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Messages - Steel Drummer

#501
Critics' Lounge / Re: Dungeonquest Theme.
Mon 08/01/2007 23:18:20
Yeah, were you trying to go for that old-school NES feel? If so, it sounds pretty good. Sounds like the original Zelda game with a modern twist. However, I must admit that it sounds sort of plain. Maybe add some drums in there (orchestral-type drums, not the regular kind). 
#502
I made this video myself, getting inspired by the pimped out 'farting preacher' vids on YouTube. It's a bit juvenile, I know, but I found it funny to make fun of this guy. This will probably have more meaning for you if you're Canadian (the audio is a bit out of sync with the video too, but oh well):

http://www.youtube.com/watch?v=nf6DH8tCwF0   
#503
If the graphic novel is a free online thing then yes. But if it's some kind of 14.99 plus 6.99 shipping thing then no. A game seems cooler though. You originally made comics of him, didn't you? Could you post some links to those?
#504
General Discussion / Re: OROW V
Mon 08/01/2007 04:00:44
Umm... I'm kind of new to the whole OROW thing. I know it has to have one room, but can I have other rooms for cutscenes/etc.? Also, what do you mean 'hosting the game'? Do I email you the game or post the link or something? Thanks for clearing this up.
#505
Critics' Lounge / Re: Securipedia
Mon 08/01/2007 00:07:31
Nice, Darth.
#506
I improved my art.
#507
Critics' Lounge / Re: Securipedia
Sun 07/01/2007 21:58:20
The font on the Back button could be more stylized.
#508
Quote from: buloght on Sun 07/01/2007 17:40:43
Yoda: Our games aren't that impressive, mordalles didn't even wanna release Duty and Beyond, he thought it was a bad game. Please don't mention our games as we do not think it requires any promotion or hype, there is a reason a games like FOY and Apprentice gets so far, they are professional quality, not just another average AGS games.

Well, theirs are more professional because the grammar and music in the games is better. Your graphics are just as good as theirs though. Look how many sprite jams you SA guys have won! That alone shows that you can release a game just as good as them.
#509
I'm not complaining that my game doesn't get promotion. I'm complaining that other games which are better than the hyped up games aren't getting promos.
#510
Well if there are games just as good as those that are going to get finished faster, in my opinion, they should be more public. Don't get me wrong, I really like The Apprentice, but I'm tired of having so many reviews and stuff online for it yet nothing for this treasure trove of great games which, apparently, no one outside the AGS community knows about.

EDIT:


Quote from: Steel Drummer on Sun 07/01/2007 00:48:41
I find it very annoying how games like FoY or The Apprentice get so much publicity (even during the production phase)

Allow me to rephrase that: I find it annoying how games like FoY and The Apprentice get so much hype. It's like Tom Cruise. The media gets hysterical if he even blinks. Who cares?
#511
Critics' Lounge / Re: Yet another band logo.
Sun 07/01/2007 05:38:27
Sounds cool. Is this a Christian band like your other one? By the way, did your other band release any albums and/or songs? I'd really like to hear them. Oh yeah, critique- well, the guy in the picture looks good, the monster looks too.. werewolf-y. Life at the Carnival sounds like a cool name.
#512
I'm not overly concerned about getting the less famous games promoted, I just think that they should get as much attention as the other guys' (and girls') games. Also, I don't see why a game like Spooks gets more attention from external sources than a huge epic game like Mordy 2. Most AGS games aren't really promoted too much, unless it's a commercial game like The Shivah.   
#513
I just rated EXIT (I forget who made it). It had a few votes, but not as many as other games like The Apprentice and so on.
#514
I find it very annoying how games like FoY or The Apprentice get so much publicity (even during the production phase); and games equally as good, if not better, like Legend Of The Lost Lagoon or Chronicles Of The Red Knight are only read about on the AGS site. I don't think it's because of the developer publicizing it, because the games are mostly picked up by magazines and the like; but certain are so hyped up and they don't turn out nearly as good as planned (I know the backgrounds, sprites, and music in FoY were great, but quite a few people, including myself, found it really glitchy; and we waited years for the demo). It seems like almost any game made by the South African AGS gamers (who are some of the best), buloght, Mordalles, and Afflict, aren't even reviewed on sites like Adventure Gamers. And it's not just because they're from an obscure location, there are famous AGSers from all over the place.

On the other hand, sorry for sounding so harsh about FoY, but I think that these other developers need some publicity too. I'm not saying that FoY is entirely bad, but we have some other good developers who are releasing games faster than Screen 7. I'm done telling my opinion, now I want to know what you guys think about this issue...
#515
Critics' Lounge / Re: Securipedia
Sat 06/01/2007 23:32:46
Also, the sentence under 'Access Denied' seems too much like a cheesy 'As Seen On TV' commercial.
#516
320 by 200.
#517
I use MSPaint too. I think it's very easy for this style of pixelling. Could you post the latest edit as a bitmap? The quality of the image wasn't as good.
#518
Wow! Lookin' good. Very 1984! Here is a paintover (sorry for posting in jpeg, this was just to show you how to improve):



- I changed the feet from those pointy, elf-ish looking slippers to regular shoes that match the cartoony style.
- I made the outline of the skin darker. There wasn't enough contrast, especially with the skin colour. Maybe make the outline
of the jacket darker too. 

By the way, the style is looking really good and is actually very close to the style I use. You don't necessarily need shading because this style doesn't really use that. If you use a side view or 3/4 view, shade it a bit.
#519
Critics' Lounge / Re: A walkcicle
Sat 06/01/2007 18:05:28
Quote from: Uku on Sat 06/01/2007 17:31:10
make it blink? ok il try... ... .

edit//
so here it is:


(is there a function of "importing .gif files" to make making walkcycles easyer?

gosh wich one is it walkcicle or walkcycle?)

It's walkcycle. ;)   
If you mean importing gif files into AGS to make it easier, there is a way to do that, but I haven't used AGS in so long that I forgot.
#520
Critics' Lounge / Re: A walkcicle
Sat 06/01/2007 17:09:27
The character looks like he's just staring mindlessly (unless that's what you were trying to achieve). Add a few more frames (of the same animation), but have him blink in one or two of the frames (one frame the eye is half shut, the other one, it's fully shut, the next frame it's open).
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