Thanks (once again) for the detailed explanation. So everything that moves and scales, but does not animate would be a perfect candidate. Parallax effects should also work pretty well.
Regarding pixel perfect collision, there is(was) a nice module from ssh, which uses GetAtScreenXY methods a lot.
https://www.adventuregamestudio.co.uk/forums/index.php?topic=26307.20
(slightly updated version)
https://github.com/dkrey/ags_krokus/blob/3.5.1/ppcoll.ash
https://github.com/dkrey/ags_krokus/blob/3.5.1/ppcoll.asc
So if we could get Overlay.GetAtScreenXY, pixel perfect collisions would be very feasible.
Regarding pixel perfect collision, there is(was) a nice module from ssh, which uses GetAtScreenXY methods a lot.
https://www.adventuregamestudio.co.uk/forums/index.php?topic=26307.20
(slightly updated version)
https://github.com/dkrey/ags_krokus/blob/3.5.1/ppcoll.ash
https://github.com/dkrey/ags_krokus/blob/3.5.1/ppcoll.asc
So if we could get Overlay.GetAtScreenXY, pixel perfect collisions would be very feasible.