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#5361
I always skip the Quidditch matches: too too too dull.

Hey DG, you forgot to say that a new DADA teacher is required each book in your HP-in-a-minute summary.

Have you noticed how the bad guys always plan their evil to occur at the  end of the school year?

Have you noticed that there is always someone who you think is a good guy who turns out to be bad and someone who is a bad guy turns out to be good?
e.g.
Spoiler

Quirrel/Snape
Tom Riddle/Hagrid
can't remember now/Sirius Black
can't remmeber
Spoiler
[close]
[close]
#5362
Quote from: Captain Mostly on Wed 25/06/2003 00:46:35
Kevin says: "Bard's tale"
I said that. Who's Kevin?

No-one can guess my real name muhahahahahah!
#5363
The Bard's Tale on the Amstrad CPC6128. Best RPG ever (and the only one I've ever taken the time to complete)
#5364
By the way, since the number of objects are limited, it may be easier sometimes to chnage the picture of one object, rather than turn one off and turn another on.
#5365
Quote from: Mr.Trant on Mon 23/06/2003 23:40:59
where would i put the "set timer (1,800);}"???

As I said, If the guy starts shooting as soon as you enter a room, put it in the enter-room interaction. If it is something else, put it in the appropriate interaction.
Quote
where would i put the "if (IsTimerExpier(1)) {
}"
Ooops Expired, not Expier (Brighton pier, maybe? :) )

as I said, in the repeatedly_execute script
Quote
and wut is AFAIK???
As Far As I Know

Quote
in the character menu, for character speed, is the lower nmber faster??? or hgher number faster??? wut would be really fast??

Come on, have you even tried reading the manual? I'm not going to write you whole game for you.
#5366
General Discussion / Re:Dog names
Tue 24/06/2003 12:03:12
"Echo" is the essential name for a pet... imagine the fun you can have calling it!

Or along the same lines, "Imanidyut", "Getyerfreezeksere" or "Stains", as in "come, Staines"  ;D
#5367
General Discussion / Re:Lockity-lock-lock-lock
Tue 24/06/2003 11:59:30
YOULL ALL BE TEH SORRY WHEN I ARES GONE!

;)
#5368
Miguel is right, you'll need to ahve some idea of scripting, but to get you started. You'll need to say:

SetTimer(1, 5*40) /* 40 ticks a second in AGS */

on your room entry (or whatever starts the guy shooting) interaction, then in your repeatedly_execute script, check for:

if (IsTimerExpier(1)) {
}

then change the gun/shooter pic to show some kind of flash, then set off the bullet. You may also want to restart the timer. Now, if it's a normal gun, and not some slow ballistic thing, then you probably should have the bullet travel "instantly". But maybe you want the bullet to travel slowly to give the hero time to dodge. In which case, I would use a character, becuase AFAIK, there are no background moving functions for objects (anyone?) so:

MoveCharacterDirect (BULLET, player.x, player.y);

and then again in repeatedly execute:

if (AreCharactersColliding(EGO, BULLET)) {
 NewRoom(DeathRoom);
}

or something similar. You may need to turn off the automatic collision avoidance system (can't seem to find script function for this)

Hope that this gets you going
#5369
General Discussion / Re:Lockity-lock-lock-lock
Mon 23/06/2003 17:33:20
Hmmm, I seem to be getting good at starting threads that get locked. Sorry if I'm annoying anyone! I think I'll stick to the other forums, where I hope I'm less likely to be a pest.
#5370
Well, cover me with flour and eggs and bake me for 40 minutes, CJ not only described the solution far better than I did, but he pointed out the handy GetLocationName function. You'd think that he wrote AGS or something. I had a feeling there was a function like that, but I couldn't find it with a quick look.

I was obviously far too busy thinking of an amusing introduction to the post to be that useful. AT least Dragonrose quoted me
;D
#5371
But there are at least three guys you see in Myst and Zork Grand Inquisitor, Return to Zork and Zork Nemesis are graphical, so I shared Slamgrinder's confusion.

Very clever, but jokes always lose something when they have to be explained to you. Doh!
#5372
Following on from:

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=6865;start=0#msg83606

Now that the C:> prompt hasn't been the first thing that people see since for most people since 1995, maybe a more meaningful quit icon should replace the one in the default interface. It might help some noobs!
#5373
How much effort would you like your friend to go into to check that you are dead? How about a mirror in front of the face (in good Discworld II style)? Or no discernable pulse? Death certificate? Or just slow/no ping response time?


#5374
If you have used the default interface, the C:> option on the top GUI should quit. Also, you can press ALT-X.

EDIT:
Actually, now that the DOS engine is being nearly-phased-out-but-uproar-from-the-community-kept-CJ-supporting-it, maybe a more meaningful quit icon should be the default (with the old one still in the sprite folder). Many of the kids of today (i.e. most users of this forum, it seems  ;D ) probably haven't seen a C:> prompt in their short lives, carefully hidden from them by Bill "666" Gates.
#5375
Ha! Fooled you. Just thought that I'd capitalise on the media frenzy around the release of the new book.

EDIT:
Sorry for the jokey intro, but what do you guys think about all this media frenzy? I reckon even all the fans will be disappointed when the last book comes out as Ms Rowling will have a tough job to make a finale that isn't an anticlimax.

btw, I probably walked past Ms Rowling many times when I was at Univeristy as she sat in Nicholson's coffee shop in Edinburgh writing the first HP.

Sorry, didn't make this clear and so was beaten to a pulp by our friendly neighbourhood moderator, c.leks.  :'(
#5376
Quote from: Tìmosíty on Mon 23/06/2003 16:03:31
But coughing is a similar thing, like when your in a lecture theatre and one person coughs , so do many others all over the room, I just think people decide subconciously 'well they coughed so I won't seem odd if I do too', also it probably just reminds you to.

I coughed when I read your post  :) Seriously!
#5377
Great for doing the work for this, Vel! Great reveiws, articles, etc.

Only gripes are that you have to change the zoom as soon as you load it... if you could save it at a readable zoom level...  ???

The other one is that you need a little work on the formatting of the text: Headings should not be indented, font size should be consistent, try and avoid widows/orphans (e.g. Flashlight plugin heading is at bottom of column and related text starts at top of next column).

If you make a Style for each Heading level and one for your body text, it should be easier to keep these things consistent.


But, that's just "presentation". The content is really good. Nearly up there with "The Inventory". Can't wait to see the next issue!  Maybe you should get a link off the main page somewhere....
#5378
In case any of you wanted to make a perpetual motion system, here are some ideas:

1. Toast always lands butter-side down
2. Cats always land on their feet

so, tie some buttered toast to the back of a cat (butter away from fur, obviously). Pick up the "buttered cat" and drop it*. The cat can land on its feet or the toast can land butter side down, but not both. Stuck in this contradiction, the cat will hover in mid air, and possibly start to spin.

This may fail if the cat manages to eat or dislodge the toast.

Some people have suggested that this is what aliens use to make their flying saucers fly without apparent rocket boosters, engines, etc. The sound of many purring cats would explain that humming noise that UFOs make, too.



* This step has not been approved by the RSPCA
#5379
Quote from: Tìmosíty on Mon 23/06/2003 15:12:22
Yawning just means you need more oxygen,  so yawning let's you get a larger breath of air, hoping that there is some oxygen in it and not a vacuum.

Ahaha, but that doesn't explain why yawning makes other people yawn.

My theory is that yawning is an involuntary mechanism to equalise air pressure inside and outside the body. As one yawns, the air pressure inside you increases or decreases to match the ambient surroundings. However, this also has an (smnaller) effect on the ambient air pressure. Therfore people who were maybe close to yawning now have a greater air pressure difference and are also compelled to yawn. This can again cause the first person to yawn, as the ambient air pressure may chnage again.

What do you think?  ;)
#5380
I have arrived on the forums... I'm quoted in someone's signature! Yay! This is even better than...

Hmmm...

Well, anyway, MD, the dragons are cute. My wife likes dragons, good ones (not bad dragons) but maybe a bit less cute: i.e. strong and firey but not evil. e.g. Dragonheart.
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