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Messages - SSH

#522
I didn't know that "meh" is a contraction: what does the apostrophe replace?

Here's some suggestions:

"I don't have any strong feelings about this"

"I don't have any opinion about this"

For kids:

"Whatever"

"Yeah, right"

"OK, I suppose"

#523
It rare that old versions of any software support newer versions' files, except where the file format is a standard across many different programs already anyway (.e.g. JPEG, MIDI, etc.) The one exception I can think of is MS Office 2003 which you can get a plugin for to let it open Office 2007 files.

Why not have a network drive which has different versions of AGS on it, that way students can start the one they need. AGS doesn't REALLY need to be "installed" on a PC,  all that that really does is set up which editor gets loaded by default when you double click AGF files.
#524
Does the death of Underdogs mean that the whole RON stuff is lost? Please tell me someone had it backed up....  :'(
#525
General Discussion / Re: HOTU is more dead
Tue 17/02/2009 10:41:35
I guess this means that RON has died with it since it was hosted there...
#526
Quote from: ProgZmax on Mon 16/02/2009 14:07:05
Some people will just buy anything without a shred of personal or practical evidence.

Which is the cause of so much of the current economic downturn...
#527
General Discussion / Re: It's been a long time
Mon 16/02/2009 11:09:36
So, are you going to do Richard Longhurst II or something?
#528
What resolution is your screen, and are you playing in a window or full-screen?
#529
Thanks for all your nice comments folk. The stuck bit on the walkpath is becuase the curtain they come out from behind is only 1 pixel in front of the rear curtain, so there's a very narrow point that they need to come out on, but if they stay there some characters with a "curvy bottom" look like they're halfway up the curtain. So I need to make them walk down a bit.

Quote from: The Ivy on Thu 12/02/2009 21:02:50
Thanks for all the love shown to Nanobots! I'm glad so many of you enjoyed the game. And heh, I'm glad Magic Smiling Cat got his day in the sun. Too bad Francisco's audio file wasn't in the game though, it was pretty spectacular. :)

I've put it up at http://ags-ssh.blogspot.com/2009/02/get-free-msc-in-funny-dialogue.html
#530
Thanks to CJ for all of his hard work in improving the awards voting stuff this year, and for updating the games DB just now (yes, check your game page to see your shiny trophies!) However, CJ, still none of the 3 Best Innovation winners over the years have that on their pages (Linus Bruckmann, _access and Colourwise, I think)
#531
What I did for this problem in the walkcylce generator was to calculate where I wanted the CENTRE on the unrotated sprite to be, rotate it and then make sure the CENTRE on the rotated sprite was the same point.
#532
I had a nightmare with the sounds. I just had one sound effect in there for Roger's highbrow joke, but all those imported characters with footstep noises somehow kept all triggering it, even though they used different sound numbers. So blame everyone who sent me a char with footstep noises...
#533
Quote from: AsimosVagan on Wed 11/02/2009 14:06:03
Quote from: SSH on Wed 11/02/2009 12:29:53
Feel free to let me know of any bugs: I think the pause, fast forward and skip fwd/back work OK, but I haven't tried every combination at every point in the ceremony.

The last music that you choose to listen from music awards continue to plays till the end of the ceremony.

That's deliberate because I liked listening to the BJ music so much...  :=
#534
Important to me is the ability to play speech sounds from custom scripting, and not just from the Say command, as its something I come across alot when writing modules. Also, the whole task of creating a voice pack for a game is very onerous, simply in the admin of matching huge numbers of speech files to text in the game. Perhaps another option is some kind of matching system that uses MP3 tags or filenames to match against speech lines semi-automatically. Or even word-based speech files.
#535
General Discussion / Re: AGS on Wikipedia
Wed 11/02/2009 12:31:21
It's been said before. Of course, you have to have references for anything you add, or the Wikinazis will just revert it. A lot of stuff has been removed recently becuase they didn't like the informal style, lots of external links, etc.

Also, the AGS Awards site you linked to is veeeerrrrrryy out of date.
#536
Well, indeed, Progz. Sorry that it's so big: I can try and produce a cut down version tonight, as I haven't pruned out  the unused characters, sprites, etc. I could maybe see uif I can shrink some of the audio, too.

Can I just reiterate a big thanks to everyone who helped me with this. Sorry to ProgZ and Grundislav for not including the voice files they sent me, as I was having all kinds of sound problems and also my custom speech thingy makes it harder to use speech. I'll have to try and fix that for next year!

Feel free to let me know of any bugs: I think the pause, fast forward and skip fwd/back work OK, but I haven't tried every combination at every point in the ceremony.
#537
I've noticed that if you import a cha file and it has footsteps assigned, but you have no sounds in your sound folder it will sometimes use ANY sound in your sound folder even with a different number. Also, if you remove the sounds from the folder (up a dir to the game folder) and re-test the game, it still manages to play the sounds!

It would be nice to have a global ability to disable footstep sounds temporarily
#538
*cough*


CJ/mod, can you update the front page withthe ceremony link, please?
#539
Well, the non-urgent fix is that perhaps the compiler should check for function dialog_request OR int dialog_request in the next version of AGS, but I think its not necessary for there to be a 3.1.2R4, really.
#540
Well, since the scaling is just dependent on the Y value of the char, why not just work it out manually, rather than using AGS's getscaling function?

scaling = (((max_scale-min_scale)/(max_y-min_y)) * (char.y-min_y)) + min_scale;
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