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Messages - Steel Drummer

#101
I play steel drums, not triangles. I'm practically the Jimi Hendrix of steel drums.

#102
Quote from: ManicMatt
Steel Drummer plays the triangle.
What?
#103
Quote from: Meowster
I'm the only person in the world who thinks that Pirates of the Carribean is poor and overrated...

And the third one is even poorer still. The 4th and 5th are going to be so fucking poor that a new sea will be created from the boredom-tears of millions of people everywhere.
I'm actually agreeing with you. The first Pirates was average (or even maybe below average), but- turning a theme park ride into a credible franchise? No.
#104
Quote from: JpGames on Sat 26/05/2007 06:00:16
Quote
Well I've seen some of your work in the CL, and no offense, but I don't think that it would cost $3,000 to make that kind of art.
And without even playing your first game, I noticed the sprites ripped from another game- that's a big no-no if you're planning on selling a commercial game. 

Thats the reason why we are wasting money: creating the graphics. We found a young local artist and he is creating the BGs, chars and animations. Any 320x200 BG (really good quality)costs around $15, and the game needs 116 !! The game also have 13 chars, all full animated, and around 100 animations. We also need someone who translate it into english, and it will cost around $300-400 more (more than 2000 lines of dialogs only). We were lucky to find an artist so cheap! :) Only creating the BGs for the intro and some chars and animations we spendt more than $700 .

Of course, we could create the BGs ourselves (like in our first game) and take some chars from the juncmodule collection (as we did in our first game), but then it will be not a commercial-quality game (again, as our first game was) Paul Quest was created only to begin using AGS, and we maked it in only 9 days (thanks again to the people who helped us in the forums) But like i were trying to explain before, to create a good game, you need spend money, and you will VERY PROBABLY not win nothing for that even, if you sell your final product. But I'm sure that you could sell some copys. Thats the point.

Lucky, a fan game maker do not create games for money, just for the satisfaction to know that someone else could play and enjoy his game.

JpGames



Well most AGS game teams aren't made up of people that are paid. They just do it because they want to have the satisfaction that comes from making a game. :)
#105
I like it! The character's physique is a little lopsided, but I think that's the style you were trying to go for. The sofa looks too small and I think it would look better if it was wider. And the door for the other room looks more like a wall. The colour should be darker for the door, I think. But it's good, especially for a first effort. 
#106
What?  ??? 

Why did you mention my name, m0ds?
#107
Wow! I love the graphics. I was wondering when you'd make something besides 'Earl Bobby' and I guess this is it. Looking forward to the full game.
#108
General Discussion / Re: i'm poke-curious
Sun 27/05/2007 02:31:23
Quote from: scotch on Sun 27/05/2007 00:15:37
but unfortunately each version is pretty near identical to the last. The formula needs a massive overhaul.
But the millions of preteens who buy each new game don't seem to notice that. :)

If you've played one game, you've played 'em all.
#109
General Discussion / Re: AGS Music 1.0
Sat 26/05/2007 20:47:33
Quote from: voh
I agree with Nik. Let's NOT sell it but offer it for free. Decent quality MP3's for download.
Something else we could do would be to have a 'database' of free AGSer music, where you could add to it whenever you wanted to. The music could be used by people in their games/movies/whatever else, but people would have to pay royalties to the song's creator (or they could pay a royalty that went into a giant 'AGS fund'. 
Quote from: voh
There's nothing we could use the money on which would benefit AGS directly (unless CJ suddenly finds a medicine for donation allergies Wink). 
We might be able to use the money to help sponsor AGS games to be published... Just a thought.
#110
General Discussion / Re: i'm poke-curious
Sat 26/05/2007 20:31:57
Quote from: arthur.com on Sat 26/05/2007 18:10:09
I'm really curious about what happens if i try to trade pearl/dimond pokemon to pokemon firered\leafgreen?
The fire,leaf doesent hape those pokemon in them. ;D

Pearl and Diamond are only on DS, right? And DS can't connect with a GBA (or DS's that are using GBA game paks for that matter), so even if it did work, it would be physically impossible to connect. It would probably work to connect FireRed/LeafGreen to Ruby and Emerald (or whatever the other GBA ones were called). This would only work, however, if you were using a GBA to connect both games. 
#111
General Discussion / Re: AGS Music 1.0
Sat 26/05/2007 20:25:25
Quote from: ManicMatt on Sat 26/05/2007 20:12:23
How about a collaberation thingy? Like me and Haddas have been (slowly) working on a song! Very slowly because I take ages to find time.. sigh! But still! An album of songs that were made in collaberation!

That's a good idea. I've been doing that with Nick Dangerous on a game, and it's been a very fast process. 

Quote
I have a couple of songs I want vocals for - what kind of 'vocalists' do we have here? I'd love to have some vocals on these tracks (some are 2 years old and I can't, really cannot, sing them myself)
Cameron has pretty good vocals.

Hey... why not have him and his band contribute a few tracks to this album?
#112
General Discussion / Re: AGS Music 1.0
Sat 26/05/2007 16:41:13
I have a bunch of unused tracks from a GiP (unused because they don't fit with the game's style) which I could give to this CD (depending on how good they are).

I think we could release a bunch of compilation CDs, each with a different musical style. For example (this would probably be very interesting), we could have a CD of cover songs.

Quote from: Nick Dangerous on Sat 26/05/2007 13:48:47
I would be interested to contribute to (almost) any compilation but I would say that there aren't many people that would buy it. I'd say it should be downloadeable for free and only sell the tracks on CD with cover and maybe some gimmicks to those who want to support. This way people know what they would get.


Would you be willing to collaborate, as we had done on JBurger's game?
Quote from: m0ds
Besides the music that is already cd audio quality, I think we'd need one person to deal with turning some MIDI tracks into nice sounding MP3s, because I don't think midi should be excluded from the compilation.
I think Nick Dangerous (and probably many others) could probably do this. Nick and I have a great system going for a game that we're composing music for: I made a MIDI, he changed it to mp3, added some extra things to spruce the track up, and it was ready to be used. Of course, some AGSers are superb at sequencing MIDI, and getting it to sound like an MP3. 
#113
QuoteAre you sure? Millions of people pays $ 3 for really sample games for their mobile phones. More millions pays $ 1-2 for things like just 1 porn video. And thousands just copeerate with some $ to some free MMORG's (like astrowars, for example).
That's true, I guess; but those mobile phone games aren't adventure games- they're platformer and action-style games. If you want to make a commercial adventure game, it has to at least be decent in order for you to expect money from it. For example: Herculean Effort's latest game, Super Jazz Man sold for 5 or 6 bucks (or a few more than that, I forget how much it cost). The game was very polished, with high quality gfx and music, and it sold for a very low price. 
Quote
Just a thoungt. We are creating a full-lenght game and we stimate that it will cost around $ 3,000 before we finish it, without calculate hundreds of hours of self-work. We want make it commercial, but we dont expect win money, just, if possible, recover some bucks to create the next one.
Well I've seen some of your work in the CL, and no offense, but I don't think that it would cost $3,000 to make that kind of art.
And without even playing your first game, I noticed the sprites ripped from another game- that's a big no-no if you're planning on selling a commercial game. 
#114
General Discussion / Re: AGS Music 1.0
Sat 26/05/2007 03:29:49
Well in my opinion, an ambient disc wouldn't sell so well. I know I wouldn't buy something like that. Perhaps music with more 'character', eg: with themes and such?

Or maybe a disc with mixed genres? I know that some AGSers specialize in certain types of music, so maybe people could collaborate or something?

Distribution: Geoffkhan has released a few CDs I believe, so he'd probably have some know-how about distribution.
#115
Well it's more than just that... I mean- if your game's crap, no one's going to want to buy it.
#116
Quote from: ProgZmax on Fri 25/05/2007 01:08:47
Most players will let you save streaming data.  Granted, it will play back just like you heard it but you can still get it fairly easily.

There's an internet radio site called 'radio blog club' that lets you do that, but most other internet radio sites won't let you do that. I'm surprised they haven't cracked down on radio blog club.
#117
Pandora Internet Radio has actually been banned in numerous countries. :(
I don't see why people say that Internet Radio is illegal; it's the same as regular radio- you listen to randomly selected music and you don't get to keep any of it (it's not like you're downloading an album). 
#118
If he wanted critique, don't you think he would've posted in the critic's lounge?
#119
[off-topic rant]
It's mainly my band's guitarist that was the problem- he's pretty cocky and thinks he's better than everyone else (which of course he's not)- our bassist is phenomenal (he looked at what chords to play for about 25 seconds and then he could play the music). Granted, our recording quality sucked, but if we scrapped our lead guitarist I think my band would be a lot better. Speaking of which, he actually did leave to start another band (so in turn, we're replacing him with 3 or 4 more musicians). I hope to get into a recording studio or at least record using a better mic like Cameron. [/off-topic rant]

Cameron, ignore Helm, because he's the only person so far who has had anything negative to say about your band. Helm tends to be fairly negative about other things too, so I wouldn't take his comments seriously. The bottom line: your band is great, you guys have some good potential for a big time record deal, and you guys do remind me of Hendrix. Please post some more songs when you have recorded them, as I love your band. 8)
#120
BaRoN, sorry if this is off-topic, but what part of Canada do you live in?
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