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Messages - Tournk

#21
Grok, I think Mad said

Quote from: Mad on Sun 11/10/2015 08:51:18
... world domination!

not world DETONATION! (laugh) But I like it though ;) .
#22
Okay, thanks Babar.
#23
Hello, any suggestion on where can I upload my avatar? I tried Gravatar but Google says it might be hacked so I didn't bother. Also, does the site requires signing up?
#24
:shocked: Happy? I'm horrified!

Why are you pointing a gun at me?
#25
Quote from: Mandle on Sat 03/10/2015 14:16:24

(I think the game works that the current situation can continue from the previous person's question so I will continue on from this point...)

Yeah, anyway you like.

> It's actually a byproduct of this new sunscreen I use. Now I can't get it off.

Why are you clutching a dead parrot's head?
#26
Argh, another burrito problem at a young age. It came out the other way... explodingly...

Why were there evil looking men in black cloaks knocking on your door yesterday?
#27
Let's just ask ourselves some silly question and try to explain that it's nothing at all.

Example:

Person 1: Why are you covered in blood?

Person 2: Blood? Nah, it's just paint. I was working on an art project. Why are you wearing nothing but a towel in my backyard anyways?

Person 1: ...

You can continue on the current situation or just make a new one.

I'll start.

> What were you doing last night? I heard a gunshot from your house.
#28
The Rumpus Room / Re: The Points Game
Sun 20/09/2015 14:07:54
What if the bait eats the fish?
#29
Interesting theme. I might give it a try.
#30
Quote from: Crimson Wizard on Tue 01/07/2014 19:37:32
BASIC on ZX Spectrum (aka Sinclair), then QBasic under MS DOS, then began to self teaching myself C++ using books borrowed from my friend (this reminds me, I never actually returned them back, lol).

Really? :smiley:  What happened to that friend?


So, everyone here have started learning how to code really early. I'm jealous of that because at the age of 10 or 11 I didn't even dared to care about anything. I am ashamed.

For me though, I got into programming after looking in the internet for a free game engine last year. I found AGS and started to make some games. It was so hard at first. But after a few weeks reading the manual I finally understood a little bit of coding. I use simple codes only, mainly to make the character animate.

Then earlier this year I started liking the idea of coding games after getting inspired by some of the contents of the AGS forum. I started learning C++ from an e-book. And really, whoa! Now that's what int and string really mean! I was estatic when my codes worked in the AGS editor. I devoured much much info from the book until I got to the chapter of pointers. I was immidietly dumbfounded.. I quit learning and sometimes even have a look until I get a crazy headache.

I still do a bit programming, but only less complicated codes...  :sad:

Maybe I should learn C first?
#31
Share your first experience of learning to write up codes. What language did you first try to learn, was it frustrating or fun?
#32
BUMP. Updated the screenshots aswell as the storyline.. :smiley:
#33
This module is amazing! But how do you create the map from the tiles? I don't see any in the room script. Or the .TMX file that does it? ???
#34
 Nice. I'll soon find a use for this module after learning how.  :)
#35
Quote from: Calin Leafshade on Sat 03/05/2014 22:15:07

How about this instead:

Code: lua


hHotspot1.UseInv = {
    [iFoo] = function() player:Say("I don't think I should use the foo with that") end,
    [iBar] = function() player:Say("Gee, I shouldn't really use the bar with that.") end
}

--now call it in your main game code:

local func = hHotspot1.UseInv[player.ActiveInventory] or unhandled -- unhandled is our generic "that doesnt work" function
func() -- call the function



Much neater, and the act of using an inventory item with a hotspot is more clearly defined without a bazillion if/else statements.


Wonderful! I like it neat and compact!  :)
#36
Quote from: miguel on Sat 03/05/2014 00:29:58
Well-well-well, Jaineshon! Such a young creature already involved in the arts of adventuring making! That makes me both jealous and optimistic! ;)
I wish you the best of luck with this project. Stick to it, do what you want and what you must.

Thanks, :).
#37
Magic Bound: Murkle's Destiny


(The exact story is still a blur.. Haven't yet found a story designer, but maybe I'll tell one of my friends.)
Okay, here's the essential part :

    Magic is banned. Those who are found guilty of any magical doings are to be severe punished. But what if, a secret trust has been given to you, and magic comes ever so plentiful to learn? When authorities are corrupted and even the world you live is now much much darker? To learn of the hidden evil, that the leaders are so forcibly trying to keep people from spreading. When so many are still so blind to see, that everything has changed and more darker. As a foolish boy by the name of Murkle, you are to find out.

(I hope, I didn't scare you off by this mumbo-jumbo of a description...)


About the game:
This game has a trace of RPG strewn together with the adventure genre. Not quite beautiful but somehow still nice (well, it is for me).

Old Graphic Screenshots:




New Graphic Screenshots:





By the way, do you like the new graphic over the older ones?
Please tell me what you think, okay?


Expected date of release:
The year 2020.... (*gasp!*)
#38
Awesome! I love Hogwarts  :).
#39
Wow. That looks complicated, I try it later and compare which is easier. I haven't fully understand the usage of 'this' and '.ID' yet.

Thanks for the help though.  :)
#40
This question is about structs, how do you use them on characters?
I already know how to use them (kind of, it works though), but how to use them like the code below?

Code: ags

cNorman.health = 50;
cGuy.health = 50;
cPerson.health = 50;


I'm getting tired of using the struct of NPC.. Like this code below:

Code: ags

struct NPCHealth
{
 int health;
};

NPCHealth NPC[10];

// after some line of code...

NPC[0].health = 50;
NPC[1].health = 50;


It's easier to have the character name than the array NPC to have a .health extension. Can you help me?

Thanks.

p.s I hope my question is not too garbled up, but if it is, tell me so that I can make it clearer.
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