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Messages - SSH

#541
I suggest remembering the previous scaling, and checking what walkable area is under the character: if none, then use the previous scaling, if there is one then apply your formula as usual.
#542
Thanks to all who voted. Ceremony is well in production, but I'm still awaiting stuff from a few people...
#543
Trying to write a "skip chapter" gui button for the AGS Awards ceremony, I found that you can't script up a trigger for Skipping a Cutscene. You can fake it for various things, but you can't skip already displayed foreground text from a  script. So basically, I had to re-write the whole speech display code in scripting in order to get what I wanted! Fortunately, most of the work was pre-done in the GuiDialog and Hypertext modules, but it would be nice to have some functions like:

Code: ags

SkipCutscene();
CancelForegroundSpeech();

// oh and one i''ve asked before:
GetSpeechStyle()
#544
Get some other sites to publish links to you again and the google crawler will come back sooner. You could send out messages to webmasters who linked to you before saying "Site was down due to hosting problems briefly, but is now back better than ever" and maybe they'll post about it, which will let google find you again.
#545
You need to keep the sprite pointer as a global variable, or when the function finishes, the sprite gets deallocated...
#547
Quote from: Nostradamus on Tue 03/02/2009 16:50:25
I just want to say that it's an antrocity that this game hasn't been nominated for any AGS award. Certainly have been one of the top 3 games I most enjoyed in 2008.

Quite. It obviously should have been nominated for 4 AGS Awards.  ::)
#548
When you've got lots of characters, the character list can get a bit unwieldy. Would it be possible to have character folders, like there are for views?
#549
My guess is that its getting stuck in the while loop for longer than you expect: stick a counter in there and display it if it goes over, say, 10.
#550
General Discussion / Re: Backup
Sat 31/01/2009 10:48:41
Quote from: zabnat on Fri 30/01/2009 22:23:06
Yeah, double the gain, double the risk. But if one disk fails I don't lose all my data! Only half of it.

Well, I can see you understand the problem, but others might not appreciate what you mean: effectively, you've lost it all
#551
So I presume the alarm sounds when you move out of Bluetooth's very short range? It would be better to make the device make the sound rather than the phone, or it would possibly give people an opportunity to steal the phone.
#552
It probably depends a great deal on the type of phone. Most phone apps are also foreground tasks, so a background task like your description seems unusual and maybe be harder or impossible.

I'm guessing the idea is to make your phone beep so you can find it when its lost. Once again, phoning the thing seems much easier...

Also: http://www.mobiles24.com/downloads/s/32756-111-bt_info
#553
General Discussion / Re: Backup
Fri 30/01/2009 14:27:05
Quote from: zabnat on Fri 30/01/2009 08:27:06
I have question about this. I have two disks striped (RAID 0) with Windows XP installed.

...


You are just asking for a harddrive failure. ;D

You do know that you've doubled the chances of having to restore by having RAID0, right? If either drive fails, you lose all your data.

Quote from: Buckethead on Fri 30/01/2009 10:40:45
And I really don't see why I should back up my entire harddisk. I've never had a situation where I suddenly lost it all.
No-one has a hard disk die... until they do
#554
What you're thinking of is called "another mobile"...  :=
#555
Funnily enough my work blocks websecurityguard.com access, presumably because they're on some kind of blacklist...

Also some people think it is dubious on http://www.siteadvisor.com/sites/websecurityguard.com and they seem to want to get you to install their toolbar and sites are only flagged as bad when users say they are, rather than any proper determination.
#556
General Discussion / Re: Backup
Fri 30/01/2009 09:21:13
Since AGS backs up your project when you import from an older version AND reminds you on occasion to back up, perhaps AGS should actually (optionally) DO the backup for you...
#557
General Discussion / Re: A puzzle or 21...
Thu 29/01/2009 17:11:06
Someone blogged about this a while ago

and Gate is a great game too, although a little unrefined.
#558
Watch the Johnny Depp movie "Secret Window", it should  give you some ideas...  ;D
#559
Threaten to feature him as a unsympathetic character in one of your games unless he acquiesces?

Change the locks?

Send him a legal-looking invoice for back-rent?
#560
Quote from: tolworthy on Wed 28/01/2009 13:02:10
Quote from: SSH on Wed 28/01/2009 12:22:16my SpriteFonts module?

Your modules are always excellent, but can this one handle a font with 6500+ characters?
No, not yet, but it wouldn't be hard to adapt it. Are you actually using all the characters?

Quote
Doesn't it rely on an input font in a form that AGS recognizes?
Well, it needs the font in the format of sprites.

Quote
And doesn't it use dynamic sprites and would thus be susceptible to the 2.72 bug in not always returning memory correctly?

Its quite easy to write dynamic sprite code badly. I'm not sure that there actually is a bug in AGS.

Also, have you considered pre-rendering the whole translations as sprites rather than working on a character-by-character basis? Are just a few characters talking in Chinese, or do you mean translating the whole game to Chinese?
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