What do you call a man who lets you join computers together?
Alan!
*badum-tish*
Spoiler
Alan!
*badum-tish*
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Show posts MenuQuote from: Pumaman on Fri 10/04/2009 15:04:13QuoteI notice a graphical glitch from time to time: the blue cup pops up now and again. (It doesn't happen all the time, just some of the time, but if you run the full animation in a contiguous loop it pops up waaay to much)
the animation itself is run with eRepeat & eNoBlock (the first loop is 37 frames, the second 20 frames)
I can't reproduce any problems with this, has anyone else had this problem?
Quote from: subspark on Wed 01/04/2009 23:24:16QuoteDoes QuitGame(0) quit immediately, or wait until the current script is finished? If the latter, it would make more sense that any other postponed tasks (like, e.g. a SaveGameSlot waiting to happen) would occur before the quit...I'm sure you can code your game to quit after the player has saved his game. Just tell the Save Game GUI to popup when the user clicks quit or (Ctl+Q) and then after the save has been completed, run the QuitGame command.
function Yes_Save_Before_Quitting_Please_OnClick(GUIControl *gc, Button butt) {
SaveGameSlot(888);
QuitGame(0);
}
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