I think you're right on, Eggie. Try to aim for a little more of that in your characters.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Akumayo on Sat 31/01/2004 03:09:18
I am not sure, but i think in the manual it says that rooms above 1000 pixel revolutions were unstable, unsupported, and unpredictable.
Quote from: Pumaman on Sat 31/01/2004 13:59:14
How big is the game? Any chance you could upload it for me to take a look at?
Quote from: Barcik on Fri 30/01/2004 10:16:15
Didn't Butcher use Flash for the intro of Robert Redford 3?
Quote from: Scummbuddy on Fri 30/01/2004 02:44:23
that would only be okay for the first room they appear in, but for other cases...
NewRoomEx
NewRoomEx (int room_number, int x, int y)
Identical to NewRoom, except that the player character is placed at co-ordinates (X,Y) in the new room.
Example:
NewRoomEx(4,100,50);
will move the player character to room 4 and also place him at coordinates 100,50.
See Also: NewRoom
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.035 seconds with 14 queries.