I play steel drums, not triangles. I'm practically the Jimi Hendrix of steel drums.
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Show posts MenuQuote from: ManicMattWhat?
Steel Drummer plays the triangle.
Quote from: MeowsterI'm actually agreeing with you. The first Pirates was average (or even maybe below average), but- turning a theme park ride into a credible franchise? No.
I'm the only person in the world who thinks that Pirates of the Carribean is poor and overrated...
And the third one is even poorer still. The 4th and 5th are going to be so fucking poor that a new sea will be created from the boredom-tears of millions of people everywhere.
Quote from: JpGames on Sat 26/05/2007 06:00:16
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Well I've seen some of your work in the CL, and no offense, but I don't think that it would cost $3,000 to make that kind of art.
And without even playing your first game, I noticed the sprites ripped from another game- that's a big no-no if you're planning on selling a commercial game.
Thats the reason why we are wasting money: creating the graphics. We found a young local artist and he is creating the BGs, chars and animations. Any 320x200 BG (really good quality)costs around $15, and the game needs 116 !! The game also have 13 chars, all full animated, and around 100 animations. We also need someone who translate it into english, and it will cost around $300-400 more (more than 2000 lines of dialogs only). We were lucky to find an artist so cheap!Only creating the BGs for the intro and some chars and animations we spendt more than $700 .
Of course, we could create the BGs ourselves (like in our first game) and take some chars from the juncmodule collection (as we did in our first game), but then it will be not a commercial-quality game (again, as our first game was) Paul Quest was created only to begin using AGS, and we maked it in only 9 days (thanks again to the people who helped us in the forums) But like i were trying to explain before, to create a good game, you need spend money, and you will VERY PROBABLY not win nothing for that even, if you sell your final product. But I'm sure that you could sell some copys. Thats the point.
Lucky, a fan game maker do not create games for money, just for the satisfaction to know that someone else could play and enjoy his game.
JpGames
Quote from: scotch on Sun 27/05/2007 00:15:37But the millions of preteens who buy each new game don't seem to notice that.
but unfortunately each version is pretty near identical to the last. The formula needs a massive overhaul.
Quote from: vohSomething else we could do would be to have a 'database' of free AGSer music, where you could add to it whenever you wanted to. The music could be used by people in their games/movies/whatever else, but people would have to pay royalties to the song's creator (or they could pay a royalty that went into a giant 'AGS fund'.
I agree with Nik. Let's NOT sell it but offer it for free. Decent quality MP3's for download.
Quote from: vohWe might be able to use the money to help sponsor AGS games to be published... Just a thought.
There's nothing we could use the money on which would benefit AGS directly (unless CJ suddenly finds a medicine for donation allergies Wink).
Quote from: arthur.com on Sat 26/05/2007 18:10:09
I'm really curious about what happens if i try to trade pearl/dimond pokemon to pokemon firered\leafgreen?
The fire,leaf doesent hape those pokemon in them.
Quote from: ManicMatt on Sat 26/05/2007 20:12:23
How about a collaberation thingy? Like me and Haddas have been (slowly) working on a song! Very slowly because I take ages to find time.. sigh! But still! An album of songs that were made in collaberation!
QuoteCameron has pretty good vocals.
I have a couple of songs I want vocals for - what kind of 'vocalists' do we have here? I'd love to have some vocals on these tracks (some are 2 years old and I can't, really cannot, sing them myself)
Quote from: Nick Dangerous on Sat 26/05/2007 13:48:47Would you be willing to collaborate, as we had done on JBurger's game?
I would be interested to contribute to (almost) any compilation but I would say that there aren't many people that would buy it. I'd say it should be downloadeable for free and only sell the tracks on CD with cover and maybe some gimmicks to those who want to support. This way people know what they would get.
Quote from: m0dsI think Nick Dangerous (and probably many others) could probably do this. Nick and I have a great system going for a game that we're composing music for: I made a MIDI, he changed it to mp3, added some extra things to spruce the track up, and it was ready to be used. Of course, some AGSers are superb at sequencing MIDI, and getting it to sound like an MP3.
Besides the music that is already cd audio quality, I think we'd need one person to deal with turning some MIDI tracks into nice sounding MP3s, because I don't think midi should be excluded from the compilation.
QuoteAre you sure? Millions of people pays $ 3 for really sample games for their mobile phones. More millions pays $ 1-2 for things like just 1 porn video. And thousands just copeerate with some $ to some free MMORG's (like astrowars, for example).That's true, I guess; but those mobile phone games aren't adventure games- they're platformer and action-style games. If you want to make a commercial adventure game, it has to at least be decent in order for you to expect money from it. For example: Herculean Effort's latest game, Super Jazz Man sold for 5 or 6 bucks (or a few more than that, I forget how much it cost). The game was very polished, with high quality gfx and music, and it sold for a very low price.
QuoteWell I've seen some of your work in the CL, and no offense, but I don't think that it would cost $3,000 to make that kind of art.
Just a thoungt. We are creating a full-lenght game and we stimate that it will cost around $ 3,000 before we finish it, without calculate hundreds of hours of self-work. We want make it commercial, but we dont expect win money, just, if possible, recover some bucks to create the next one.
Quote from: ProgZmax on Fri 25/05/2007 01:08:47
Most players will let you save streaming data. Granted, it will play back just like you heard it but you can still get it fairly easily.
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