Tried it and found it wouldn't even start up.
Windows Vista
Windows Vista
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Show posts MenuQuote from: Crimson Wizard on Tue 05/03/2013 18:34:00
Skygoblins version has bugs. I don't know how many and serious they are, and if they may have a strong impact on development, but in any case this means that we cannot use that code as-as, someone must check it out and make fixes (or maybe just rewrite in a better way).
Examples of bugs I found in 15 minutes of working with Skygoblin's Editor:
1. Created a new 320x200 game using 9-verb template. Changed resolution to "Custom Resolution" 320x200. The Editor told me, that resolution did change, and suggested to automatically fix backgrounds. I accepted.
All GUIs become screwed, their sizes and control positions changed in weird ways.
A room editor started to display an image of disproportional size (something around 500x220 I think), although I could not move anything in room beyond 320x200 pixels.
When I compiled and run game, it crashed.
2. Created a new empty game. Set "Custom Resolution" in Global Settings. Typed in Width: 1280, Height: 720. Editor displayed an error message. Typed in Width: 320, Height: 240. Editor displayed an error message. And so on.
3. Created a new empty game. Set "Custom Resolution" in Global Settings. Typed in Width: 1280, Height: 720. Ignored error message.
Created a room 1 with blank background. Compiled and run a game. Game crashed.
I checked room editor more carefully, and found out that room coordinates are limited to 640x400 :-/.
I created a 1280x720 bitmap and imported as room background. Okay, it is a 1280x720 room now. Compiled and run game. It crashed.
I built an EXE for release (Build -> Build EXE) and run game setup. Setup shows that game resolution is 1024x768.
EDIT: BTW, I was very curious, and checked how the setup worked in Barely Floating (1280x720 game). First of all, they made custom setup!, secondly, there's no more any common config file in the game folder, and if I force run "Barely Floating.exe --setup", the AGS setup shows, telling me that the game is 320x200!!
Okay, I may believe that there's some special magic way to make things working, but how a regular average game developer is supposed to work with the program that crashes like that and has so much unexpected and weird behavior?
Quote from: Calin Leafshade on Sun 24/02/2013 22:20:36
Yes but it's hacky and doesnt work right.
We need a proper solution.
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