I suggest remembering the previous scaling, and checking what walkable area is under the character: if none, then use the previous scaling, if there is one then apply your formula as usual.
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SkipCutscene();
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// oh and one i''ve asked before:
GetSpeechStyle()
Quote from: Nostradamus on Tue 03/02/2009 16:50:25
I just want to say that it's an antrocity that this game hasn't been nominated for any AGS award. Certainly have been one of the top 3 games I most enjoyed in 2008.
Quote from: zabnat on Fri 30/01/2009 22:23:06
Yeah, double the gain, double the risk. But if one disk fails I don't lose all my data! Only half of it.
Quote from: zabnat on Fri 30/01/2009 08:27:06
I have question about this. I have two disks striped (RAID 0) with Windows XP installed.
...
You are just asking for a harddrive failure.
Quote from: Buckethead on Fri 30/01/2009 10:40:45No-one has a hard disk die... until they do
And I really don't see why I should back up my entire harddisk. I've never had a situation where I suddenly lost it all.
Quote from: tolworthy on Wed 28/01/2009 13:02:10No, not yet, but it wouldn't be hard to adapt it. Are you actually using all the characters?Quote from: SSH on Wed 28/01/2009 12:22:16my SpriteFonts module?
Your modules are always excellent, but can this one handle a font with 6500+ characters?
QuoteWell, it needs the font in the format of sprites.
Doesn't it rely on an input font in a form that AGS recognizes?
Quote
And doesn't it use dynamic sprites and would thus be susceptible to the 2.72 bug in not always returning memory correctly?
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