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#5301
Critics' Lounge / Re:God Walk - MODIFIED
Mon 07/07/2003 15:15:07
I must say that I prefer the old one. I'm not too hot on the blush and blonde hair of the new one.

But then, maybe it should look like Alanis Morisette (if you don't understand, see the movie Dogma) ;)
#5302
Things that you can pick up are best done as objects, not hotspots. So make a pic of just the book, and use the background without the book. The you can turn the object on or off to make it visible or not in the screen, and you can add it to your inventory instead.
#5303
Are you going to go and see Mel Gibson's film on the life of Christ, entirely in Aramaic with no subtitles, then? I think he's aiming too lowbrow, myself. Too mass-market.

DG: if you're bitter about Christianity, you might appreciate some of the satire of Adrian Plass. He's a Christian, so he's not nasty, but he certainly takes the Micheal out of plenty of silly things that Christians (particularly evangelical and charismatic protestants) do.

Of course, Ben Hur is more Jewish than Christian, but its nevertheless an excellent movie. Ol' Chuck was great in these kind of roles: shame that he's such a gun nut these days.
#5304
Yeah, and AGS now supports 2048x1600 graphics, didn't you know that TRich? As used by RPGMaker in his game ;)

Has anyone actually made an 800x600 game yet? Is there even one in production? It's a shame that you can't search the games page on the AGS site by resolution
#5305
Can you at least tell us which one is most accurate, though?
#5306
Fame and Glory at last! My plan to be nominated for Best Newbie of 2003 at next year's AGS awards is coming through.. bwuhahahahah!

*ahem*

Great idea. I was thinking of suggesting something similar, but isn't that what Erica's Beginner's Help thread is for? I suppose the title is maybe a bit misleading: but I think she has plans to put that stuff all on a site anyway, so maybe it would be best to leverage some synergy* there.

EDIT: For any of you guys who actually work in software engineering, you may be familiar with the idea of "Software Patterns" as discussed in books by Coplien and Appleton. To take the latter's summary:

A pattern is a named nugget of insight that conveys the essence of a proven solution to a recurring problem within a certain context amidst competing concerns

So for each pattern, we list:

Pattern Name: for easy ID and reference
Problem: to tell us what it solves
Motivation: Initial example of problem
Context: Other situations in which problem occur and to which solution can be applied
Solution: Details required to solve problem
Considerations: caveats, alternative solutions, alternative applications



* Sorry, have been doing too much corporate jargon stuff at work recently
#5307
Welcome to the forums, Minimi. AGS is pretty easy to use and you can ask tricky questions here if you need help, so give it a try. The game could be very interesting.

I played some old text-based christian adventure games in the 80s: one called Galilee and another where you had to try and stop the wise men telling Herod where Jesus was or something like that. Oh, and a Pilgrim's progress game. Never completed any. The Pilgrim's progress game was full of bits where you had to type an exact phrase: e.g. "run and do not look back". I got stuck trying to defeat Apollyon.

Those were the days: I even bought Quill and Illustrator for my Spectrum to write my own games. Never finished any, though. I also typed in the BASIC listings from those Usbourne adventure game books.

EDIT:
I think Femme Fatale (Sasha) mis-read your first point about "making the game fun for non-believers" as "the game makes fun of non-believers"!
#5308
There is, of course, instant messaging on these forums.
#5309
Quote from: Femme Fatale on Fri 04/07/2003 12:22:32
... Some are lucky and have people who work with computers in their family and see that it's not really like that ...

as someone who works with computers, I have to say that most of my colleagues are like that. I, on the other hand, am a handsome stud-muffin.
#5310
36. Don't go into the woods
37. Don't turn of the power to the containment unit
38. Keep the Keymaster away from the Gatekeeper
39. If you hear a voice calling for help, don't try to go and help them
40. If your boyfriend starts vomiting on his food before eating it and his teeth fall out and ears fall off, don't have a rumpy-pumpy session
#5311
I'm in rapture at this idea ;D

This idea reminds me of the "Left Behind" series of books. I think they also made a movie of it... let me check IMDB... hmmm actually 4 movies so far! All straight-to-video, though.

This is the first one:
http://uk.imdb.com/Title?0190524

and to annoy DG:

"Blessed are the adventure game makers, for they will be called the children of CJ."

#5312
If you try rubbing the smudge tool around those places where you have colour gradients, it softens the edges and makes this kind of effect less visible. I use it all the time, because it also hides the rubbishness of my drawing.

Ahah! Found a program to do the trick: it has two kinds of colour quantization: median cut and population. Try both and see which you prefer. Set the RGB depth to 555 (which colour has the 6 bits in AGS btw????).

http://www.t3i.nl/t3i/imgart.html

Actually, boyd's comment below is also probably true: 16-bit colour backrounds work best when the haven't had their colour count reduced.
#5313
Squinky: surely it's pointless thinking about lesbians because by definition they wouldn't be interested in you. What you mean is bisexuals...

Anyway, everyone knows that all the females on this forum are actually dirty old men pretending to be teenage girls in order to seduce impressionable teenage boys at Mittens...  ;D
#5314
Quote from: Tìmosíty link=board=6;threadid=7022;
start=0#msg85993 date=1057240695

I could swear there was actually a fully functional mirror in every aspect on the screen
It reflected your face as well? Did you link it with your webcam or something?  ;)
#5315
-------------------------------------------
2 different ways of making a mirror, as suggested by MrColossal and timosity
----------------------------------------

MrColossal
--------------------------------------------------------------------------------
try making a new walkable area behind the mirror and adding a walkbehind area over everything in that area but the mirror so the mirror acts as a hole, ya know?

then make a new character that is exactly like the one you want to reflect so you'll have EGO and then like EGOMIRROR

place EGOMIRROR on the walkable area behind the mirror then move him to the players coordinates except subtract 50 from the x value so he is always 50 pixels above the main character

50 is just a random number i picked out of my butt, experimenting will help

so you could either add to the on_click event or the rooms repeatedly execute something like

MoveCharacter(EGOMIRROR, character[EGO].x-50,character[EGO].y,0);

if i'm not totally retarded this should work

the reason i'd add it to the on click even is cause then you don't have to run a check to see if EGO is moving or not

so i'd have:

function on_mouse_click(int button) {

if (button==LEFT) {
ProcessClick(mouse.x, mouse.y, GetCursorMode() );
}
else { // right-click, so cycle cursor
SetNextCursorMode();
}

if ((button==LEFT) && (player[EGO].room==theroomwiththemirro)){
MoveCharacter(EGOMIRROR, character[EGO].x-50,character[EGO].y,0);
}
}


i hope i know what i'm talking about...

eric
---------------------------------------------------------------------------
---------------------------------------------------------------------------

Timosity
--------------------------------------------------------------------------------
I have another code for a mirror that SSH helped me with, which is different to Eric's as it allows you to move closer and further from the mirror and not always stay the same distance away.

Have the two characters in the room (The main character, and their reflection) with all the walkbehinds as Eric mentioned.

note: in this example LAZ is the character and LMI is the reflection.

------------------------------------------------------------------------------------

//at the top of room script

int mirrorbase=132; //this is the y value which will be inbetween the 2 characters.
int laz_dist_from_mirror;
int lmi_dist_from_mirror;
int scale=3; // you can experiment with this number depending on the size of room and character.


// script for room: Repeatedly execute
character[LMI].x=character[GetPlayerCharacter()].x;

laz_dist_from_mirror=character[GetPlayerCharacter()].y-mirrorbase;
lmi_dist_from_mirror=laz_dist_from_mirror/scale;
character[LMI].y=mirrorbase-lmi_dist_from_mirror;


character[LMI].loop=character[GetPlayerCharacter()].loop;
character[LMI].frame=character[GetPlayerCharacter()].frame;

------------------------------------------------------------------------------

Then with the character in the mirror, set their view so that left and right are the same, but walking up should be down, and down should be up.

and if you want to get more technical, you can have it so in the mirror characters view, they walk with the opposite leg first in each direction to get the complete mirrored effect.

This works as a complete fully functioning mirror.

As for what Quintaros said, it could work: put an object on the screen where the mirror is (lets say it's object 1)

then in the room (before fadein)

SetObjectTransparency(1,90); // object 1 at 90% transparent (experiment with the number with 100 being totally transparent)

Note: I think tranparency only works in high colour games

Hope this helps.

~Tim Ã, 
#5316
I don't want your soul, but if you send me ten pounds sterling, I'll gte rid of the rectangle for you.  ;)

Here's a hint: try changing the Visible property of the GUI that looks like a grey rectangle.
#5317
Well, my original intention with the neck thing was that it was supposed to stick out as some kind of fashion thing, but I must say that N3T's one does look better there. Not sure about the outline on the loincloth, though. Thanks for the input, tho!
#5318
Quote from: Dave Gilbert on Thu 03/07/2003 12:00:33
J.K.R says that the Harry Potter story will take place over seven books - one for each year at Hogwarts.  I seriously doubt that the series will end with the seventh book.

If she truly means this, it may be that she has some scheme to ensure that there is no way for any book to follow on. For example, Harry finds out that the only way to defeat Voldemort permanently is if he casts some spell that rids the world of magic forever, and then all the wizards etc. have to get used to life as muggles. But even then, life as Muggles would be amusing trying to see them cope....s

But as anyone who has read/seen "Misery" will tell you, authors will always think of ways to bring back charatcers if there's enough pressure...
#5319
Critics' Lounge / Re:C&C on Walk anim...
Thu 03/07/2003 12:05:39
bob


i.e. when his legs are vertical, his torso will rise.

EDIT:

He's been bobbed: much better. Now get those arms swinging and consider if his hat brim will flop aorund in antiphase to his bob!
#5320
I can't see any zip or exe to download on that page you say  :'(

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