Quote from: Dualnames on Tue 23/12/2008 19:47:32
Not to impersonate, but I'm sure CJ is a busy man as it is right now. And he would take the task and not post about it..probably.
Oh sure, I realize CJ is extremely busy making AGS awesome, but my theory is that if you don't ask, you don't get, right?
There are other users besides myself interested in a possible cross-platform version of the AGS editor for various reasons. Most importantly, I think, is that there are a TON of great, free, completely legal graphics and sound programs available for Linux (The Gimp, Xara Extreme, Inkscape, Ardour, Audacity, Synfig, Blender, etc.). Linux also runs comfortably on modest hardware (unlike Vista for example). As AGS is also a free program (free as in beer, not as in open source), if it were cross-platform, all these free programs could be used for game development and could dramatically reduce the price of developing games (you all have nice, legal copies of Photoshop, Illustrator, Audition, SONAR, etc., right?). I know that some of these programs are already available on Windows, but certain ones (Ardour, Xara Extreme, for example) are only available for Linux (or OSX in some cases) and have no plans for a Windows version (or the Windows version costs several hundred dollars in the case of Xara). Making the editor run on Mono and the engine on OpenGL (for what's currently running on Direct 3D) would take care of Linux, Windows, and OSX by default, thereby tripling the available platforms for AGS.
I know it's not a trivial task, and maybe CJ has even started looking at Mono, I have no clue. I'm just keeping the idea alive for the non-Windows users out there. We exist, and we're usually pretty happy about it.

p.s. Oh, and thanks to EvilTypeGuy for his previous work on the Linux engine port!