
Nice to see things finally calming down in here.
I was starting to get worried.
Quote from: Crimson Wizard on Mon 14/11/2016 20:31:48
This is somewhere in the midst of game update routine, I do not think it is possible to deduce exact reason without more info.
Quote from: Crimson Wizard on Mon 14/11/2016 20:31:48It may be that no one used this feature for several years, and some long existing bug was not found in time.
Quote from: Crimson Wizard on Mon 14/11/2016 16:04:41Indeed. Furthermore, with interface design, you shouldn't pick the interface that most people like. Rather, pick the one that the least people dislike. Why? Because if people see an interface they like, they're not even going to comment on it; whereas if they see an interface they'll dislike, they'll go play something else almost immediately.
I frankly would not compare controls by how easy it is to script them, because that's lazy programming. Controls are for players, so usability should be on first place (invent good idea first, think about how to program it later).
Quote from: Danvzare on Mon 14/11/2016 14:52:13You're funny. Please read the last dozen posts in this thread.
It's you who haven't explained why the verbcoin is so inconvenient, or why what I've said is incorrect.
Quote from: Danvzare on Mon 14/11/2016 14:12:13No, you haven't. The point you're missing is that design isn't about what's convenient to you personally, but about what's convenient to your players. As before, there's plenty of games in the bit bucket that are forgotten merely because the programmer didn't account for user feedback.
I think I've already explained why the verbcoin is at least the second most convenient interface for adventure games.
Quote from: cat on Mon 14/11/2016 12:55:04Fair point. The main issue is that they overlap the game screen, which is your connection with the game world. On the one hand, a permanently visible menu on the side of the screen is more immersive than a temporary menu that appears whenever you're trying to do something (and on top of the thing you wanted to do). On the other hand, a button with a fixed location on the screen is more convenient to the player than a button relative to where the cursor currently is.
I'd still be interested in hearing what you don't like about verb coins (and I don't mean those where you have to hold down the mouse button)
Quoteand what other input method you would suggest that doesn't rely on having a right mouse button.You can go a long way by having just left click (for basic action) and having lots of items that are effectively verb substitutes. Bear in mind that in most Sierra interfaces, easily 95% of all "hand icon" and "mouth icon" interactions are just vaguely-joking variations of "you cannot take / talk to that".
Quote from: Jared on Mon 14/11/2016 11:32:16I don't see the verbcoin as inconvenient at all, either. It's a quarter-of-a-second click versus holding LMB for a half second.But many people do. Case in point,
Quote from: Babar on Mon 14/11/2016 12:18:03the verbcoin is simply a bad method of interaction, to the point where I'd personally even say having a permanent onscreen verb list (like the early Monkey Island games)
Quote from: cat on Mon 14/11/2016 12:38:23It is terrible if you have to hold down the mouse button to activate the verbcoin
Quote from: RickJ on Sat 12/11/2016 03:09:39
Well here's a link that should explain some things. He's got an English accent so what he says must be true. Have fun and hysteria watching.
https://youtu.be/1d9lm-T87AQ
Quote from: Cuiki on Sat 12/11/2016 01:40:46I think this satirical sketch, or whatever it may be, could offer an interesting point of view to everyone who's completely baffled by Trump's supporters.
(Be warned though, it's really offensive and full of swearing.)
Quote from: ThreeOhFour on Fri 11/11/2016 09:25:17
Simply speaking, perhaps not, but surely you can appreciate that it's one method by which it can be achieved.
Quote from: cat on Fri 11/11/2016 07:50:02
But what happens if the player chooses the wrong option? Will something game relevant happen? Or is there just a message like "I can't do that". In the second case, the player does not have more options, just more work to do (by clicking useless GUI buttons). But the reason I use computers is, that I want THEM to do my work...
Quote from: Danvzare on Thu 10/11/2016 19:13:29
I've constantly heard the whole "you'll throw your vote away", but that just makes me question.
On the one hand everyone is being told that they should always vote, because no matter how insignificant a vote may seem, it can still help.
Yet on the other hand, everyone is also being told to never vote for a third party because that's just throwing your vote away.
WHICH ONE IS IT!!!
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