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Messages - VampireWombat

#1561
I have to agree that none of them in any way are SNES style at all. Some of them may kind of resemble some FMV games of the mid to late 90s.
If you're wanting to get an SNES feel, you'd be best off tracing the backgrounds with a limited palette and using some game sprites for reference.
But if you're just wanting backgrounds in general, the last one is fine at least. It just doesn't evoke any graphic style.
But if you really want to go the route of using filters or such, you could create or find an image with a color palette that's fitting for SNES games, convert it into an indexed image, and then import/past your background into that image. Then you could use filter - blur - pixelize or the equivalent.

Here's an example using an Altered Beast sprite sheet and then pixelized at a 2x2 pixel setting.

#1562
Oh great, someone woke Junior...

[imgzoom]http://i67.tinypic.com/2qntifc.jpg[/imgzoom]
#1563
Funkpanzer
Spoiler
I'm glad to hear that the denture removal was so satisfying for you.
I would have liked to provided more back story and other things, but due to time restraints and Murphy's Law, I had to go minimalist with many things.
I plan to at least update and expand some things about the game this fall/winter. And I might even make a series out of the games.
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xBRANEx
Spoiler

Unfortunately, there's very good reasons it had an unfinished feel. Due to things happening, 90% of it was done in 2 days. Then add in the fact that I hadn't been using AGS for the last 2 years and was having to re-learn everything. So, yeah. It is very much unfinished. But thanks for saying it would be good if it was more developed.
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#1564
I'm actually reminded of a sci fi movie called Millennium.
#1565
1st: Grundislav
2nd: Grok
3rd: jwalt
#1566
RIP Tasha Yar...

But yeah. This theme is already making me think of the first X-Files movie, the death of Tasha Yar in Star Trek: TNG, and to an extent Repo: The Genetic Opera and the Fifth Element.
So, there are many variations which could be done.

I'm looking forward to seeing what others come up with and even what I might come up with.
#1567
Quote from: arj0n on Wed 31/08/2016 22:00:58
VW, I think I finished it
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that is if the black screen is the end ;)
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Nice little game!
Would have helped if
Spoiler
the cursors and items would have a little cross-hair. It's sometimes really hard to find the exact interaction spot... Maybe you can still add that? It's only a small adjustment but also a huge improvement :)
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Spoiler

Well, there is still text after that. Every method I tried to get it to appear automatically failed, so you have to click to get it.

Thanks. I will see what I can do about that, as well as changing some of the default cursors.
Also, I didn't even notice until today that it doesn't show the names of the items when you move your cursor over them. I blame it on the fact that my previous experience had been using the 9 Verb template.
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#1568
Quote from: arj0n on Wed 31/08/2016 21:46:48
Gratz you made it, VW!

Q:
Spoiler

I have the 3 disguise items (eyes-with-moustache, jack, id batch, mop and an item from the desk (can't remember it's name, there's no look-at option in the inv.bar) But how do I wear the disguise?
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Thanks.

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Actually, I couldn't think of a way to equip the items with the way things currently are, so you just have to have the items in your inventory. And the letter opener isn't a disguise item, it's used to get another.
And I really thought you could look at the items once they were in your inventory. Oops.
Edit: Updated the game. All items should be able to be looked at.
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#1569
As far as I can tell, everything works. Murphy's Law kicked in and every method I tried for the beginning and end didn't work, except for using the whole screen as a hotspot.
But it should be fully playable. And only has one glitch I'm aware of, which is a minor one.
Since it's my first finished game with AGS and I've beat the deadline, I'm okay with these things. lol

Once you make it to the end, make sure to keep clicking on the screen to get the full ending.

Enjoy:

Dr. Muttonchop

Spoiler

[imgzoom]http://i66.tinypic.com/34yqvk3.jpg[/imgzoom]
[imgzoom]http://i67.tinypic.com/1xx5x5.jpg[/imgzoom]
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Dr. Muttonchop and monkey design by Hegei.
Everything else by VampireWombat.
#1570
Quote from: arj0n on Wed 31/08/2016 18:06:24
Good luck on your game, VW. Really hope you can release it within time! (nod)
Thanks. It depends on what the official time zone is. I'm about 98% as done as it's going to get for this version. I only have a couple of things left that I'm aware of. So, it should be 30 minutes to an hour. Unless Murphy's Law kicks in.
#1571
arj0n, xBRANEx, and Stupot+ : Thanks for the compliments.

Radiant: Interesting screenshot. For some reason it made me think of Worlds of Ultima: The Savage Empire.

xBRANEx: Nice screenshot for your game. But the bloody knife kind of troubles me. I'm now expecting the game to involve Rango slaughtering his way out of the jungle and escaping inside a giant banana...

And now back to my own game. I've figured out the hardest parts and should be able to have a usable version in a couple of hours.
#1572
I have proof I actually have worked on my game and still plan to have it finished sometime today.

The most finished background:
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[imgzoom]http://i64.tinypic.com/6oofoh.jpg[/imgzoom]
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The requisite monkeys (drawn by a friend, but resized and colored by me) and giant banana.

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[imgzoom]http://i68.tinypic.com/spgq3q.jpg[/imgzoom]
[imgzoom]http://i64.tinypic.com/egsjex.jpg[/imgzoom]
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#1573
I'm very much planning to have a game done. Things happened this last week to keep me from working on it. I'll probably have to make it first person and have some descriptions in place of visuals to make it happen in time.

I don't have any screenshots to share, but I do have DOTT style image of the game's antagonist, Dr. Muttonchop.

[imgzoom]http://i64.tinypic.com/28c0ldz.jpg[/imgzoom]
#1574
I figure I can at least share the one finished original room from the DOTT/Sam and Max fan game I was making 2 years ago.
Bernard's room.  The shelf has a lightsaber, Darth Vader helmet, storm trooper helmet, and Millenium Falcon. The glass case has a Chewbacca suit.

[imgzoom]http://i64.tinypic.com/2exyogl.jpg[/imgzoom]


I also have unfinished bedrooms for Hoagie and Laverne plus the hallway which connects them. There's also an unfinished exterior shot of their house that leads to a Snuckeys and an unifinished area that leads to the Snuckeys bathrooms.
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[imgzoom]http://i67.tinypic.com/amr52o.jpg[/imgzoom]Blah. [imgzoom]http://i64.tinypic.com/35cmnmh.jpg[/imgzoom]  Blah blah.
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#1577
Critics' Lounge / Re: Sprite style comparison
Mon 15/08/2016 13:38:08
I'm going to be a bit contrary and suggest a third option. Keep the general body style of the second set and make the head size somewhere in between the two. My suggestion would be to resize the original heads to be be 120-150% the size of the second set. Also, I think that the color scheme for Bailey is better in the original, since it's more muted.
I suggest looking at screenshots of I Have Not Mouth and I Must Scream.

I tested on my own, and resizing the original head in Microsoft Paint at Horizontal 80% and Vertical 90% gave a decent size. You could play with that to get the right look.
#1578
Behold, a Tiefling Cheerleader.
I just realized she'd fit in well with one of the Blood Bowl video games or miniatures.

[imgzoom]http://i64.tinypic.com/2dtadkl.jpg[/imgzoom]
#1579
I wanted to make something original and great.
But I ended up with this instead.

#1580
Quote from: Danvzare on Tue 02/08/2016 19:58:37
Welcome to the forums VampireWomabat. :-D
It's always nice to see a new face.

Is there any games you're planning to make?
Thank you.

Nothing specific at the moment since I already have an rpg maker game in the works with 2 or 3 in planning stages. But I do hope to become involved in some of the contests and also maybe make spinoff games. But I would like to make a game for Halloween, if I can come up with an idea.

Quote from: CaptainD on Tue 02/08/2016 21:41:11
Welcome Wombat! :grin:
Thank you.
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