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Messages - abstauber

#181
Thanks a lot, I hope you'll have fun with AGS and the template.
I'm afraid I'm still a sucker for the old resolutions, besides there are a lot of devices out there with a non 16:9 aspect ratio out there (Macbooks, Surface devices, Phones etc). So I'd like to keep the retro standard for now :)

As for the translations:
(bottom of the page)
https://github.com/dkrey/ags_tumbleweed/blob/master/doc/9verb_intro.rst

https://github.com/dkrey/ags_tumbleweed/blob/master/doc/9verb_translation.rst
#182
The Rumpus Room / Re: Name the Game
Thu 23/05/2019 11:40:39
Chris Jones?  :=
#184
Hi and thanks for the bugreport.

I think, that this is because I check the running in repexec and not repexec always. An easy thing to mitigate this for room changes would be to stop running, everytime you change a room. Also by using CTRL-X you're cheating a bit, as I'm checking for 'regular' room changes at line VerbGui.asc:2519 ;)

Running is also cancelled by every new mouseclick, so for this to happen you need to trigger a cutscene while the player is running without any other interaction or event. And the game designer would not stop the player from moving. The question is: how to detect such a cutscene.
I could use Game.InSkippableCutscene, but this would leave out unskipable cutscenes. Maybe a solution would be simply to add a StopRunning command which you would call in a cutscene

I'd love to get some more input on this.

Anyway to stop running also via CTRL-X room changes, this should do the trick
VerbGui.asc:2181
Code: ags

function on_event(EventType event, int data)
{
  if (event == eEventEnterRoomBeforeFadein) {
    Verbs.CheckDefaultAction();
    Verbs.UpdateActionBar();
    
    verbsData.player_is_running = false;
    player.StopMoving();
    player.SetWalkSpeed(verbsData.player_walk_x_speed,  verbsData.player_walk_y_speed);
    player.AnimationSpeed = verbsData.player_ani_speed; 
  }
  
  else if (event==eEventRestoreGame) {
    //Verbs.AdjustLanguage();
    Verbs.InitGuiLanguage();
  }
}
#185
No need to thank me. Have fun creating you game :)
#186
Hi
you're right, you can't just change the buttons graphics, since the guiscript changes them back immediately. Therefore you need to tell the guiscript the new graphics with the command SetActionButtons. In the pdf that comes with the template you'll find some more information under "AdjustLanguage" around page15.
#187
You just add a label and as text you define:
Code: ags

@SCORE@

AGS handles the rest for you.
#188
The Rumpus Room / Re: Name the Game
Tue 09/04/2019 12:56:42
Wow, that was fast. Indeed it is :)
#189
The Rumpus Room / Re: Name the Game
Tue 09/04/2019 12:17:52
And what a great game it was. I still prefer it over 5 and 6... maybe only because of the friendly tree backgrounds :D

Anyway, here's the next:
[imgzoom]https://i.imgur.com/Lecf1kG.png[/imgzoom]
#190
The Rumpus Room / Re: Name the Game
Tue 09/04/2019 09:39:22
Commander Keen..err.. 4?
#191
General Discussion / Re: Drawing Tablets
Tue 09/04/2019 09:35:33
I have an XP-Pen Artist Display 12.
It's a decent tablet, way better than drawing on a MS Surface Tablet.

I had a Wacom Intuos 3 before and I think the XP-Pen Tablet isn't too shabby in comparison. The only features missing are pen-rotation and pen-tilting.
#192
Maybe it's time to finally declare 1.2 to be stable.  (nod)

This is mainly a refactoring release, no new functions have been added so far. But internally the template has changed a lot.

- cleaned up the global script (moved the remaining GUI actions to the options menu module)
- Localisation of the GUI elements is handled a bit different internally
- It's possible to change the GUIs being used by the template
- Some more refactoring, the template throws errors if a module is missing.
- Bugfix: Option GUI wasn't translated if English is not set as default language

#193
Yes, out of the box, you are stuck with nine games. But you can of course extend the save/load gui to your liking: you just need to add more save/load buttons and tell the optiongui script about it.
#194
Great that you got it working and thanks for reporting the bug. I'll be updating the template soon.

The template has been updated.
#195
Haha, a bug after all those years  8-0  (laugh)

You are totally right, there is something wrong in the code. In order to fix it you have to either wait until I release a fixed version or do the following:

In guiscript.asc find the function AdjustGuiText() - it should start around line 784
Now replace the lines
Code: ags

    // english is the default language, nothing to adjust
return;


with this:
Code: ags

    // English
    OptionsTitle.Text   = "Options";
    OptionsMusic.Text   = "Music Volume";
    OptionsSound.Text   = "Sound Effects Volume";
    OptionsSpeed.Text   = "Game Speed";
    OptionsDefault.Text = "Default";
    OptionsSave.Text    = "Save";
    OptionsLoad.Text    = "Load";
    OptionsRestart.Text = "Restart";
    OptionsQuit.Text    = "Quit";
    OptionsPlay.Text    = "Resume";
    gPausedText.Text    = "Game paused. Press <Space> to continue";
    RestoreTitle.Text   = "Please choose a game to load";
    RestoreCancel.Text  = "Cancel";
    SaveTitle.Text      = "Please enter a name";
    SaveOK.Text         = "Save";
    SaveCancel.Text     = "Cancel";
    gConfirmexitText.Text = "Are you sure, you want to quit? (Y/N)";
    gRestartText.Text   = "Are you sure, you want to restart? (Y/N)";


(the curly braces need to stay of course, so just replace the comment and the return command - nothing else ;) )
after that, it should work just fine.
#196
belated congrats to all the winners

#197
The Rumpus Room / Re: Name the Game
Wed 03/04/2019 08:51:10
[imgzoom]https://i.imgur.com/BnVZYHn.gif[/imgzoom]

This one is also available in english - and it's pretty new
#198
I follow this one too from time to time, but I'm afraid I forgot to reply  :-[
#199
The Rumpus Room / Re: Happy Birthday Thread!
Tue 02/04/2019 21:07:51
Hey, thank a lot, guys!

And belated happy birthday you too. Especially Anas, since he remembers me each year while I tend to pretty inactive in march and always overlook his birthday  :-[
#200
The Rumpus Room / Re: Name the Game
Tue 02/04/2019 21:04:16
This should be Brataccas from Psygnosis
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