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Messages - Trent R

#341
Being a stage actor myself (small community stuff) I must say that it is a wonderful medium. But I really must agree with Makeout Patrol--why must you pick one or the other?

For example, the first show I was ever in was To Kill A Mockingbird, and it was a great production. But who can argue the performance of Gregory Peck? Or to take it a step further, the original book by Harper Lee?


~Trent
[Edit]: PS-Shakespeare is a god.
#342
I usually try un/reinstalling when things like this happen.


~Trent
#343
Quote from: Makeout Patrol on Mon 30/03/2009 07:08:23
E's and T's are much more common than M's in the ESRB's stomping grounds:
I think this is largely to the success (although not my fav. Gen Console) of the Wii. There are very few 'violent games' for the Wii, and the ones that are are usually on the 360 and PS3 as well.

Plus, small developers can rapidly kick out crap gimmicky games for the Wii, which probably constitute 1380+ of the 1677 ratings.


~Trent
#344
I rather enjoy Majora's Mask. Sure, the game is an entire side quest (both in content and in OOT Link's life) but I'll occasionally pull both it and my N64 out to play it.

I think the Notebook system is pretty neat, especially how you have to use it to solve both side and main puzzles (like saving what's-her-face's from the Ranch Ghosts).

~Trent
#345
Engine Development / Re: AGS Wii Port?
Mon 30/03/2009 07:23:10
I think Handheld would be the best, specifically touchscreen ones (but if there were other buttons, you can play with a D-pad.*)

Like for ScummVM, I just recently put the (admittedly outdated, but still excellent) PalmOS version on my Treo. Finished MI2 last night after getting stuck on some of the puzzles I forgot.


~Trent
*Anyone played Shadowrun for the SNES? That has an interface that could translate easy to Adventure games on Handheld platforms.
#346
Well, if you shouldn't install something on a computer, then you shouldn't try to work around it. Which is why you'll read posts on the forum that say "Can't get to such-and-such right now, but..."

But, there is a rar file to download, which you then extract to the folder of your choice.



~Trent
#347
General Discussion / Re: past ags software
Mon 30/03/2009 04:01:08
Quote from: rbaleksandar on Sat 28/03/2009 09:51:31
btw Let me ask something: since this thread is very good for such questions :) I'm making a blog about adventure games and want to add links to the site, my own reviews of the games etc. Is this allowed? All the download links will point to the official AGS site + the things I'll write there will be my own creation. May I?
SSH has his own "blog about adventure games" and has "links to the site" and "reviews of the games". So of course it'd be perfectly fine.

~Trent
#348
It's an interface that was made popular by both CMI and Full Throttle. The AGS wiki kinda explains it, but I'd try to find a Let's Play Video or such. Or download an AGS game that uses the Verb Coin (which I don't know of exactly) or try to find the CMI demo somewhere on the net.


~Trent
#349
Walkable areas?

~Trent
#350
In the second room, did you create the functions via the events tab (lightning bolt) or did you just copy and paste the script?


~Trent
#351
Related, there is also the on_call/CallRoomScript function. For readability, you can through in an enum.


~Trent
#352
I know I'm late to this discussion, but you don't necessarily have to have a team name. You could just put "A Jakerpot game" (think, "a Steven Spielberg film")


~Trent
#353
Found it, stashed in my old bookmarks.

Mesh was created by Lady Eternity, I think the stuff she has on her website is available for use, but since you're not modding Morrowind a few things pop up.

1) You legally can't use any MW resources, due to copy right. Original works (which the chicken legs are) should be okay.
2) You should ask LadyE for permission to use it a non-MW project. It's possible that they are to be used in those projects only.
3) The files are .nif type, which (I think, but I could be wrong since I don't do 3D) require a .nif exporter/importer to use in 3DS Max. Alternatively, I know that many MW modders use Blender. (not sure how to use in Blender, check its website)


~Trent
PS-The site is still up for QFG3D, also called Re-Quest for Glory
http://www.qfg3d.com/
#354
This thread reminded me of the QFG series mod for Morrowind... Too bad that was cancelled (though the chicken hut that was made for it is available on a MW resource site somewhere, plus the creator's site.)


~Trent
#355
Maybe it's not no-one. Maybe he's talking about a noone? (Whatever that may be)


~Trent
PS-Awesome graphics, where'd you get?
#356
Monkey, you're a bloody genius. Just the other day I was thinking how nice it would be to have a String queue, and now I have it. Started skimming through the manual and found that it supported FIFO. Awesome work.


~Trent
#357
It's something with the internally workings of AGS. If you were just to type Pla the autocomplete would come up with PLAYERDECK next to a gray box. It is an automatically created define, and I think it does it for all Guis, Characters, and Views.

To solve, rename your Gui or Character.


~Trent
#358
You need to check "Use low-resolution co-ordinates in script" under the General Settings. Is it true or false?

The explanation of them can be found on the manual page entitled "Upgrading to AGS 3.1".


~Trent
#359
For anyone else interested, there is a useful tutorial on the wiki that should work with the 3.0 code (although I think there may be one or two changes, but they shouldn't change the functionality.


~Trent
#360
You're question (and script) would be a lot more readable if you renamed your objects (iKey to iStick, iInvItem1 to iRustyKey, or whatever).

It's possible that brim isn't getting set to 1, which is why your first script might not be running. Try a putting something like
Code: ags
//in rep_exec
if (brim==1) {
  if (Game.DoOnlyOnce("brim is 1") { 
    Display("brim=1 !! Yay!");
  }
}

Then try using the stick on the key.
Also, you could use the debugger/break points if you know how to use them.


~Trent
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