Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - dbuske

#161
How about adapting AGS scripting like in Blocky.
It might be a good way to handle character movement.
#162
Beginners' Technical Questions / Re: If else
Wed 01/08/2012 21:21:35
Quote from: Crimson Wizard on Wed 01/08/2012 19:41:51
Quote from: dbuske on Wed 01/08/2012 18:49:50
The code for Nano giving the inv item is in the room script.
Do you mean you just wrote a function with "Useinv" postfix without actually binding it to event? That's not correct then.
Also, it really depends on what actually Marvin is. If it is a room object or hotspot, then event function should stay in the room. If it is a character, it must be put into GlobalScript.
ing  room script
Nano is the main character. So, I should put Nano's giving the inv item with the if else in the global script?  The giving the item is scripted as an event in the room script.
#163
Beginners' Technical Questions / Re: If else
Wed 01/08/2012 18:49:50
The code for Nano giving the inv item is in the room script.
#164
Beginners' Technical Questions / Re: If else
Wed 01/08/2012 15:08:08
Thanks, I will work on it again today.
#165
Beginners' Technical Questions / Re: If else
Tue 31/07/2012 14:04:28
Thank You, I will try it out right now.
#166
Beginners' Technical Questions / Re: If else
Tue 31/07/2012 13:45:28
function cMarvin_UseInv()
{
cMarvin.AddInventory(iBook);
cMarvin.ActiveInventory = (iBook);
cNano.LoseInventory(iBook);
  if(cMarvin.ActiveInventory==iBook)
      {
      Display("Finally, someone who appreciates how truly awful life really is.  I think I'll shut myself down now, or stick my head in a bucket of water for a while.");
      }
        else
    { 
      Display("That's even more depressing.");
    }
}

This is in the global script.
Good point about the Use inventory on character function.  I will check that out. I just used Useinv.
#167
Beginners' Technical Questions / Re: If else
Tue 31/07/2012 13:23:44
Yes I removed the text.  The else response is a negative statement that tells the player they gave the wrong item.
Preceding this I made the iBook the activeinventory item.
#168
Beginners' Technical Questions / Re: If else
Tue 31/07/2012 13:17:00
Quote from: Crimson Wizard on Tue 31/07/2012 13:11:32
But you have SAME command both under "if" and under "else"...
???
#169



if(cMarvin.ActiveInventory==iBook) {
    Display(".");
}
    else {
        Display(".");
    }
}

The above does not work.  Each character has an inventory item he recieves to calm down. A wrong item gets a different response.
They should give the else response. They always respond with the if response.
#170
General Discussion / Re: Modelling programs
Sat 28/07/2012 15:45:14
Thanks guys and gals!
#171
General Discussion / Modelling programs
Mon 23/07/2012 16:28:47
My computer only has 512 meg memory.
I am looking for a small modelling program.
Especially to make walkcycles.
Not the one on the forums already.
#172
I don't think it has been developed for years now. It could be considered abandonware. Maybe????
#173
I have been trying to find a copy of this engine.  Just to see how it works.
Does anyone have a copy to put online for download (mediafire?)
#174
The download link is down.
#175
Beginners' Technical Questions / Solved
Fri 22/06/2012 18:56:19
It is solved.  Thanks everyone.
#176
Beginners' Technical Questions / Re: If else
Thu 21/06/2012 20:15:33
Thanks, like I said I did read the if else documentation.
I will try it out now.  It is greek to me right now.
#177
Ok, I have a puzzle that the main character must give the other characters
a correct inventory item.
If they give a wrong item, then I need to have the game return without crashing.
I checked the help on disk and online
I was unable to make it work.
I used inventory on a character and I assume if the correct inv is not given
I need to use, if else.
I do the game on my other computer now which is not net enabled yet.
If I have to, I can copy what I have to a blank cd and transfer it over. I would rather not.
#178
Engine Development / Confusing
Wed 20/06/2012 16:02:52
There is many ideas thrown around and it is hard to tell what is happening with AGS.
What is happening with the official version.
What is being planned?
#179



Me (dbuske) and two others are making "Science Fiction"  a homage to sci-fi books, games and movies.

I am excited, having a writer, artist and advanced scripter for the first time.

The top pic is Nano the main character and the 2nd pic is the Introduction room.
#180
General Discussion / Re: How to post a photo
Sun 20/05/2012 19:25:58
Thanks
SMF spam blocked by CleanTalk