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Messages - alphadalekben

#21
AGS Games in Production / Re: Neofeud
Wed 22/03/2017 14:10:49
Congratulations on the release as well.

Having been briefly involved in this project in late 2014, I could see that this was pretty damn special as well as being a massive passion project on your end, Spook.

One day, I hope to buy this to experience what, again, I could see as being a fantastic game and to see how its developed from that seed I saw, as well as if any of my (albeit, minimal) input has survived.
#22
Hey,

When's the latest you want VA done by? It's just that I'm quite busy at this point in time until middle of July at the latest, but I'm still more than happy to contribute if you can have me.

Sorry,
alphadalekben
#23
I should be able to handle a Royal British accent dependant on time. You already have my details so just shoot me a message on whichever platform you'd prefer.
#24
Due to other commitments and budgetary restraints, I have decided to postpone '58' until I have a solid budget.

Sorry,
alphadalekben
#25
As I mentioned to DBoyWheeler, PM your email address and you can have your pick of characters from the storyline.

Also, I'd love to have you helping with puzzle design and programming, but I completely understand with the commitment situation (which is part of the reason I'm recruiting so that I have less of a workload at this point in time.
#26
Hey Nico,

I'd be more than happy to have you on our team. PM me your rates and any particular parts of the soundtrack that you want to take charge on, if any.

Cheers,
alphadalekben
#27
Hey,

I think the character of Urnold Owen would suit a monotone voice, so would you be willing to try for that role? PM me your email and I'll send you the latest draft?

Cheers,
alphadalekben
#28
The Rumpus Room / Re: Name the Game
Sun 21/06/2015 15:22:17
You are correct. Your turn!
#29
The Rumpus Room / Re: Name the Game
Sat 20/06/2015 17:27:14
Close but no cigar. You're a few words off.
#30
The Rumpus Room / Re: Name the Game
Sat 20/06/2015 13:34:05
Is this technically cheating?


EDIT: Bonus points for both names. ;)
#31
PM'd you. Look forward to your response.
#32
I would argue ten as well for the same reason.
#33
I would be willing to help devise ways of creating the AI at a later date.
#34
One way that it could be expanded could be to add a campaign mode, based on the real life battles. This would also solve the issue of there not being a single player mode at the moment.
#35
Completed Game Announcements / Re: Case Noir
Sun 14/06/2015 19:37:47
Middle right I meant.

Hope this doesn't sound like a criticism though.
#36
Completed Game Announcements / Re: Case Noir
Sun 14/06/2015 19:17:46
Isn't the one on the bottom right one as well?
#37
Completed Game Announcements / Re: Case Noir
Sun 14/06/2015 11:04:53
Wait, aren't a couple of those backgrounds recolours of backgrounds from the DS version on Phoenix Wright: Ace Attorney?
#38
Sorry if this sounds silly, but have you put down walkable areas in that room?

They're needed in a room otherwise the characters can't move.

Cheers,
alphadalekben
#39
Just a quick update to say that the storyline has now been completely written.
#40
I never noticed that inconsistency in the code. I'll see if I can change it about.
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