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Messages - SeamanNaranja

#61
Tried to find an answer for this in the manual and on the forum, but I'm not sure what the best way to do it is. :-\

I'm trying to get text to display while my character is standing on different regions.

  • I am using keyboard only for my game
  • Regions are used as interaction points (example: while standing on a region beside a lamp the player can hit space and interact with it)
I want to display non-blocking text at the bottom of the screen while standing on the region. Something like this:

"SPACE: Interact, 1: Use screw driver, 2: Use gun etc"

Should I use a text window gui? Or something completely different? And how would I integrate it?
#62
AGS Games in Production / Re: Technobabylon
Sat 07/06/2014 13:28:05
Stunning visual style! :shocked:
And cyberpunk is always awesome. Can't wait to get my hands on this! :cheesy:
#63
Finally got a chance to test this yesterday! I have to say I enjoyed the little I played and I am looking to pick it up tonight. Noticed a few references all ready and the music and feel of the game is great. I'll give more detailed feedback later, but for now it looks like a real indie gem ;-D
#64
Completed Game Announcements / Re: Skumring
Tue 18/06/2013 14:27:58
Quote from: donkeymilk on Sun 16/06/2013 16:55:11
The quality of ags games just keeps getting better and better.
We've had that brilliant Space Quest reboot,The Journey Down,AnnasQuest,DAVE GILBERTS GAMES among lots of other recent games too numerous to mention.
SKUMRING can safely join that list of quality offerings from yet another bunch of talented game makers!
Thanks!!
Thanks! It's an absolute honor to even be mentioned with these fantastic games  :)

Quote from: Bloody Mimishu on Mon 17/06/2013 14:23:13
It seems that your game is getting better and better known Naranja :D
Hope to see Cooper get an award here one day (or at least nominated :D)
Yeah, it seems like it! I'm crossing my fingers for Cooper as well, he deserves something after what he's been through  :P
#65
Hints & Tips / Re: Skumring
Sat 08/06/2013 15:34:07
I just did a walkthrough for the game. You can find it here!  :smiley:
#67
Hints & Tips / Re: Skumring
Mon 27/05/2013 19:45:04
Quote from: Que Tran on Mon 27/05/2013 19:12:49
I'm 86% done. I have found the lost dog in the park but I don't know how to interact with it. Help?
Ah, that one is kind of tricky! Do this:
Spoiler
Interact with the tree. This should get you a cone that might get the dog's interest. With some tweaking. Good luck:-)
[close]
:)
#68
Completed Game Announcements / Re: Skumring
Fri 24/05/2013 11:47:49
Quote from: CaptainD on Thu 23/05/2013 14:11:33
I haven't had time to get very far into this but wanted to stop by to say that I'm finding it an enjoyably off-beat mystery game - and of course very nicely produced!
Thanks a lot! Hope you survive the most illogical puzzles on your way to the sunrise over Port Horizon!  :)
#69
Completed Game Announcements / Re: Skumring
Fri 24/05/2013 11:46:33
Quote from: cianty on Sun 19/05/2013 17:41:45
Just finished the game after a few sessions during the last couple of days and I have to say that I had a BLAST playing! The atmosphere was spot-on! The voice over was also nice, despite a few obvious lows here and there. Overall the quality is astounding - especially for a free offer. Thank you very much for providing such an enjoyable experience!

I read on your site that you are working on another point and click adventure: I can't wait for that! And I will be more than willing to pay for that.
It is great that you found it entertaining! Even though it took me forever to finish, I always had my mind set on the freeware option. Since I have work and a steady income this is solely something I do for fun on the evenings and weekends. The joy of good feedback is an awesome reward!

... And thanks regarding the new game! The new project is evolving fast and I'm very excited about it. Since I have managed to get a couple of close friends in on it this time, I hope it will be an improvement as well.
#70
Quote from: Arj0n on Mon 13/05/2013 13:15:53
*Request for adding a English translation*    :)
Agreed! The visual style looks great! Now I wished I chose german in high school :-P
#71
Completed Game Announcements / Re: Skumring
Sat 11/05/2013 23:41:20
Quote from: Narushima on Fri 10/05/2013 16:43:45
Hey, SeamanNaranja, congratulations on the release!
Thanks man! Thanks for great feedback during testing  :)

Quote from: Saltwater Taffy on Fri 10/05/2013 22:50:25
Holy smokes Batman! This game is amazing. It's so pretty!

No but really, so far I'm loving this. EVERYTHING from the intro, the dialogue, the interface, the graphics, the setting. It's beautiful ;3;
Really happy you like it! I hope it keeps you interested to the very end :)
#72
Hints & Tips / Re: Skumring
Thu 09/05/2013 18:17:28
Quote from: srnickolas on Wed 08/05/2013 20:04:32
turns out i was stuck from a bug: if you use the wrench one time at the buckets it doesnt do anything,you have to use it two times!
That's really weird! Could be a problem with interactions when moving camera view. I'll look into it:-)
#73
Completed Game Announcements / Re: Skumring
Sun 05/05/2013 18:50:59
Quote from: Sunny Penguin on Fri 03/05/2013 14:02:53
I really enjoyed your game! It was very well put together and a lot of hard work on your part so hats off to you sir  :cool:.

Keep them coming.
Thank you!  ;)

Quote from: Tabata on Sat 04/05/2013 08:29:33
Had a lot of fun playing this game.
An interesting story that is revealed piece by piece while playing.
The style works well for me, too. Those cut scenes done in style of a comic strip fits nicely.

I just started with a little bug that needed me to start over the beginning:
Spoiler
I had no hotspot for the broken gutter piece and wasn't able to grab it (Not sure what triggered it though - sorry)
[close]
but in the second turn it all works well. I am only telling this in case someone else will have the same prob, but since I played the very first version it might have been solved anyway.

A well done game and I really hope to see more from you.  (nod)

Let's go to solve some more
             
of the crime that is going on ...
Thank you for the feedback! Glad you enjoyed it. :)

Regarding the bug:
Spoiler
You should be able to spot the gutter piece after you have watched the gutter one time. If this doesn't work after saving/loading I'll try to find a fix!
[close]
#74
Completed Game Announcements / Re: THE BUM
Thu 02/05/2013 20:04:29
Finally got the chance to play your game! It's just... Magnificent. The visual style is awesome, and the animation... Well, it takes me back to MI1. Love all the classic adventure references in the shop and the football references as well. Fun on Dani Alves' behalf can never be wrong!

I'm also stuck. Already. But in a good way, like old times. Can't wait to see how it all ends for the sock and his bum! :)
#75
Completed Game Announcements / Re: Skumring
Wed 01/05/2013 23:10:24
Quote from: noviigrac on Wed 01/05/2013 22:43:18
Just to add my 2 cents worth, the game is awesome, the story well thought of, i just have to mention 2 aspects that I didnt like and that i thought i should bring to your attention.
First of all, why didnt you make the inventory items combinable in both ways (example. combine coins with glue doesnt work, but glue with coins does, why?)
And second, when you pull an item out of your inventory and use it in the wrong way it disappears (the icon of the item)  and you have to go and get it from the inv again and use it again, i think of this as bad cause if youre stuck in an adventure game, you usually try every item with anything you can think off, which in this case takes a lot of time cause you have to bring the item back out all the time.

Otherwise a great game and a marvelous addition to AGS games.
Thanks for the kind words! I'm happy you enjoyed it. Regarding the first thing, I really thought I did! :shocked: Must have missed that one... I was so sure I got them all. And the other thing, I totally agree, that would be better. Something I can fix for version 1.0.1! :-)
#76
Completed Game Announcements / Re: Skumring
Wed 01/05/2013 16:46:59
Quote from: piperhcombs on Wed 01/05/2013 16:40:21
I'm at the end of the game now, and it's been really fun so far.

I have to wonder though,
Spoiler
when you get the dog. what is that "NGGRRRR!" sound you(or the dog) makes when you look at it in inventory? Doesn't sound like any dog I've heard.
[close]
Glad you are enjoying it! It is
Spoiler
actually the sound of the voice actor for Cooper making, or at least attempting to make, a Chewbacca roar from Star Wars. He does it all the time, so it's kind of a personal signature, if you will! :)
[close]
#77
Hints & Tips / Re: Skumring
Wed 01/05/2013 14:59:29
Quote from: piperhcombs on Wed 01/05/2013 14:50:55
I have already
Spoiler
opened the closet, but he only says he doesn't need the contents.
[close]
You can
Spoiler
get the right room number from the kid, if you take something from him. Anyway, this is entirely optional. You need to open one of the drawers in one of the other rooms... This can be done with something that you will find in the lobby - the tool. You'll find something here that should help Cooper find the solution.
[close]
SeamanNaranja
#78
Completed Game Announcements / Re: Skumring
Wed 01/05/2013 12:38:51
Quote from: Shadow1000 on Wed 01/05/2013 03:55:28
I just finished the game and all I can say is WOW! One of the best games I've played lately.

Here's my complete assessment of the game:
Well, I just finished reading your review (probably for the fifth time) and all I can say is WOW! :shocked:

It's really cool to get such thorough feedback on something I have been working on far to long. This will make my day, no, my week! I'm really happy you liked the puzzles, since I feel that is my biggest weakness in designing the game. Well, that and my horrible english grammar!

SeamanNaranja
#79
Completed Game Announcements / Re: Skumring
Wed 01/05/2013 12:32:40
Quote from: Cogliostro on Tue 30/04/2013 13:40:38
SeamanNaranja ,

I've downloaded and played the game to the 76% complete point and decided to finally take a breather and comment.

First, congratulations on your first release.  I was a bit concerned when I saw the game was 1.5 GB when unzipped?!  Honestly, a game of that size is usually scary bad, and first games even more so.  Your game, however, has proved to be an extraordinary exception to the rule!!

The film-noir feel, the detective narrator, and the *HUMOR* are all spot on.

The puzzles are good.  Chutney's abilities to make friends using nothing more than a broken wrench is heart-warming indeed.  :) 

SMALL BUGS:
Spoiler

* Inside the warehouse, at the beginning, there are a few areas where Chutney changes size while walking.
* I was able to get the goon outside the bar to leave before finding out that he and the actress inside were having a thing.  Which made the conversations later a bit odd.
[close]

- Cogliostro
I'm so happy you are enjoying it! Thanks for all the kind words  :smiley:
About the size: I know it's way too big! I tried to get it down to a more reasonable size, but the voices and the music took 500 mb alone! And since there are that many locations and over 2000 sprites in the game it was simply impossible... Probably should have planned everything better before I started  :tongue:
I'll have a look at the bugs as well. Thanks for reporting them, and I hope you'll enjoy the ending of the game!

SeamanNaranja
#80
Hints & Tips / Re: Skumring
Wed 01/05/2013 12:25:10
Hi you guys!
I'm sorry I didn't notice this post until now... When it comes to the Act 3 puzzle you have been talking about: I realize now that this might not be the most intuitive one...
Spoiler
Especially since there are so many paintings in the game! For everyone who is stuck: Looking at both paintings in Henry Jeans apartment in act 3 will allow you to connect the art to the artist Thomas Kongo. This gives you more options while interrogating him, but more importantly, the possibility to visit the gallery again!
[close]
If anyone has any questions or troubles, please post them here. I'll help from now on  :)
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