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Show posts MenuQuote from: dkh on Sat 02/12/2006 20:20:37
I can't figure out how to get by the locked door with a sign telling me to kill all evil beings nearby. There are two of those little blue guys around in both upper corners of the room, who send out a small and a big ball every few seconds. I can't reach them and I can't get up in the middle - not with the help of my buddy or with the double-jump.
A hint?
Quote from: Nikolas on Sat 02/12/2006 20:41:37I think there's 2 things that 85% gives you, and both are on the final level.
(also btw, I'm 85% but can't seem to find anything different anywhere in the world... I guess it has to do with the door at 4.4 in the begining maybe???)
Quote from: Nikolas on Sat 16/09/2006 22:39:55Heh, there was a question liked this asked in the "Technical Questions, discussions" sticky. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21021.0
The problem for me is this: What if someone had placed the table NOT parallel to any walls? If the table was on an 30o ancle? What then? (ok trigonometry could probably solved this, and I would be able to solve it, also pithagoras would be able to help, but is there an easier way out of it?) just checking I guess...
Quote from: EagerMind on Sat 09/09/2006 23:34:06
Actually, JBurger I think you originally had the right idea with the coastline. Unless you're trying to show big waves crashing onto the shore, I think the way you have the water "thinning out" at it washes up onto the beach is more accurate.
However, I think the foam should be a thin but intense white strip running along the beach, with the water being pretty much completely blue right up to that point. I guess ikari captured some of that in his edit, but I think he made the waves a little too billowy. Also, I'd get rid of some of the white cloudiness/haze in the water as you move away from the coastline. Finally, you might also think about making the water a slightly lighter shade of blue as it comes into the shore (as the ocean bottom gets shallower and shallower). I'm not sure though, since it's dusk in this picture, it might not be necessary.
Here are some random pictures I googled, so hopefully you can see what I'm talking about:
http://www.ibiblio.org/gio/iw3c2volunteers/www2003/www2002/coastline.jpg
http://www.sonoma.edu/photogallery/Images/huge/sonoma_county_views/coastline.jpg
http://k43.pbase.com/u21/srijith/upload/16937132.coastline_1.jpg
Actually, now that I look at it a little closer, there might be a little bit of a perspective issue with the coast. The lighthouse, sitting up on a cliff, should be the closest thing to the viewer, with the beach farther away and lower down. But it doesn't really look like it. I'm not really enough of an expert to suggest how to fix it. Perhaps removing the waves by the lighthouse (I'd think the cliff would completely block the coastline from view) and thining out the foam along the beach (so it looks farther away) might improve things.
Finally, let me just say what a beautiful picture this is. Makes me wish I was down by the beach now! (Well, if it was warmer here ....)
Quote from: Xellie on Sat 09/09/2006 11:13:28ThanksÃ,Â
I think it's great... would personally still make the edge of the surf have a more gradual fade to the beach... but that's just me. I LOVE the water texture as well... what application are you using?
Quote from: i k a r i on Sat 09/09/2006 19:59:10Heh, yeah thanks for your edit. I was a bit confused about the shoreline/waves thing and how to make it better. Now I see what you mean.
This is what I meant with the edge of the ocean. I personally think it looks more real.
Maybe less foam..
Quote from: Mordalles on Sun 16/07/2006 13:35:13I think I probably missed this one.Spoiler
in mansion's backyard, examine window above nest(1) this point might have been a bit unfair.
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Quote from: Mordalles on Sun 16/07/2006 13:35:13Ahh... I didn't realize this. Now I gotta go back and try it.
stan:Spoiler
it is possible to save stan in three of the worlds. if you saved him in the underwater area from his prison, he will be somewhere in the village age.
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