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Messages - Remco

#101
Critics' Lounge / Re:First Character
Sat 01/05/2004 15:38:28
i`ve already looked in the tutorial topic, but i didn`t find tutorials for character sprite making.
#102
Critics' Lounge / Re:First Character
Fri 30/04/2004 22:44:24
i don`t know how to get them realistic forwards.
#103
Critics' Lounge / Re:First Character
Fri 30/04/2004 19:11:22
I always like an edit, tnx for your all your reply`s by the way! But for the feet, if they are straight forward, the making of the walkcycle will be harder then right?
#104
Critics' Lounge / Re:First Character
Fri 30/04/2004 17:07:17
tnx penquinx, i like the arms better now. But what i don`t like about my character are the shoes, the aren`t realistic, i don`t know really why, could someone help me out and give me a tip how to make realistic shoes with low resolution characters?
#105
Hints & Tips / Re:5 days a stranger
Thu 29/04/2004 22:28:56
the pool is empty now, go down on the ladder.
Spoiler
you will find a dead body
[close]
#106
Critics' Lounge / Re:First Character
Thu 29/04/2004 21:36:32


I made some improvements on the drawning, but i`m not sure if the curve of the arm good is now. (i made the shirt red and blue some darker).
#107
Critics' Lounge / Re:First Character
Thu 29/04/2004 20:58:15
Quote from: Penguinx on Thu 29/04/2004 20:46:23
The overall feel of the character is neat-o. It makes me conjur up images of Flash Gordon.

As for the technical execution of it, it's an impressive first character to make. There are a couple of anatomy issues if you are looking for some nit picking.

Namely, his arms seem a little short and look as though they cut in kind of abruptly in an unnatural curve. I can't be sure, but it looks like his hands might be in his pockets in which case they are fine as is.

His ankles are a bit thick, but he is a beefy guy and I think they are passable as part of the style of the character.

My two cents.

tnx for the critism, the arms are in the pockects of his short pant, as for the ankles, the whole characters is a bit thick.

how can i make that arm curve look natural?
#108
Critics' Lounge / First Character
Thu 29/04/2004 20:26:25
This is my first character and it is the main character in my first game. Could use some critism.

#109
Adventure Related Talk & Chat / Re:Character
Tue 27/04/2004 16:46:46
does someone knows a good toturial for drawning characters? I just can`t get a good start.
#110
Adventure Related Talk & Chat / Character
Sun 25/04/2004 12:37:31
I am making a game, but i find some troubles with the length of te character. if i make a game in 320x240, and i want my main character to be a kid (around 15 years) how many pixels should he be around?
#111
Critics' Lounge / Re:menu for game .
Fri 23/04/2004 12:27:55
i like the first one better than the second one, but just like he said, its a bit boring, maybe you should add a picture of the main character or something.
#112
i don`t know why, but al the musics i listen from ags is very (how do you say in english) the opposite of loud. Like the volume is set on 0,1 but it is probaly something with my comp.
#113
like i said, i made it with the help of a toturial.
#114
tnx for the tip andail.
#115
i`ve made some improvements.

old:



new:

#116
well, exactly i`ve made the texturing of the tree by myself. I just draw some vertical lines with a brigtning proccesor.
#117
tnx everybody, but what do you mean exactly with texturing the tree with hand?
#118
Hi, i`m a bitt new with ags and my drawning lvl is at a minimum. i`ve made this bg with some help of a tutorial. I could use some critism, so that I can improve my drawning skills, but please, don`t hurt me to bad  ;). (please forgive me for my bad english).

#119
Yeah, that`s the kinda style I like.
#120
i`ve followed the toturial. I learned much about it. But i missed some explanation about for example the objects. How can you make them look realistic? Maybe you should must explain the toturial some better. (forgive me for my english :S)
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