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#5321
But those 256 colours are still 8 bits per RGB value. 16 bit colour has 5 bits per RGB value, and so the values will be quantised and you get this effect. Does anyone know how to get PSP or Photoshop to have 5 bits per colour, or a better converter? I suppose you could try reloading the screenshot after AGS has nessed it up a bit and using a smudge tool on the nasty edges.
#5322
Quote from: scotch on Thu 03/07/2003 06:56:58
my monkeys just wrote 'eep eep eep!' over and over :(
Maybe you're not spanking them enough: try it and you'll be surprised what comes up

;D
#5323
No problems. Welcome to using AGS. If you make a really good game, please let us know! Please do read the manual, though!

The thing to remember, as it says in the Beginners forum rules, (which I'm sure that you read before posting  ::) ) Chris Jones, the guy who wrote AGS and lets us have it for free and keeps adding great new features, has to pay for bandwidth used by this site, so it's kinda rude to spend his money on something that you could have found out in the program itself.

On the other hand, if you look at some of the rubbish in the other forums...  ;)

EDIT:
Oh, and you can edit replies to add things or fix mistakes, rather than post multiple one-liners.

To reply to your question about if the option is in a nother topic: well:

1) Does it really need to be another topic?
2) This is a bit mor tricky. You''l need to use:

run-script X        


which runs global text script function "dialog_request", with X passed as the single parameter.

 function dialog_request (int xvalue) {
   if (X==1) {
SetDialogOption (int topic, int option, int new_state);
   }
 }
 

#5324
Quote from: scotch on Wed 02/07/2003 18:09:52
And he won't even accept money from us :)
Well, not for AGS. He will take money for his other services *nudge nudge wink wink*.

Oh, and Chris's AGS work is not professional... itf it was he would be getting paid for it. It looks professional, though.
#5325
Quote from: Plog on Wed 02/07/2003 18:08:52
Is there a way I can have it so once I have talked to a charcter about a certain topic that I can make it add an extra option to his dialog?

To turn an option on, you put option-on option number in your dialog script. You know, if you read the tutorial in the Help menu, you can find these things out without having to connect to the internet!

Also, you don't need to start a new thread in the forums to ask the same question in a slightly different way. Just reply to the exisinting thread.
#5326
This just goes to show that CJ has the power of life and death over us all. If someone could illustrate Britney Speers's post, they could submit it to the current Artitude as an unsual weapon (right-clicking to save co-ordinates).
#5327
Firstly, its funny how something quite advanced like this ends up in the Beginners Tech forum, and lots of beginners post RTFM questions in the Tech forum...!

You will probably need a scaling factor in the equation for y. Here scale is that factor (experiment!) and mirrorbase is the bottom of the mirror's y co-ord.

laz_dist_from_mirror=character[LAZ].y-mirrorbase;
lmi_dist_from_mirror=laz_dist_from_mirror/scale;
character[LMI].y=mirrorbase-lmi_dist_from_mirror;

Also, for animation you could try:

if (character[LAZ].loop != last_laz_loop) {
 AnimateCharacter(LMI, character[LAZ].loop, speed_of_laz_anim, 1);
}
last_laz_loop = character[LAZ].loop ;

It would be handy if one could just write
character[LMI].loop=character[LAZ].loop;
character[LMI].frame=character[LAZ].frame;

but loop and frame are RO, apparently

Hope it helps!
#5328
Tchh! Try:
Quote
StrComp (string str1, string str2)

Compares the strings STR1 and STR2. Returns zero if they are identical, and non-zero if they are not

Using "==" tries to interpret the strings as numbers in some undefined way, no doubt.
#5329
General Discussion / Re:Embarassing moments
Wed 02/07/2003 13:46:39
Quote from: Gemmalah on Wed 02/07/2003 13:04:50
why were there so many posts on dicks, is that all boys think about, and i thought some of my mates were bad.
:o

Does this imply that you have female friends who think about d!cks all the time? If so, please post their telephone numbers...  ;D
#5330
Critics' Lounge / Re:Photo Coloring
Wed 02/07/2003 12:30:32
He didn't use photoshop, but rather L'Oreal Recital.... because he's worth it!


(Recital is the hair colourant that Milla Jovivivivivich advertises, I think)
#5331
What do you mean by "hi-res palette" by the way?

Not all colours in the palette are allocated to backgrounds: some are used for characters that need to be in multiple rooms (i.e. the main character). You can change how many by setting the "room dependent" switch on the palette entry. So you need to decide on the balance between backgrounds and characters and draw them accordingly.

by the way, the window makes the walls look paper-thin, and you can see the colour gradient from the lightbulb affecting the sky outside, too (which it wouldn't)
#5332
Here's my attempt at potraying OTG:



I started before boyd added the colour/size restrictions, so here's the big version in case you're interested.
#5333
If you have something to add to a post, better to edit than make another post, btw  ;)

If you have a separate VOX file, then you could provide it in both MP3/OGG and WAV formats: that way the user can decide if they want a fatsre game or a faster download. Do OGGs slow things down as much as MP3s?

I'm not sure, but I think importing pics as PCX will reduce the size, too. Does anyone know if this is true?
#5334
Thanks for the comments folks. Here's a new version with some tidying and colours for the skin and gold taken from googled pictures of the real thing (i.e. egyptian men and gold)



Neole: yup, great book! But Maya is supposed to be a lowly kinda guy, so he doesn't have much in the way of the stuff you normally see in the hieroglyphics. I've done preliminary drawings of the other 4 characters that are plotted so far and they have more of this stuff (Generals Ay and Horemheb and Pharoah Akenaten), but I'll need to get them on the computer sometime.

Akhenaten is interesting, as all his statues, pics etc are in a totally different style to every other bit of egyptian art. I'll base his picture on these.
#5335
Did you import pics as PCX or BMP?
And what size does it compress to if you put it in a ZIP file?
#5336
Has anyone tried using a second character to do a level of transparency around their character? I mean, your second character is the semi-transparent bits of your main character, and has their transparency level set to half and then have

character[ALPHA].x=character[EGO].x;
character[ALPHA].y=character[EGO].y;

in your repeatedly_execute script?

#5337
Quote from: Fuzzpilz on Sat 21/06/2003 11:31:32
(Also: this discussion reminds me of the fact that wherever I go, many people seem to hate "artsy" music. Why is this? I really, really don't like using such a trite and arrogant phrase, but my impression is that they don't get it. Discuss. Or don't.)

Because it's rubbish? On ClassicFM TV that's recently appeared on our Sky Digital, they don't have many Classical pieces with videos, so every other video is Bond or Charlotte Church, but every now and then (too often!) they stick in one of Philip Glass's Metamorphasis 3 (or some number). I hate it! I hate Phillip Glass's music. It's terrible. How can anyone enjoy that rubbish? I notice that he made it a bit more accessible for that Russell Crowe movie he did the soundtrack for, but I think he also did The Cook, The Thief, His wife and her lover and that was awful too.

For those of you that haven't heard Philip Glass "music" imagine a single tone being played over again and again, changing pithcmaybe every 8 bars... dada dahhhhh da dadada dahhhh da....

AAARRRGGGGHHH!

Sorry for the rant, folks!  :-\
#5338
I'm not good at selecting fleshtones. Some egyptian people are pretty pale, but if you guys can give me RGB values, I'd much appreciate it!
#5339
EDIT 9/12/03:

Added north walkcycle. Please help with this, as the back looks rubbish to me!

I've taken PureGhost's image, changed it a bit and made a walkcycle: please C+C on the walkcycle, folks


OLD EDITED:

OK, so the game has changed around a bit since I originally posted on this (Click on my sig pic to go to Development thread). I'd like some help with the NEW main character, Horemheb and also the other characters Akhenaten and Ay.

Horemheb:

Ay:

Akhenaten
for him, I'd like to try and capture that smug look that he has in his statues, but  in my pic he just looks like he's grinning:


Here's an Akhenaten pic for ref:



Any help of volunteers to draw eveyrthing for me much appreciated!
#5340
Hey, Mr Mods, your icons are broken: I guess this was down to the other screen7 problems :'(

I'll do mine with Words and Pictures:
I can help folks out with:

CODING
http://screen7.adventuredevelopers.com/pics/coding.gif
PROOF READING
http://screen7.adventuredevelopers.com/pics/spelling.gif
PLOT/PUZZLES
http://screen7.adventuredevelopers.com/pics/story.gif

Please send me a forum message if you'd like some help. I suppose in theory I could do some of the other things too, but the results would be poor!
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