Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ryan Timothy B

#241
Quote from: Khris on Mon 11/11/2013 12:55:28
It is assumed that walkable areas are drawn in a way that already incorporates the distance to walls; you don't floodfill the entire ground area but leave the edges blank near walls and trees, etc.
True, I hadn't thought of that. That's one reason why it sucks though, if you have a fat character and a skinny character, you need to adjust your walkable areas to suit the fat character otherwise you'll have clipping.
#242
A question on how AGS handles walkable areas, if a character's BlockingWidth is set to 10, can it squeeze between walkable areas that are a width of 5? If yes, should it not be able to?
#243
General Discussion / Re: AGS Kart
Sat 09/11/2013 05:49:32
Quote from: Dervish on Fri 08/11/2013 19:44:56
so for all intents and purposes this project is DEAD?
I can't say it's dead, as I can't speak for the others who posted tech demos, but my attempt is dead. That's for sure.
#245
The Rumpus Room / Re: *Guess the Movie Title*
Fri 08/11/2013 06:44:41
Negative.
#246
The Rumpus Room / Re: *Guess the Movie Title*
Fri 08/11/2013 06:19:38
You're getting mighty close!
#247
Quote from: TheBitPriest on Thu 07/11/2013 19:23:57
But, then, this looks amazing...
Polygon Example Video.
If AGS was like this, creating walkable areas, hotspots, regions, etc would be so beautifully easy and quick. Also would be nice if you could drag vertexes around or add/remove them.

EDIT:
Quote from: Khris on Thu 07/11/2013 10:09:36
But it's about finding the shortest path, not just walking around obstacles; polygon pathfinding is very different from using A* and a grid. How would you do this if you add blocking polygons into the mix?
AGS should have a STATIC property for objects and characters that never move. They should be added into the polygon grid for that room as an obstacle by splicing the walkable area (until it moves - which should unflag the static property, or if it's removed; which then recalculates the polygon grid).

Anything like a waiter who walks back and forth, it should find the shortest path first and ignoring the waiter, then once it finds the path have it check if the waiter is in the way, or will be in the way, and then branch the route around it (if not possible, check the second shortest path for any obstacles). You still need to check it constantly as it moves, splicing the polygon grid every frame (when something is moving) is a waste in my opinion.

EDIT AGAIN:
With this system, having a customizable baseline area would be quite handy and make for smoother looking navigation around things (eg: sphere, rectangle, oval).
#248
General Discussion / Re: AGS Kart
Fri 08/11/2013 05:23:32
I keep meaning to get back into this. I got completely sidetracked by how amazing Unity 3D is. But I doubt I'll ever work on this again.

My method of improving speed was by using triangles instead of a pixel background. But AGS has many glitches when it comes to triangles. If a triangle is too large, it will sometimes even reverse the direction of the triangle. I had it so that any triangle that was partly off the screen would just not draw (just until I got around to manually splicing those triangles into something that won't be mostly off screen; but I never did). Overall it went super quick when all the triangles were on screen and looked very clean. It held steady at 40fps. I even had a nice level editor for it too where you can import a background sprite only for "tracing" and then create your triangles over that.
#249
The Rumpus Room / Re: *Guess the Movie Title*
Fri 08/11/2013 05:12:40
Quote from: miguel on Thu 07/11/2013 09:52:19
King Kong?
Nope, but I knew I'd get that guess.

Hint: This is on a fisherman's vessel (a random 1 minute scene). It's at night and during a lightning storm (I took the screen grab during a flash of lightning). The key to guessing what this movie is is by what's straight ahead of them.
#250
Quote from: Khris on Thu 07/11/2013 02:35:08
Taking a chunk out of a painted area is simple, but how would one do this when the area consists of polygons?
By adding the polygon (rectangular) area of object as a blocking area; likely by finding the path first, then looking to see if there's an obstacle. You shouldn't need to splice the walkable area polygons for this purpose whatsoever.
#251
The Rumpus Room / Re: *Guess the Movie Title*
Thu 07/11/2013 06:29:04
Only because Ponch is pressuring me so, I will giveaway the title of this movie: Lifeforce (1985)


Next:

I tried to pick a somewhat obscure shot - but hopefully not too obscure
#252
The Rumpus Room / Re: *Guess the Movie Title*
Tue 05/11/2013 08:07:38
Quote from: Ponch on Tue 05/11/2013 06:54:46
Nope. Come on, people. This is a sci-fi movie from the 80s and that chick spends most of the movie naked. I can't believe I'm the only person here who has seen it! :=
I've seen it. It was actually only a few months ago too (only a little more than half of it though). I used to play the NES video game a lot as well (which I ABSOLUTELY LOVED, it's the very best NES game I own). Only reason I'm not giving away the title is that I honestly had no idea what this movie was until I google cheated. :X
#253
Quote from: selmiak on Fri 01/11/2013 18:45:35
but I don't have and don't want a g+ account. Isn't there any other service that offers the same where google won't be able to track you across the entire web when you forget to sign out?
Paranoid or something? (roll)
#254
I mobile browse as well, but mainly only the GenGen and Rumpus Room while I'm on break or lunch when there's no one in there with me or they're all outside smoking. I find clicking the little NEW graphic quite tedious each time.
#255
The Rumpus Room / Re: *Guess the Movie Title*
Sun 27/10/2013 15:46:06
Ugh. I should know what this is because I can clearly remember seeing that beaver animate and a waitress or stripper telling the manager to drop the beaver on the serviettes, saying that it's degrading.

I'm 99% sure I'm wrong but I'm guessing anyway: RoboCop?
#256
The Rumpus Room / Re: Show us your desk, baby.
Sat 26/10/2013 02:23:05
I've finally done it! Muahahaha. :=


It took me too many years to finally push myself into doing this - goodbye laptop! (I really need to find stuff to put on my wall, it's mighty boring)
#257
Quote from: CaptainD on Thu 24/10/2013 12:31:49
Ryan - hope you just forgot and that there isn't a bad reason for you not turning up to insult me!!
Oh dear. I suppose I should've remembered to check out the competition forum. I missed out on one last insult. :(
#258
The Rumpus Room / Re: The bump topic!
Thu 24/10/2013 21:24:58
Anyone who has a dog, play this youtube video and tell me if your dog howls and sings along with it. I need to know! My dog goes absolutely NUTS every single time when this plays and she's generally pretty quiet. It's mostly just the first minute though, if I keep replaying that part she'll just keep howling.

[embed=560,315]http://youtu.be/FWQRDI7mTyw[/embed]
#259
Quote from: monkey_05_06 on Thu 24/10/2013 03:05:58
No, it wasn't anything to do with the "limitations of AGS". It was your complete lack of indentation. I literally got a headache any time I looked at your code, and it was bugged, so I was being asked to fix it.
Hmmm. I'm generally quite strict with my indentation, but that was over 3 years now. I've certainly changed my ways since then. Perhaps one day I'll dig out that project and take a look to see at how much my future self disapproves.

The bugs, I certainly agree to the bugs.

Quote from: monkey_05_06 on Thu 24/10/2013 03:05:58I am just terrible, horribly bad at programming. I'm just better than you [..]
A part of me is twitching at this statement, the competitive part of me and that young stubborn feeling of being superior; but I'm starting to grow past that. So yes, as much as I absolutely love programming, and filling my head with thoughts of it while I'm at work or away from the computer, I am indeed a very inexperienced, ignorant, self-taught, error-prone programmer. I definitely make for a better ideas-man than I could ever hope to be as a programmer. I'm kind of like Ben304 in how he has so many outstanding ideas, except I don't have the dedication, perseverance, nor the skill to pull it off on my own (my ideas aren't about adventure games though - but I do have some VERY good ideas that I believe would make for some lucrative commercial adventure games).
#260
Code: ags
mouse.Mode = eModeWalkto;
SMF spam blocked by CleanTalk