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Topics - Snake

#101
Throw yourself off a cliff in an attempt to commit suicide?

Hopefully not, jackass!

What I would like to know is what you other people do when you've put so much into a game and suddenly it just doesn't appeal to you any more. Well, not so much that it doesn't appeal, but, you just don't feel like it's going to be that good as you thought it might be. You know you want to complete it and it's been a goal you've had for a long time but you just don't have the gusto... how do you get yourself out of the rut?

Sometimes I get to the point where working on this one game yanks so much out of me I'd just like to start a new game. It's exciting to think about something fresh, but I wouldn't do that since Rince and I have put so much into this and I'd like for this game to be out there more than anything in the world.

What I like to do when I feel like this is read through old notes and things that I've written and e-mails sent from Rincewind. Doing that usually get's me going and thinking about it again. Another good motivator is reading other people's critiques on the game and what they think. Especially good comments ;)

So what do you do?
Are there any games out there that have been finally released that almost weren't?


--Snake
#102
General Discussion / Oh, Baby...
Tue 01/05/2007 16:25:08
Hey, guys.
Just wanted to share with you my happiness! w00t!
My little girl is two weeks old today and is doing great! I've been spending every minute I can with her. It feels amazing to finally enter parenthood doesn't it? It's an amazing feeling.

Sammie's birthweight was 7lbs 3oz and came home at 6lbs 9oz. She's my little peanut. I already have a nickname for her, "Sampson Hinkleberry". I love her to pieces.

Click here for her picture!

Anyway, so long assnuts!


--Snake
#103
I was wondering if there was a special client or something cool like that to play NES games with other people online? I'm thinking there might be a sight out there somewhere where NES fans can chat and play together. I've tried multiplayer through RockNES and Jnes but it never finds anyone else to play with.

Just curious.

Thanks,


--snake
#104
Hey guys.
I'm stumped and pissed. I can't figure out how to do business cards.

I'm using WordPerfect12
I opened it up, went to Labels and chose the Avery Business Cards and selected the right number template. All is well.

I created the picture I want for each card. This is where I get aggravated.
I resize the picture to where I want it - takes a bit since it automatically bumps it over to the right and creates a new card if you get it too close to the edge.

This is where I'm stumped. How do I get the picture on all of the cards so I can print? When you open a new template to begin with it only starts you with one card.
What am I doing wrong?

Thanks in advance for any immediate responces,


--snake
#105
Hey, everyone,
I've came across the idea a long time ago to do a text parser for The Legend of Leitor's Edge, but when I got thinking of all the work to include one, I decided not to.

Now I'm thinking I might want one.
The reason why I'm thinking this is because text parsers can open up a wider range of interactions, puzzle-wise, opposed to the basic, TALK/LOOK/INTERACT cursors.

I'm thinking I could very easily avoid a parser and include the other options a different way in a menu, like I was going to do, but something about that parser is very intriguing.

I'd like to know what everyone else's input is. Pros/cons. Who opposes and who doesn't.


Thanks in advance,


--Snake
#106
This may be the stupidest question ever asked in this forum, and I feel just as stupid asking it.

I can't seem to find in the manual how to turn objects on and off from another room... don't really feel like using another GlobalInt. Isn't there a command for this or am I going insane?

Thanks in advance,


--Snake
#107
This isn't nessesary and definately isn't on top of anyone else's list, but I thought it would be fun to play around with.

The best way I think to do this would be to have an option for 25%, 50% or 100% scanlines and an option for fast blur. 25% or 50% with the fast blur looks the closet to a TV.

Yeah, I know there really isn't any point to have this for an adventure game made to be played on the computer, but I have a couple ideas were it would be great:

-Anyone who's making a video game inside the adventure game that the character is playing on a TV.

-The best reason for this would be if someone is making a remake of a video game (ie, Colxfile or me) and wanted to add a bit more to the nostalgia ;)

-Could also use the scanlines alone for the perpose of it looking like an older computer monitor.

Like I said, I'm not pushing the issue, just a fun suggestion.


--Snake
#108
Alright, I'm sorry about this, but I'm having a rediculously retard moment here.
In a previous game I was making (which is gone now since my other computer shit it's load) I was able to display lives. Did it all myself - which was a while ago for scripting. I'm doing something short right now that requires me to display LIVES. I can't be arsed to remember how the fuck I did it.
Something about string format and this crazy thing: %d...

Some one please help me quick and release me from this spell of stupidness... I've been reading the manual for the past half hour and I can't seem to understand a goddamned thing for the life of me. When I did it for the other game I was using an older version of AGS (before scripting changed... so maybe that's why I'm stooped.


Thanks in advance,


--Snake
#109
EDIT-- Solved 1 & 2 on my own...
EDIT-- 3 & 4 are solved...

Hey, guys.

Short and sweet:
I need my character to simply jump and be able to control him in the air.
I downloaded Bernie's module for this, it works fricken great but there's a couple problems:
1. He jumps too high - before I mess around with any numbers in the code and screw everything all up because I'm an idiot, how can I adjust this?
2. It puts the character off his orginal coordinates, thus making him stand above where he's supposed too (standing on air). When I adjust that, the module just seems to ignore it and puts him on the same coordinates every time.
3. I'd like to adjust his speed... switching different numbers around in the general setting doesn't seem to do anything [trying to work on this one]
4. This has nothing to do with jumping, but how do I make him stop moving forward when he's hit a wall? I've tried simply stoping him with the command, but of course he's gonna keep going if you're finger's still on that arrow... then he falls off the walkable area.


I only need this for one room.
I think all I need is just a head-start to adjusting these little things and I'll be all set. Usually I'm pretty good at figuring these things out over time, but this one's way over my head.
If any help, thanks in advance,


--Snake
#110
The Life of Tom & Occasionally Dan

I happened to think of this a little while ago and figured, why the hell not upload this?
This is my unfinished primitive Marty Shore game I started making in highschool.

You play as me. That's pretty much it since it's unfinished...

There's two ways to leave the school which changes things when you get home. Tell me what you think of this unfinished classic (classic in my head, anyway)...


Snake Pit Entertainment
Once you're there (shit's giving me problems) go to the address bar and type "tomadv.zip" after snake_pit_entertainment/. Sorry for the hassel.
ZIP - 1.90MB
It was created in VB6
Please read the README file first.

If it'll let you, for some reason it doesn't work for me, right click this link and save target as...
http://www.geocities.com/snake_pit_entertainment/tomadv.zip

While you're at the site you might as well have a look around - beware though, it hasn't been updated in years. To see the other games click on "other". The links on the front page don't work anymore, except MoNKeY WReNCH.

I hope you guys enjoy what there is to enjoy,


--Snake
#111
+BoiNK!1+


She's 16 weeks and the baby's heathy and everything's going great so far. I'm going to be a Dad! w00t! We don't know what it's going to be yet (BLARGH!) and can't wait. We were supposed to know at the last ultrasound, but the baby wouldn't move right...damned SnakeEgg!

So, I've been busy moving, quiting my farm job (which was not an easy thing to do since my brother was my boss) and trying to look for another one.

I just wanted to pop in and say hello to everyone and see how you all were doing. Seems there's been quite a few games completed since the last time I've been around. Damn, I miss this place. When I get a few things taken care of I'll have plenty of time to finally get back to The Legend of Leitor's Edge - if anyone remembers that game, that is :P I never had enough time to work on it working on the farm, so I'll be smooth sailing from now on :)

Talk to you guys later, like I said, I miss this place and wanted to say hello and tell you what's been going on, on my side of the world.


--Snake

#112
I'm getting very irritated, I'm starting to piss myself off and ready to put my fist through my monitor.

Have I lossed my mind? I can't script shit anymore.

All I want to do is very simple:
When a button on a GUI is clicked, another button on a different GUI is now visible.

I double clicked the button, inside it's script I put:
btnGg1.Visible=true;

And of course it doesn't know what the hell button gg1 is.
I must have to define it somewhere first? Could it be the number fucking it up? I tried changing it to "a", but got the same thing.

Any help will be GREATLY appreciated.
While I wait for a responce I'll most likely figure it out on my own and it'll be something totally stupid.

And yeah, I feel like a total retard :-[

Thanks for any help,


--Snake
#113
Hey, Guys,
Got another ignorant question:

Before I start, I am using v2.71

My new game's resolution is set at 640x400. For some reason the editor thinks it is at 320x200. This is very odd and very frustrating when trying to set a GUI at coordinates (320,0) - which would make this particular GUI cover the right half of the screen. When the game is run, you can BARELY see the left edge of the GUI on the far right. So what I have to do is set the GUIs coordinates to (160,0).
I also wanted to set the mouse position in the center of the screen so I put it at (320,200) and it places the cursor in the bottom right hand corner.
I've triple-quadruple checked the setup and it is surely set at 640x400.
The room editor also displays that the room's relative size is 320x200.
All my sprites and backgrounds are all made and imported at 640x400.

What the hell am I missing here?
Thank you,


--Snake
#114
My "new AGS" gripe.
Let me start by saying that I don't really have any REAL problems with the new AGS. It still slaps the cat's ass and it's still the best thing since sliced bread. It keeps getting more and more advanced, the community is growing larger every day - a little beyond comfortable limits if you ask me (I hate crowds) - and for the love of God, people out there are making there OWN goddamn commands to put in. That MODULE shit rocks.

I'm calling it the "New AGS" because I haven't used any other version of AGS since v2.56 until v2.71. And the only reason for me downloading this version was so that I could use SSH's module for PixlePerfectCollisionDetecting.
For one, I just hate change. I get used to something where I'm comfortable and it turns around and bites me in the left ass cheak.

This reminds me of the time I posted about not liking WinAGS because it confused the hell out of me and as luck would have it, I had finally got used to RoomEdit and all of a sudden... it's history :)

Now it's happening to me again:
Right when I'm finally used to using AGS (again - there's been quite the long pause in AGS usage) and I know where everything is and I'm incredibly confortable and the scripting is getting easier for me to understand because I'm actually GETTING IT - BANG! New style scripting, commands being obsolete, buttons disapearing from where they've always conveniently been and being put in the toolbar!... BLARGH!!!

Believe me, I'm trying to learn the new scripting, it's a little confusing, and I'm dissapointed that everything is obsolete, but I can also see where it's easier to understand.
Here's an example:
Say I want to turn a GUI on, now I have to do this:
gCs1.Visible=true;
What the hell's wrong with this - GuiOn(1);
Eh?

;)
Alright, I gotta go, late for work again.
I just wanted to know if there was anyone else out there who shares the same feelings as I.


--Snake
#115
Hello, Everybody,
I was just wondering if anyone else would find making the command AreThingsOverlapping(); "pixel perfect" worth while (if possible yet), or at least having an option for it:
AreThingsOverlapping(thing1, thing2, pixel perfect 0=no 1=yes);

Personally I think it could come in very handy in various instances.

If nobody agrees, then, well, shoot me down in flames like the idiot boy from retardville that I am :'(

;)
--Snake
#116
Hey guys,

I decided to post this in the beginners forum since, well, I am a beginner pretty much. I haven't released any games, eh? Maybe this doesn't belong here, but with my luck it's a simple solution.

Simple question for a simple mind, I guess. Way too extreme for me, but child's play for you guys. Am I right?

Let me tell you what I'm doing first. I'm making an AGS game version of "Paper War". A game where you draw a dot, fold the paper over, trace it and it comes out on the other side. I've been wanting to do this for my nephews lately since their into games a bit and they've played paper war with me and love it.



Brief History on Paper War:
When I was in the second grade, a sixth grader showed me this game, and it was very simple - it was kinda like Battleship. Draw like five ships on each folded side and go from there. Whomever blows up the other side first, obviously wins. Since then I've evolved it into people, different characters with different weapons, rules and lots of sweet-ass bonus type things that go along with it. It turned into a semi-complex game which is, for some stupid reason, extremely fun.
Now I'd like to make it into an AGS game.



What I need to do is, make it so when you choose a particular character to attack with, the cursor turns into that character's weapon's bullets. Fine. Easy. But;
Currently, as far as I know, there's only ONE hotspot position for each cursor. So in order for the different look of bullets to work on enemies, I'm guessing that I need to somehow detect where the mouse was clicked (mouse.x, mouse.y), than place an object or character there. This way I can run the script where it knows when each "bullet character" or "bullet object" (whichever I use) is colliding with the enemy character - then run the result afterwords.

Here's what I mean if you're confused:
A shotgun in this game has 7 small bullets in a cluster. A very good advantage since there's more than one bullet and is easier to hit the enemy when he's moving around (since there's a cluster of bullets obviously) - instead of just ONE bullet from the regular gun.

Am I making sence?

If not let me know, and thanks for any help,


--Snake

PS
Incase any of you are wondering, LE is still in the works, just feel like doing something different for once.
#117
I thought there were commands for that? For some reason I can't seem to find them...I could have sworn there were. There should be if there aren't :) ;)

I'm using ver2.56.413

Does the newer version have something like that? All I want to do is either turn particular buttons on/off or disable/enable them. I really don't want to use 9 global ints to check whether they're active or not, but if I've got to it's no problem. Just thought it would be easier to just shut the damned things off and on again ...with...ease? :)

Thanks in advance,


--Snake
#118
General Discussion / GBAsp Flash Card
Mon 01/03/2004 03:03:50
Hey,
I bought a GBA sp the other night for the hell of it. It's pretty cool.
Anyway, to my point. The reason why (mostly) I bought it is because I'd like to buy a flash card to put all my NES roms onto a cart and play them on it. Thought it would rock some serious ass. So the question is, do any of you know about this flash card stuff? Do you have any suggestions on which one to buy and what site? I'd also need to buy a blank cart.

Thanks in advance,


--Snake
#119
I was fooling around today and got an idea for a mini game. I tried making a bionic snake kinda creature as a main character using the FollowCharacterEx command.
What I've got is the snake's head and 4 other body parts (just balls). The best example I can come up with is that Snake Rattle N' Roll game for the NES.
What I want to do is have the "balls" follow tightly behind eachother like a tail.
I haven't put much thought into it script-wise, but I've just been messing with that command.
This is what I've got:
FollowCharacterEx (BA, 0, 2, 1);
FollowCharacterEx (BB, 1, 0, 1);
FollowCharacterEx (BC, 2, 0, 1);
FollowCharacterEx (BD, 3, 0, 1);

BA-D are the balls behind the snake. I've just made it so each ball is following as closley as possible but they don't move quick enough. After the EGO moves it takes a second for them to follow eachother around. Is there a way to make this more smooth? Or would it be out of the way to suggest another option within this command to make the characters follow immediately?

Thank you,


--Snake
PS
Every time I sign into the forums I always select FOREVER, but every time I come here I have to do it again..WTF?? :)

--EDIT--
Oh and before I forget, I'm also using diagonal views (which I've never used before), but when the character goes in a diagonal direction, it's always the side view... What am I missing? The only time it uses the diagonals is when it turns around.

Thanks in advance.
#120
I'm sick of this window that pops up every time I turn on the computer, something about a shortcut refering to GStartup.ink (or something like that) in the system registry which is missing. It all happened when I installed and ran those 2 spyware things that were posted on here a while ago... ;)

Heh, I had to reinstall KaZaA too...

That doesn't bother me, but this stupid window does though. How do I get rid of it?

Thanks in advance,


--Snake
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