Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - dbuske

#121
Tried it and found it wouldn't even start up.
Windows Vista
#122
Reality-on-the-Norm / site restored
Tue 09/04/2013 16:37:33
The website is down.
It will not startup
#123
They started going downhill when they dropped the point and click interface.
Point and click was so easy to play. Having to use the letter and arrow keys was a pain in
the butt.
I guess Lucas was just collecting on his investments later in life.
The last Monkey island game was ruined by having to use arrow keys.
#124
Engine Development / Re: Other Resolutions.
Mon 18/03/2013 18:01:33
Quote from: Crimson Wizard on Tue 05/03/2013 18:34:00
Skygoblins version has bugs. I don't know how many and serious they are, and if they may have a strong impact on development, but in any case this means that we cannot use that code as-as, someone must check it out and make fixes (or maybe just rewrite in a better way).

Examples of bugs I found in 15 minutes of working with Skygoblin's Editor:
1. Created a new 320x200 game using 9-verb template. Changed resolution to "Custom Resolution" 320x200. The Editor told me, that resolution did change, and suggested to automatically fix backgrounds. I accepted.
All GUIs become screwed, their sizes and control positions changed in weird ways.
A room editor started to display an image of disproportional size (something around 500x220 I think), although I could not move anything in room beyond 320x200 pixels.
When I compiled and run game, it crashed.

2. Created a new empty game. Set "Custom Resolution" in Global Settings. Typed in Width: 1280, Height: 720. Editor displayed an error message. Typed in Width: 320, Height: 240. Editor displayed an error message. And so on.

3. Created a new empty game. Set "Custom Resolution" in Global Settings. Typed in Width: 1280, Height: 720. Ignored error message.
Created a room 1 with blank background. Compiled and run a game. Game crashed.
I checked room editor more carefully, and found out that room coordinates are limited to 640x400 :-/.
I created a 1280x720 bitmap and imported as room background. Okay, it is a 1280x720 room now. Compiled and run game. It crashed.

I built an EXE for release (Build -> Build EXE) and run game setup. Setup shows that game resolution is 1024x768.

EDIT: BTW, I was very curious, and checked how the setup worked in Barely Floating (1280x720 game). First of all, they made custom setup!, secondly, there's no more any common config file in the game folder, and if I force run "Barely Floating.exe --setup", the AGS setup shows, telling me that the game is 320x200!!

Okay, I may believe that there's some special magic way to make things working, but how a regular average game developer is supposed to work with the program that crashes like that and has so much unexpected and weird behavior?

Try putting Skygoblinags on top of AGS 3.2.1  I had no problem.
#125
I need someone to finish writing my "Science Fiction" game.
I will supply the finished first half to the one who wants to write it.
dbuske@gmail.com
Because of bandwidth problems, I cannot send copies of the game to the writer.
The game will come in at just under 1 gig.
#126
Engine Development / Re: Other Resolutions.
Tue 05/03/2013 17:10:07
Quote from: Calin Leafshade on Sun 24/02/2013 22:20:36
Yes but it's hacky and doesnt work right.

We need a proper solution.

Have to disagree.  Skygoblin works fine for me.  I added it on top of 3.2
#127
Why was custom resolutions not included? 
#128
Engine Development / Re: Other Resolutions.
Thu 14/02/2013 17:40:37
Calin, Have all your plug-ins been included in the current version of AGS?
#129
Adventure Related Talk & Chat / eAdventure
Tue 12/02/2013 15:03:59
http://e-adventure.e-ucm.es/index.php
Above is the link for a good adventure engine in Release Candidate status.
I know some people like to check out new engines.
#130
I am using the SkygoblinAGS version and it works in all resolutions.
I am using 1280x720
I think it should be added to AGS for a new version.
The code would have to be checked and rewritten if necessary.
#132
General Discussion / Online Image Editor
Sat 09/02/2013 16:42:24
http://www.online-image-editor.com/

Perfect for taking a character image and making the background transparent.
It has a wizard for transparency.
I am not associated with the above website.
It would be a cool addition to AGS. If one was able to get approval to use it.
#133
https://gitorious.org/skygoblinags/skygoblinags/trees/master
This is a link to a tarball of SkyGoblinAgs.
Install the regular Ags then open the tarball with 7Z.
Copy the bin directory to the Ags directory. The contents of the bin directory.
1280x720 resolution can be used.
#134
https://gitorious.org/skygoblinags/
You can get 1280x720 with skygoblinags. See the above link.
Get the master version tarball and it can be opened with 7Z

Here is a direct link. https://gitorious.org/skygoblinags/skygoblinags/trees/master  The download is on the right side of the page.
Install the regular ags first and then copy the bin contents to the ags directory.
you have to start a new game to use the new custom resolution.
#135
Recruitment / Re: Walkcycles needed
Thu 27/12/2012 17:38:44
Desparate appeal...
I cannot release the game without the walkcycles.
Please help...I need the main character and the chihuahua.
contact dbuske@gmail.com

Update: Dec 28th
The original artist who made the main character Nano (real name Robot Joe), agreed to make a walk cycle of him.
That is great.
All I need now is a walk cycle of the Chihuahua.
Contact dbuske@gmail.com
Robot Joe is found at http://www.flickr.com/photos/flysi/183272970/

Moderator note: Please don't double post.
#136
As long as they don't us that torturous interface again.
#137
What is the caching scheme for AGS?
Maybe updating it to modern specifications?
#138
Recruitment / Walkcycles needed
Sat 13/10/2012 14:18:29
Only need 1 walkcycle now. For Muffy the chihuahua

Project:
A homage to Science fiction books, games and movies.

Details:
A comedy/drama about a small robot named Nano. Nano and the crew are looking for new life and livable planets.

Positions Available:
2 walk cycles to be made for the game. Non-paid position.

Deadline:
None

Comments:
Interested parties can contact me at dbuske@gmail.com


I need 2 walkcycles for my Science Fiction game.
Anyone who wants to do it, contact me at dbuske@gmail.com.
The position is non-paid.
I will only detail the project to a person interested, otherwise this is a project in development post.
#139
General Discussion / Re: DX10 and up
Thu 11/10/2012 17:26:23
https://gitorious.org/skygoblinags/
Download the master tar file. 7Zip opens it no problem.
Just use the editor in the bin folder. Copy it over your AGS installation.
Always backup before doing this, or make a new ags experimental installation in a different folder.
Enjoy the new custom resolutions.
#140
General Discussion / Re: DX10 and up
Wed 10/10/2012 18:03:31
I have Windows 7 ultimate now.  Works great.
Ags runs fine.
I am using dx9 for my Science Fiction game.
With the Skygoblin editor using 1280x720.
SMF spam blocked by CleanTalk