Quote from: SSH on Thu 06/11/2008 12:53:01Yup
I bet that your game doesn't actually require that many things to dissolve...

So far I've played a little with the simple rain module (SSH) and the lake module(SteveMcRea) - I can hardly imagine that my effect would consume more CPU power...
edit:
@SSH: haven't seen your update while writing these lines. Hmm.. so I might really draw the dissolves for the sprites myself. But thanks for this explanation

Generally - if I want to move raw stuff, I have to create a dynamic sprite, put it on an overlay and move that?