Quote from: Misj' on Fri 12/07/2013 10:24:40That's actually a really good write-up. Thanks for posting.
made me smile...thought I'd share: How to avoid being sad about kickstarter projects - A common sense guide to being a happy backer.
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Show posts MenuQuote from: Misj' on Fri 12/07/2013 10:24:40That's actually a really good write-up. Thanks for posting.
made me smile...thought I'd share: How to avoid being sad about kickstarter projects - A common sense guide to being a happy backer.
Quote from: Alaskaban on Thu 11/07/2013 19:15:25Excellent!
What if,rather than a king, you play as a peasant who has to compete in a contest to become the heir?
Quote from: Alaskaban on Thu 11/07/2013 18:50:47In that case, I would recommend a wizard be present.
mostly fantasy games
Quote from: selmiak on Thu 11/07/2013 16:25:55That's awesome. I hadn't seen that, but it's another great idea.
there once was something similar and it produced 7 contributions and iirc I still have one of the hidden pieces on my hdd...
Quote from: Stupot+ on Tue 14/05/2013 12:19:43I like this idea. I think it would work really well. I've seen many similar works on PixelJoint, and they really turned out well. Here's an example, their current isometric collaboration:
I had an idea for a little art game where we start with a blank jigsaw template and take it in turns to draw a new piece of the jigsaw and eventually ending up with a somewhat seamless (hopefully) image.
Maybe I would start the first one and to avoid two or more people clashing over the same puzzle piece, we could get 12 people to claim which parts they are doing before we actually start drawing. Each person has to try to make their piece work well with the pieces around it, while also trying to set up interesting challenges for the people who have yet to take their turn on the blank pieces adjacent to it.
How does this sound? I would probably wait until after the Workshop is over before starting this, in case anyone taking part in that wants to join this too, but is worried about time. But just thought I'd throw this idea to out there and see if anyone's interested.
I'd start with this small 12-piecer, but if it goes well we could do it again with an even larger puzzle.
Quote from: Trapezoid on Mon 08/07/2013 17:33:19Much better analogy.Quote from: dactylopus on Mon 08/07/2013 17:29:43It is. But the Kickstarter let the public determine the (initial) budget, and the public chose a game larger in scope.Quote from: Trapezoid on Mon 08/07/2013 17:26:38They asked for $400k, insinuating that it would be possible for them to make a game at that budget (which is quite possible).
$400k wasn't their budget. It was their minimum.
speaking of food and pie, this is the analogy I posted on the Double Fine forum:Quote
Tim Schafer is throwing a small party. He asks some folks to chip in for beer.
87,142 people chip in $3,336,371 for beer.
“Oh shit,†thinks Tim. “I can't throw a tiny little party and just pocket the rest of the cash. I need to make this an amazing party.â€
Tim plans out an amazing party. It has been a long, long time since there's been a party this amazing. Everyone wants a party like this. But in order to get really nice drinks and music and whatnot, it turns out it's going to cost even more than what's been chipped in.
“Fuck it,†Tim says. This party is already going to be crazy, why not go the extra mile? Tim decides to make it a full weekend. Everyone who's already on the guest list is welcome to attend. The party will be so rad that people who aren't on the guest list will want to show up. They're welcome tooâ€"but they have to throw in some cash, just like everyone else. That extra cash will pay for the tigers and fire-breathers.
Everyone is happy.
Quote from: Eric on Mon 08/07/2013 23:04:51I love it. I just need to find a pair of 3D glasses so I can love it some more!
Quote from: Secret Fawful on Mon 08/07/2013 22:55:52Please do.
I gave White Wedding a playthrough, and found it seamless and well-made. The interfaces had neat functionality. I'm definitely interested to see what you do with this. Just know that one day, I'm probably going to try to push the engine to its breaking point. SOMEHOW. Maybe I'll use it to make a nude racing game.
Quote from: Trapezoid on Mon 08/07/2013 17:26:38They asked for $400k, insinuating that it would be possible for them to make a game at that budget (which is quite possible).
$400k wasn't their budget. It was their minimum.
Quote from: veryweirdguy on Mon 08/07/2013 15:23:05Profit?Quote from: dactylopus on Mon 08/07/2013 14:59:57
I find it morally reprehensible that Double Fine should make anything other than the $400k game they pitched in the first place.
They asked for $400k, they got $3.4million. How do you suggest they spend that extra $3million without making a bigger game?
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