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Messages - RetroJay

#441
Hi all.

I wish to pick your brains.

The other day I made a silly error and deleted a file I most certainly needed.
My next door neighbour suggested that I use 'Pandora Recovery' as he had used it before and retrieved a deleted file.
I did this and managed to get the file back by copying it to my flash drive.

However I was astounded by the amount of deleted material that was there.
Surely this must have an impact in some way to system performance having all this shite floating around in the depths of the HDD.

So I started some research and found a few programs which supposedly wipes all the deleted material.
One program that kept getting mentioned over others was 'Eraser'.

My question is. Has anyone used this kind of software and does it work?

I don't want to do anything until I have other peoples views on this.

Many thanks.
Jay.
#442
Hi all good peeps.

I have a problem that I just know you can help me with.
I think it fair to say that I am still using AGS 2.72 (cos I love it).

Right. I have my inventory window, with graphics of items the player has collected.
What I would like to do is... When you select the items the cursor changes to a different graphic for each one.
So. If you have a sword in the inventory (just the hilt shown) and select it the cursor changes to a full sword with a cross hair on the tip.

I have searched for the answer and read the manual and found nothing that works.
I have been trying to use the 'mouse.changemodegraphic' and other such lines of the same sort, which is in the manual, but no luck.

Please any help would be great.
Thank you.
Jay.

Edit-
Not to worry. I have sorted this out myself. Turns out I was doing something extremely silly. ::)
#443
Hi good peeps.

I have been trying to help my dad, who has a windows 7 laptop.
He wishes to delete a screen saver that was installed along with a program.
It is there cos you click on it to set it as a screen saver.

But.

I can't find it to delete it.
Now I have gone to 'Remove programs' and it's not there. I have searched the web and other people are having the same prob.
All the solutions just say 'go to remove programs'. Even the, useless, Microsoft site says to do the same thing.
I have even typed '*.scr' into the win7 'search files' window and get no results.

Can anyone please help with this.
Many thanks.
Jay.
#444
Khris.

Aha!
I see it all now...Some of it.

I am truly sorry for asking such, what you may think, are stupid questions.
I just wish to learn. (What does what and why it does it.)

Thank you for all of your help Khris.

Jay signing out. (until next time) ;)

P.s.
If you want to have a look at my new character, and piss poor web page. Then goto www.j-soft.indrek.org ::)

#445
Hi Khris.

Sorry I've been a while in replying. (work sucks)

Thank you very much. That works like a charm.

I do have Two questions though.
If I want to do this again with another NPC and another room.
Do I have to create another 'bool' and use your code over again. Or can I use the 'bool' already created?
 
Also in your script, under 'Dialog_request' what does the 'if (p == 1)' do?
Sorry to ask but I like to understand these things.

Many thanks.
Jay
#446
Hi Khris.

Thank you ever so much for your time...again. ;)
All of your instructions are explained so well that I actualy understand what does what and why.

I am unable to try this at the moment as I am away from my 'AGS machine'.
As soon as I do though I will let you know how it went and then hopefuly label this as SOLVED.

Many many thanks.
Jay.
#447
Hi Mr. Matti.

Thank you.
I will give that a go and see what happens.
I am fine with Variables.
Not so good with 'Bool's' and 'Global Variables' though :-[

I will experiment and see what happens.

Many thanks
Jay.
#448
Hi all good AGS...ers.
I am still using 2.72 (cos I am truly Retro)

Ok. I already know that 'Khris' will have a go at me for this...But here goes.

My problem is.

I have two rooms.
Let's say that Room 1 has an object that is 'NOT' visible and Room 2 has an 'NPC' that the Player can talk to.
I would like to talk to the 'NPC' in Room 2 and on 'option 3' of the dialoge switch the Object 'ON' for Room 1.

Is there a way to do this?

Many thanks.
Jay.
#449
One clever sod.  ;D

Hey Steve. Would you mind if I PM'd you later regarding your Panorama module.
I would like to ask you a couple of questions, if I may.

Thanks.
Jay.
#450
There always has to be one. ::)
#451
That was quick. :o

Thank you very much for the answer.
I'm usually pretty good with riddles but never come across this one before.

Hey! If anyone else has a riddle then post here.

Jay.
#452
Hi all.

Ok. My Bro has a game called 'The Filmaker'.
In one section you have to answer a riddle. (to which we have no clue of the answer) ::)

Let's see if anyone here can solve it.
-----------------------------------------------

"Made up of nine letters I be,
but some can be removed, you see.

Remove one letter from the word,
And you will see something absurd.

For a new word I do spell out,
Despite the letter I'm now without.

Do not yet think that you are done,
Repeat til I'm a word of one.

This traits unique, I don't deny.
Now please tell me:  what word be I?

I will provide hints for the dense:
To scare in the progressive tense."
------------------------------------------------

Just a bit of fun. A good workout for the little grey cells!

Jay.
#453
Hi Creator.

I made the 'Function Repeatedly_execute_always' at the bottom of my room script and put Khris's code there.
I then, as you can see above, changed views manually.
However. All that happens is once the character walks onto the region he gets stuck on the 1st frame of view and travels to the destinatin coords
at great speed.

Without knowing why it was doing this I had to, finally, abandon this and re-think my room.

I have now managed to get things to work.
Not quite how I wanted them to but hey...it works.

Thank you both for your help.
Jay.

P.s. If you can see an obvious error on my part then please let me know.
#454
Hi Khris.

Sorry I have been a while replying.
I tried the script you gave me but all it did was make the player character
move like grease lightening across the screen when he walked onto the region.

Here is the script I have so far which works well.

Code: ags

  // script for Region 3: Player walks onto region
if(player.View == 2){
  character[SHADOW].ChangeView(14);
  character[EGO].ChangeView(29);
  character[EGO].SpeechView = 19;
  character[EGO].BlinkView = 23; 
}

else{
  character[SHADOW].ChangeView(14);
  character[EGO].ChangeView(3);
  character[EGO].SpeechView = 19;
  character[EGO].BlinkView = 23; 
}


  // script for Region 3: Player walks off region
if(player.View == 29){
  character[SHADOW].ChangeView(13);
  character[EGO].ChangeView(2);
  character[EGO].SpeechView = 30;
  character[EGO].BlinkView = 31; 
}

else{
  character[SHADOW].ChangeView(13);
  character[EGO].ChangeView(1);
  character[EGO].SpeechView = 22;
  character[EGO].BlinkView = 24; 
} 


This is the code for the 'darkness' hotspot.
Code: ags

  // script for Hotspot 1: Use inventory on hotspot
if(player.ActiveInventory==inventory[13]){
  character[EGO].Walk(160, 194);
}
}


The problem is as I said in my first post. I would like to use for the 'darkness' hotspot 'eBlock' like so...

Code: ags

  // script for Hotspot 1: Use inventory on hotspot
if(player.ActiveInventory==inventory[13]){
  character[EGO].Walk(160, 194, eBlock);
}
}

Whenever I do though the region script is ignored and the player character doesn't change view.
What am I doing wrong?

Many thanks.
Jay.
#455
Hi Khris.

Thank you for your reply.

Sorry to be a pain in the arse.
How do I check for the region at the players feet? :-[

I have been buggering about for ages now and have got nowhere. ::)
This is something new you may be able to explain to me!!

Thanks.

Jay.

#456
Hi Good peeps.
Hope you are all well.

I am still using AGS 2.72 (for this project)

Ok. I have a room where half is pitch black and half is light.
Now I have covered the dark side with a region and created the script for when the character walks onto this region.
What happens is the character view changes to just a pair of eyes in the darkness and then when he walks off the region the view changes to his normal view.
This works beautifully.

Now for the problem.
In your inventory you have a flashlight which you use on the dark side of the room. I wish for the character to walk into the darkness and use the light.
However. If I set coords for him to walk to using 'eblock' his view does not change on the dark region.
I want him to automaticaly walk into the darkness and use the light cos it looks wierd if he uses the light on the light side of the room.

If I could just get this to work then the section of game I am working on would be complete.
Many thanks.

Jay.
#457
AGS Games in Production / Re: T.O. Noir
Tue 18/05/2010 01:22:10
I would like to say...

This game, it's backgrounds and graphics look great.
I am looking forward to it. Keep working.:)

Also:
For anyone here who has a 'COCK' that looks like a thumb should seek medical advice...NOW!!!
#458
Quote from: Gilbet V7000a on Thu 29/04/2010 04:31:06
If (player.View == 10) ...
should work.

Can you post the codes that you have tried here and let us see why they won't work?
Thank you Gilbet and, once again, Khris. ;)

That is exactly what I need.
Gilbet. Sorry I can't post my codes cos I deleted them when I found they didn't work.
However I nearly had it right. I just missed the extra equal sign. What is the purpose of this?

Many thanks.
Jay.
#459
Hi all good peeps of AGS. ;D

I have searched for my answer but to no avail.

My question is. Is there any way that the player can change room whilst using a specific character view?
I wish to use something like - If PlayerView=(10) then change room at specific coords..Blah..Blah.

I have been trying various codes to achieve what I wish but am failing. :'(

The reason I am trying to do this is because the player can use an inventory item (clothing) and change view (clothes).
I then wish him to enter a diferent room to the one he would have gone to if he were wearing his normal clothes.

Please. Can anyone Help?

Many Thanks.
Jay.
#460
General Discussion / Re: Evil Dead 4
Tue 20/04/2010 01:32:58
Quote from: R4L on Mon 19/04/2010 17:02:04
Been researching this for a long time now, and I doubt it will happen. According to everything I've read on fansites Bruce isn't interested and seems rather irritated about it.

That is not what I have heard.

Raimi and Bruce are very good friends.
Also.  Bruce, The Chin, has dropped a few hints that there maybe a fourth film (with himself playing a cameo part).

So There!  ;D
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