That is expected, the way it works is you have to disable the textbox you don't want to capture input and enable the ones you want to capture. There isn't anything like focus or selected state in GUI controls.
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Quote from: Crimson Wizard on Wed 04/12/2024 11:14:00Quote from: eri0o on Wed 04/12/2024 10:27:29Right, the issue is mainly the game owns the properties schema, and not the custom properties, so I don't know yet how connect these things. More an ownership problem. If the custom properties owned their schema I would have an easier time propagating them upwards. Or if the custom property itself had a "Type" property in itself - it only has value and name.
First thing that comes to mind is for CustomPropertyDescriptor class to have a static property that links to the Schema, which will be assigned by the editor on init. Similar to how editors and lists of values are assigned to some type converters and property editor attributes.
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