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Messages - abstauber

#1601
There's always the Ggale, which is free as in beer ;)

One thing still bugging me is that I didn't get Allegro compiled on my own. CMake was always complaining about missing DirectX libraries and I have them all installed - even DX7 for dinput.lib. *hmpf*

Well... I guess I'll never find out.
#1602
You guys should definately colaborate ;)

@Khris: This is actually pretty cool. I've also thought about parsing PMs map exports.
But as said, simply parsing ASCII codes is way easier for my limited project.

@Dualy: Yay and Colourwise even has isometric tiles :) Somehow I must have forgotten about it.

@Crimson Wiz:
Fancy stuff! Co-evolution made this looking like Jim's :)

It's really impressive how many people have tile projects in the pipe.
#1603
You = plural?  Share infinite imaginary everything? bah humbug  :=

Now go and use grafx2 since it rocks even more :)

(or better: buy ProMotion .... and ask me about Loom)
#1604
That one works fine for me, it's from the latest snapshot.
http://shatten.sonores.de/wp-content/uploads/2010/04/ase.zip

Using allegro 4.4 from here :
http://allegro5.org/


@Dataflashsabot
Your version always crashes when I try to open a new file  :-\ 

But either way: problem solved ;D
#1605
hehe, that version crashes as well

I assumed that I haven't used the right allegro version when I had my try. But unfortunately I'm having some trouble to compile allegro itself :P
#1606
Hey, I've just compiled it, but it's crashing all the time. I'm not sure you want this :P

#1607
Hehe, no need to be sorry. Don't get me wrong - this is not a public cry for giving me code ( I prefer PMs for that :P )

I'd just really like this to be done in AGS. And unlike gamemaker, doing it in AGS feels right and punchy :)
#1608
The Rumpus Room / Re: Happy Birthday Thread!
Wed 31/03/2010 08:07:54
What a day :D
Happy Birthday to *gasp*

Dave Gilbert, Ali, Strazer and SuperDre!

#1609
At a certain level reinventing the wheel is sure interesting, but I know myself - after getting the basics done, I loose interest. Actually creating the game is a much bigger motivation ;)

Still I'm very curios, how others implemented those tiles. E.g. I've stumbled upon Revelation by dkh and he utilises a really cool map editor: notepad  :o
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32496.0


@Khris: Hooray for Chrono Trigger ;D That is by far the best SNES RPG I've ever played, even though FF6 was great as well.
#1610
The Rumpus Room / Re: Happy Birthday Thread!
Tue 30/03/2010 10:10:34
Belated thanks, one step closer to geriatric ville ;)
#1611
Hey, that looks pretty cool, I wonder how much more projects you hide in your sleeves ;)
AGS 2.6 was last with DOS support, right? So it somehow makes sense, as it's last really portable release.

Anyway in my case I wouldn't be lurking in an "game engine forum" if I had fun coding my own engine, even if it's an engine inside an engine ;D
#1612
The Rumpus Room / Re: Happy Birthday Thread!
Tue 30/03/2010 08:46:55
Well... then happy belated birthday Haddas and zyndicate  8)
march 28th is my fav. day too ;D


And happy bday Greenboy!
#1613
Yes, this comes up every now and then ;)

For some unexplainable reasons I got curious in scripting up a tile engine, or at least playing around with it. But then I've learned that a map editor could come handy, multiple layers would be nice and so on... also after some searching I found out that at least Khris, Scarab and Jim Reed are already working on the same thing.

Well, my motivation in reinventing the wheel over and over again is quite low right now.

@Current Tile Engine Coders
Are your creations going to be released as modules?
#1614
I usually create modules out of the interesting parts of my games, or if I modify stuff I send the code back to the author.

Well I could simply upload AeroNuts' sources, but being a MAGS title, the code got really messy towards the end ;)
#1615
Tell me how and I'll do it 8) Or at least I could try to compile an intel build.

But since Steve has returned, maybe he could risk a look too.
#1616
@Ethan: This dog, bottom right?



Then it would be Hugos House of Horrors
http://www.dgray.com/hwpage.htm
#1617
Leon, that's an awesome idea. This could make Chicky's title come to reality, as well as all those horror themed games that didn't make it.

#1618
Awww.... no games of two halves at all? :(

@Scarab: Hehe, I'm afraid sequels are excluded by the rules.
#1619
Alright, thanks for the info.

So I'm now adding 2px if the resolution is below 640x480 and 4px if it's equal and above. Looking good so far :)
#1620
Argh! I'm terribly sorry: there were still some minor bugs (mostly high-res related) in the template you've included.

To be honest I've already fixed them last week, but I haven't expected that the final version is already on its way. Would it be a big issue to update the 9-verb template once more?


On the other hand: wohoo for the finishing line in sight :D
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