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Messages - daryl

#21
Thanks Ghost, Ashen!. Sorry for being a bit foggy about my troubles, I will try to put some more patience into this and also any upcoming problems on the way. As always I'm too naive thinking how easy it seemed. After all, some scripting skills can't hurt my carrier either, and it would be nice to actually do what you want and understand why too.

Thanks again.
#22
thanks guys you're very kind in assisting me in my quest. I really am trying.. I tried the Beneath a Steel Sky but all I got was another cursor.  I try copying Scorpiorus code but it doesn't work or I get errors and mess up, and I don't know why since I lack coding skills. For instance, where would I put the ProcessClickSpecial() function? I reckoned I would just paste it in it's own column as there was no such thing there already, in the global script.

I think though that every bit of change I want to do to the default game, shaping it like I want it, I need scripting skills. I was hoping that I wouldn't. I'm an artist, and basically all I hope for is to use a template and pretty much just switch existing graphics with my own. Though as The Dig is my favourite inspiration I sure could use such a template, I find it a bit odd if there's no template out there? I'm just thinking maybe there's a way for me to create a game with as much creativity as I want and as little frustration as possible, meaning changing as little as I can of the functions.

Forgive my whining, I'm just a frustrated artist wants to get the show on the road..
#23
I have searched the site as well as the Read First and I found some nice templates like the CoMI, but I believe a template such as The Dig would be ideal for me, because it is more simple with only one cursor that does all etc, but I cant find it anywhere..  Anyone knows?

*edit* Also, is it possible to load a template without starting a new game? Like modifying the one you've worked on but want to try out different templates..

Thanks!
#24
I discovered why I have this problem, it was due to a big hotspot with a walkpoint, and while clicking on the hotspot he always moved to the walkpoint, and when he stopped and I continued clicking to the left, still on the hotspot, he stayed put. Sorry if I've waisted some of your time, but I really couldn't figure it out before.

Your help has been much appreciated none the less. Thanks a ton.
#25
thanks so much KhrisMUC for offering help and your time.

I pasted the code into the Room script, I had to remove the ... dots from the code or else AGS complained about a parse error. I looked at eModeWalk and changed to eModeWalkto as was the right command, and replaced X with my room number, 1. Is there something else need to be put in? The behaviour is still the same from the character.

Thanks.
#26
Well I suppose the only reason would be that I would want the character to walk left, but the path of which he walks in the painted background is not as obvious as the path mask, and I wouldn't want to have the player bother or guess where to click for the character to walk left.

Or do I have to incorporate that into my painted backgrounds? Really obvious paths to walk?

Thanks
#27
Thanks Fee, Ashen for your replies!

I tried thickening the path but it doesn't seem to be the problem as nothing changed. Here's another pic on the thicker path that I painted and cursor and character positions. If I click where the cursor is the character doesn't move an inch. It only works if I click lower than that, closer to the path. To me the path isn't very complicated, but I can't find any info on the restrictions when creating paths, except the recommended 3 pixels thick. 





I even tried to fill everything below the path as well so it became a huge walkable area but the character still stops if I click too far up. Could it be something else? In classic Lucasarts games you could click anywhere on the screen and the character walks as close as he's permitted to, if I remember it correctly. I'm really hoping AGS is cabable of this as well.

Thanks again!
#28
Hi,

I've just begun creating my game and ran into a problem. It doesn't seem that I can click anywhere on the screen and have the character walk as close as he can on the path I created. Sometimes he just stops, or even choose to go in the other direction. I believe either the walkable areas are very restricted in how one can create them, not too curvy etc.. or I am missing something else. Here's a pic to show what I mean:



Greatful for any help, thanks!
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