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Messages - VampireWombat

#1541
Critics' Lounge / Re: Porcine Walk Cycle
Tue 04/10/2016 14:40:36
After looking at some pig game sprites, most I found don't have a bounce. Probably due to pigs having such short legs.
And looking at your images, I want to say that maybe on the side view you should make the but a little more rounded and move the tail down just a pixel or two and reflect those changes on the back view.
And maybe raise the head by 1-4 pixels on the side and front view.

As for the walk cycle, I suggest watching some videos of pigs walking and slow them down if you can.

Edit:
Actually, here's my modifications since I'm not sure if I explained things right.
#1542
I beg forgiveness from any Castlevania fans.

[imgzoom]http://i65.tinypic.com/11tsdw7.jpg[/imgzoom]
#1543
My guess is... Alex Kidd?
#1544
Unfortunately, I've come to a realization in the last few minutes. Despite the extension, there's simply no way I can finish the game in time. There's simply too much left to do to possibly finish in 5 hours.
I do still plan to finish the game sometime in the future and I will expand upon what I was already planning to do.

I wish those still working on their games luck finishing by the deadline.

And I will probably try at least one of the finished games this afternoon.
#1545
Thank you for the extension too. I had planned my game to be finished more or less the last minute tomorrow, but having the weekend to work on it means that I will actually be able to do some shading on my backgrounds, have better walk cycles, and make my GUIs not look like they were designed by a 4 year old.
#1546
Quote from: Cassiebsg on Mon 26/09/2016 17:28:30
You could leave it as "big city" just restringing it to a smaller area of the city?
Unfortunately, not really. It's borderline if it could even work in a small town near a smaller city.
I may end up just having to scrap the whole story I had planned, but keep the characters and play style.

Edit: Actually, a bit of thinking and I think I can make a compromise of using a small town. It requires replacing the main place where things will happen, but it should still work.
Thanks for getting me on the right track.
#1547
Quote from: Stupot+ on Sun 25/09/2016 22:08:14
How are things going?
Any updates?
Sadly, I'm still in the planning process of mine. Yesterday I decided to make the Halloween game I've been planning for months into a prequel for the MAGs game. So now I'm having to figure out how to make things work since it means changing the location from a big city to a small town.
But I have figured out how to do 90% of the coding I'll need for the game.
Later today I do plan to make a walk cycle for the main character and make at least one background.
#1548
1. Lioness by Grok
2. Khan the Rottweiler by Jack
3. Axololita by Blondbraid
#1549
Quote from: Mandle on Sun 18/09/2016 01:57:44
It was supposed to be an ant eating an anteater... And yes....I have no idea what I was thinking, but I know what I was drinking...
Well, that certainly makes more sense than a mutant ant with an anteater's head growing out of its mandibles. Less horrific, but more logical.
#1550
Personally I like the name Antvark more.

And... that thing either is from a game like Impossible Creatures or The Thing getting really drunk. Or maybe someone got Seth Brundle's teleporter from a garage sale...
#1551
1. NickyNyce
2. Mandle
3. Tabata 

Edit: I read the post. But my brain didn't process it.

Bonus: Creamy
#1552
Cassiebsg:
Spoiler

Yeah, unfortunately I had to make it 1st person to be able to get it finished in time. One of the things I plan to do when I can update it is to make it 3rd person.
And yeah, the mop was a pain. I'm planning to transfer the game use the verb coin interface. Technical issues kept me from using it on the current version.
[close]
#1553
I've played all of the games a few minutes, but not enough to fairly vote yet.
I'll make it a point to play all of them a bit more later today so I can do so.
#1554
Finished and already available for download? Wow.
I don't even have a screenshot available for mine. Or any characters designed... Game name... Or anything other than a prototype cereal box.

#1555
Dog Rat - well, at the least you managed to do 3 things. Your name has made me think of chihuahuas. And your entry makes me think of an episode of the Tick and Reptar from Rugrats.
#1556
Creamy - You think the Xenomorphs are cute, but Junior gives you the creeps? H.R. Giger must be spinning in his grave.

Cassiebsg - At least you find Junior to be cute. Of course his mommy might not take well to his having been woken...
#1557
The first 2 images look fine, but the third clashes with them. The map either needs more detail to be in line with the first 2 images, or needs less detail to look more like a paper road map.
For more detail you could do some kind of bump map. Or you could add more color depth to the water. Maybe add some clouds.
#1558
Mick the wombat piloting his mech.

[imgzoom]http://i63.tinypic.com/2lmw7sm.jpg[/imgzoom]
#1559
It would be helpful if you specified what style you're wanting as well as what emotion you're trying to express with the color choices.

But here's your background using the color palette from your CIV III image and then pixelized at 3x3 pixels.

[imgzoom]http://i66.tinypic.com/2h543no.jpg[/imgzoom]

And here's with a custom palette from the image itself and then pixelized at 3x3.

[imgzoom]http://i67.tinypic.com/9lk2n4.jpg[/imgzoom]
#1560
I'm not really sure why this forum specifically matters. Many game and sprite related websites would have people assuming you're trying to do an SNES graphics style when you say SNES style...
Also, retro means many things to different people. For some people Atari graphics would be retro. For others it would be NES or Sega, while for some anything more than 10 years old would be retro.

And I'm not sure what makes a 256 color palette that hard to use and not worth it. I'm sure I could find you a proper palette within seconds. And from there all you'd need would be to use it as an indexed image and work on your stuff from that.

It took me about 2 minutes to find a 256 color palette, open it in GIMP, index it, and then paste your background into it.

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