Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Reaper

#1
Completed Game Announcements / The IMBA Quest
Sat 01/12/2007 20:55:25
I have completed my first AGS game some time ago and now the english translation is finished:

World of Warcraft - The IMBA Quest

Go on an epic* quest to become the most IMBA character ever in a MMOG.

Complete unbelievable** quests ...


Get drunk*** in the tavern...


Fight**** horrible monsters...


(This is no RPG or MMOG, it is just an adventure.)
I'm not a native english speaker, so if you find a wrong or bad translation, please tell me.

>>Download here<<

* epic means neither long nor unique in this case
** as in unbelievable stupid
*** beverages are on limited supply
**** by using items on them
#2
I completed my first AGS adventure some time ago. It's a fan adventure about a well-known MMOG. I used ingame screenshots as backgrounds, a model viewer for the characters and their walkcycles and ingame sound/effects.

I published it in the not public parts of our guild forum. Now I completed the english translation and I do not know if I should publish it here because of the legal issues. The story is not specific to our guild, so others might enjoy it too and I like to have some critcs for my second project with AGS.
#3
I made a custom text window (Pic 1) The background border is set to transparent only in this picture to see the tiles. It is set to white in the editor.



The bottom middle and bottom right tiles have the same height as the bottom left tile.

Ingame the text window is not displayed as it should be (Pic 2).

The bottom is cut off and the text is longer than the right border. I don't know why this happens.

#4
I made a Textlabel in a GUI that follows the Cursor.
gLblhotspot is the name of the GUI.
lblHotspot ist the name of the textlabel.

Code: ags

function repeatedly_execute() {
  gLblhotspot.SetPosition(mouse.x, mouse.y);
  lblHotspot.Text = Game.GetLocationName(mouse.x, mouse.y);
}


This works, but at the end of the text, an underscore is always displayed.

e.g: tree_ (when cursor is over a tree)

I use imported fonts, but the problem also occurs with the standard fonts. In other text (textwindow, dialogs) the underscore does not appear.
SMF spam blocked by CleanTalk