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Messages - Technocrat

#81
Suffice to say, there's been a bit of a change in style since the last update...






I'd like to thank Worth Dayley for his character redesign work, and we'll soon be seeing some more improvements coming up in the backgrounds too.

If you want to stay right on top of it, there's always the development log (technocratgames.blogspot.co.uk), or Twitter! (@TechnocratGames)

Up, up, and away!
#82
Quote from: AJA on Sun 14/04/2013 14:44:13

Fitz, no worries, both leading ladies were voiced very well by actual females. At least that's what it sounded like, I forgot to pay attention during credits. :P

I should hope so, I'm marrying one of them!
#83
I've already picked it up on Steam - they offer the soundtrack with pre-orders!
#84
The Rumpus Room / Re: What's your "Day Job"
Tue 16/04/2013 09:28:29
There seems to be a lot of teachers in here - adding to that, I'm an English teacher, and after that job I compensate people thousands of pounds for the mistakes of Barclay's bank. In an ideal world, I'd like to make games!
#85

A former part of the AGS Summerbatch, Nancy makes her way out independently for the first time, into the

PERFIDIOUS PETROL STATION

"Nancy The Happy Whore is… about what it sounds like, but nowhere near as naughty unless words like ‘cannabis' and ‘ass' make you quiver."
- Richard Cobbett, PC Gamer

"There's a sense of freedom in playing Nancy that I admire in this gem from Technocrat, and whilst the storyline itself is all about prostitution, crime and drugs, it's really quite an innocent little game."
- Will Ross



When a travelling lady-of-the-night finds herself running out of fuel on the way to the Big City, she discovers more than she bargained for in this gruesome gas-station. Relying on her wits and the help of her best friend and crack-fiend, Susie the Drug Addict, things start to go from “bad” to “weird” as she must not only find vital fuel for her car, but also put a stop to an armed robbery, defeat an ancient and evil (but extremely polite) cult, and show a young man that becoming a hippy is never the right answer. Can she fulfil the prophecy, and uncover the mystery of â€" THE PERFIDIOUS PETROL STATION?

The timeless story of a young woman needing gasoline, and nowehere near the giant leap backwards for womens' rights you may think it is! Coming from a tradition of naughty humour and dodgy puns in adventure stretching back as far as "Leisure Suit Larry", Nancy's first adventure is a nostalgic romp into the kind of surreal story that only exists within adventure games.




Featuring:
- Non-linear art!
- Fully-voiced comedy adventure with a talented multinational cast
- Disturbing social commentary on the issues of modern womanhood!
- Two languages: English and German!
- Two-to-three hours of comedy adventure!
- Surreal humour and dry British wit



Available now at FireFlower Games, for just â,¬3.99


- Did you already get it as part of the Summerbatch? GREAT! You'll be getting an e-mail with a discount code, so you'll only have to pay for the voices and new features.

- Considering reviewing it for a website/blog/magazine/publication? AWESOME! Drop me an e-mail (jod@technocratgames.com) and I'll send you the press pack.

#86
Quote from: CaptainD on Thu 04/04/2013 13:30:21
Quote from: Technocrat on Thu 04/04/2013 12:59:47
I certainly intend to make money with them - I shall be starting to sell one within the next couple of weeks!

Ooh, does that mean Johnny Hurricane is about to take off?  :-D

Very droll! Johnny's still taxiing in a holding pattern, but is going to look rather shinier when I'm done with it.
#87
And, having been forgetful, I've only just put it up on the AGS games list thanks to some timely reminding.

I certainly aim to do some more with this setting, there are just a few other things that I feel I need to get out of the way first!
#88
I certainly intend to make money with them - I shall be starting to sell one within the next couple of weeks!
#89
Quote from: Anian on Sun 24/03/2013 12:12:46
I like trains.

Space-age trains seem to be something of a running theme at the moment.
#90
On a tidally-locked world, the only way for resources to be moved under the deadly sun is by high-speed train. The management refuse to automate it entirely - after all, then there'd be nobody to blame when things go wrong - and it's been your uneventful duty for the past several years to see the train back and forth along:



So naturally, things are going to go wrong on your watch. Things like, oh, maybe a hijacking? And a little bombing? And how about 'all of the above'?

Released in January 2012 as part of the AGS Bake Sale, The Rail was sold for charity, and helped to raise over £4000 for Child's Play. Thanks to the inevitable march of time, the game is now available for FREE to all and sundry who wish to play it. Merry [INSERT HOLIDAY]!






Featuring:
- Multiple endings!
- A train!
- Thousands of kilometres of sand!
- ...and Castle Bravo as itself!


Get it straight from the source - DOWNLOAD IT HERE


Requirements:
- Pentium or higher processor
- 27MB HD Space
- 64 Mb RAM
- Windows 98, ME, 2000, XP or Vista with DirectX 5 or above
- Supports all DirectX-compatible sound and video cards


With thanks to Ponch for digging up his copy of it to cover for my insufficient backing-up regime
#91
Some nice contributions so far, and e-mails going out to the chosen candidates with the scripts in today. Still no luck finding a Susie though, so I'm upping the offer to £10 for someone to play Nancy's friend Susie!
#92


WE'VE GOT ALL THE VOICES WE NEED, NOW I JUST NEED TO ASSEMBLE IT. THANKS FOR VOLUNTEERING!


Finally getting around to a turbo-deluxe version of the game, with updated animations and a fully-voiced performance. As a result, and because I can only pretend to be a couple of people, I'm looking for volunteers to fill a few of the character roles. For your efforts, I intend to give proper money, as this will be for a commercial version of the game. I am offering £5 for each role - there's nothing stopping you being more than one, as long as they don't sound too similar! National accents aren't a big issue, as long as you can be understood when speaking English.

#93
I'm afraid my girlfriend's already insisted on that one. (roll)
#94
I'm engineering a game to have speech. The lines are all auto-numbered, and I understand the principle of putting the first four letters of the character's name, followed by the number.

However, I have three different characters with similar names. cRobberGreen, cRobberRed and cRobberBlue.

How will this work? Does it mean that I instead continue up the line of letters until there's a difference (i.e. RobberG, RobberR, RobberB) or that the speech for all three of them will be prefixed "Robb", and the numbers of the files split among them?
#95
Also on Google books, if you don't fancy paying for it quite yet.
#97
Multiple endings are great. where a plot allows. They're a straightforward way to increase replayability, and give the players a greater feeling of control over the outcome of their actions. However, a lot of games (I've noticed) have the choices leading up to the ending determined within the last few moments of the game, whether it's Deus Ex's "who do you want to win?" or Mass Effect 3's "Red/Blue/Green Explosion" endings.

I can understand arguments for both sides - people may not wan to have to play the entire game through in order to see the other way for it to turn out. On the other hand, it may feel a little contrived if everything a player has done is undermined by a choice they make right at the end.

But what do you as a player prefer? What are you favourite examples of multiple outcomes? Personally, I'd say Heavy Rain had a good selection of outcomes, that mixed as a result of different characters' actions.
#98
You never know, some people might be into that kind of thing.
#99
General Discussion / Merry 25th of December!
Tue 25/12/2012 09:11:06
In which we celebrate the rising of Mithras, the Sol Invictus rising unconquered against the death of Winter!

Oh yeah, and all those other little holidays people celebrate at this time of year.

xxxxx
#100
Quote from: AGA on Mon 24/12/2012 17:11:18
The main reason people wouldn't want to swap to LUA is that they know AGS already, and any time and effort taken to learn LUA would be unnecessary.  Also, people who are in the middle of one or more game projects would have to start again from scratch.

This, 100% this. I'm sticking to AGS while I learn how Unity works, and don't need to have to figure out Lua from scratch as well!
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