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Messages - fernewelten

#301
Quote from: Slasher on Sun 24/11/2019 06:11:34
fernewelten:  I do hope you will pull it off.... Work like the clappers and deliver us your goods  (nod)

I'll do my best; I'm in the middle of the tests.
In the meantime, here's another screenshot:




Exactly when is the deadline? Midnight of Greenwich time?
#302
Quote from: Slasher on Fri 22/11/2019 04:18:47
Hoping to see more entries... Where are they?

I might enter a game named, “Jake's very last journey”.
Don't know whether I can pull it off yet.
Here's a screenshot of one of the planned screens:
#303
The first talks have appeared on YouTube by now, in particular the Dave Gilbert (surviving a sort of writer's block) and the Hannah Flynn (marketing for adventure game developers) ones. https://www.youtube.com/user/AdventureXpo/videos
#304
Erm, remember that famous Guardian cover page? Whatever “democratic oversight” people suddenly seem to attribute the House with, they've proven in two years that they aren't up to it.

#305
I can't see that the situation has changed in the slightest in TWO YEARS by now. The outer trappings change, the fundamentals do not:

The sorry fact is that there are three incompatible options each of which has well below 50 %, but each two of which combined exceed the 50 % by a comfortable margin:

  • Hard Brexit,
  • Soft Brexit,
  • Remain.

So whenever some proposal gets more than 50 %, that means that it joins at least two incompatible options that have been confounded and can't be implemented. Whenever on the other hand there is some proposal that could actually be implemented, it has a resounding majority against.

This stupid stalemate started right at the get-go when Cameron asked whether the British wanted to remain. Fundamentally, that question divided the options into Remain, on the one side, and Soft Brexit + Hard Brexit confounded, on the other side. Remain, the implementable option, had a majority against.

Then May followed that fundamentally championed a Soft Brexit (in a slightly underhand way) -- so the other two options, the Remainers confounded with the Hard Brexiters, coughed up a majority against.

Now it's Johnson championing a Hard Brexit (in a slightly underhanded way) -- and calling up a majority against, recruited by the Remainers confounded with the Soft Brexiters.

The external trappings change, but inside, it's the exact same stupid deadlock all the time.

Johnson's move to “disempower” the parliament has nothing to do with it. They've already demonstrated repeatedly that they're incapable of deciding on anything implementable -- even without the whip. And elections won't change anything since the parliament is a fair representation of the nation which is also incapable of deciding on anything implementable.

So the nation needs to remain squatting on the fence, cleaving their b*m ever deeper for all eternity. And that's indeed what the parliament's newest sorry attempt of decision making has turned to, again.

So now it's to be January, is it? Of which century?  (wrong)

#306
Perhaps facts might not be at the core of the matter. After all, facts are either true or untrue irrespective of whether you believe them or not. So if your crowd needs to make you “believe in” some fact, e.g., that the earth is flat or ball-shaped, then perhaps it might be less about the fact of the earth shape and more about sharing a belief. If that is so, then getting to the truth of the facts probably won't resolve the situation.

I've read somewhere about elderly somnambulants waking up in the middle of the night and being caught in some fiction that seems very real to them. For instance, they wander through all the rooms and open all the cupboards looking for their husband that had died years ago. The recommendation in that article was that one shouldn't put the focus on the wrong fact  â€" “Look Mum, your husband has been dead for a decade now!” â€" but on the impeccable intent â€" “It's very nice that you're still attached to your husband and thinking so much about him; and I'm sure that he would love to still share his life with you if he was still there. But I'm afraid he died in April 2009.”

The circumstances aren't quite the same, but that might be a way for you and your crowd to relate, too. After all, their intents are not in question: It's very nice that they want all the best for their grandchildren and that they want to keep their best remembrances of Grandpa alive in their memories. So you needn't really focus on whether he might be sending messages through the bodies of doves flying by. You and your crowd might be able to relate on the intent and then agree to differ on the facts.

Good luck, and you know, this might be the first inkling for a great novel  :smiley: , or even adventure game!  :)
#307
Quote from: Danvzare on Mon 19/08/2019 12:50:21
And since this topic is also about narrative-focused adventures. I think it's only fitting to bring up the format that Telltale games popularized. Which let's face it, are just 3D visual novels.

As far as I see, it was 3-D pulp fiction for the mass market. This kind of works as long as it is printed on really cheap pulp paper and as long as you avoid anything which would make expensive glossy high-quality paper a necessity. And originally, Telltale did exactly that. They were successful in the same way that the doctor and dime novels of the 1950s were successful. Then they started adding features that their pulp paper (game engine) couldn't sutain; thus they were forced to improve their pulp and switch to a better printing technology. And they promptly went bust on the added expenses.

That's the Telltale story in a nutshell, as I see it.
#308
Quote from: bx83 on Sun 18/08/2019 11:31:35
… colour to text in the speech bubble. How do I do this elsewhere in the game?

As concerns the colour of the outline in standard AGS without modules, see game.text_shadow_color (look for "game. variables" in the index of the online doc). You'll need to set the variable immediately before the  Say() or  Display() or whatever command and reset it immediately afterwards because this variable pertains to all outlines -- keep it at a certain value and the outlines will be coloured that way everywhere.

For my recent game Mamma mia Winter Ice Cream Mayhem, I've patched the Engine at the same place that the new code for variable outline thickness is going to go. I got thick outlines in the status line, too. So I think that the thick outlines will come everywhere, not only in Say().
#309
There's actually a very large crowd out there that doesn't dig into puzzles at all: Instead of taking the trouble of solving them, they watch let's-plays of others solving them. Apparently, they want to enjoy the fun whilst avoiding to straining their brain, in the same way as people watch others play soccer to enjoy the drama without getting their own armpits all sweaty.

This allows the conclusion that Adventures have _something_ that's regarded as "fun", but it isn't the puzzles, which are regarded as "work". The jokes that are cracked, perhaps? That would make Adventures akin to sitcoms (cue canned laughter, here). Stunning, varied visuals seem to have their importance, too: the Adventure as a fantasy picture book.

For Adventure writers, the takeaway is probably that puzzles are overrated. There must be _something_ substantial left if you take the puzzles away, or players will feel as if they were in the gym, doing monotonous crunches.
#310
Artificial noise: Midnight Bazaar

I also highly recommend the cat purring machine from the same website author (Stéphane Pigeon, Ph.D.), or for the more musical inclined, the Sleeping Dragon.
#311
Hints & Tips / Re: Commando Raid hints
Sat 10/08/2019 12:08:21
Quote from: cat on Mon 18/02/2019 21:01:06
There is a key, but I cannot take it.

Sorry, just saw this thread right now.
Spoiler

Try to leave the maze: Try to open the door in the room with the long stairs on the left side. By that, Linkattus will learn that he needs the key and will want to take it. So now go retrieve the key.
[close]
#312
And lots of thanks to AGA for finding the cause and fixing the issue!  :)
#313
Site & Forum Reports / Updates?
Sun 04/08/2019 22:14:21
Any updates on the registration troubles?

We won't get much influx if all the interested newcomers are foiled by the registration process. And that would be a shame because  as far as I can see, all that game writing help, all those competitions are firmly based in our forums. Just being member of the Facebook or Reddit group just won't cut it; you want to be here and in.

And on the other side, we ourselves are also dependent on regular growth and getting new members, to compensate for those who have to leave and set up for new horizons.
#314
Quote from: imsomnia212 on Thu 01/08/2019 04:49:56
I think it's in the wrong board   (laugh)

Now it's in the right one! Welcome, readers of “Competitions & Activities”: Come in droves and join this month's game writing jam!
#315
Might be lumberjack's huts so the lumberjacks could wear lumberjack's hats, so that would take care of huts and hats at the same time.


“Oh Bevis! I thought you were so rugged!”

#316
Quote from: Kweepa on Thu 01/08/2019 22:33:43
Is perchance this theme inspired by "Mein Hut, der hat drei Ecken"...?

Feel free to make a game with 6 hats having a total of 18 corners, even though, you know, roundish hats might be easier to draw! ;)



Three important-looking pirates having hats with three corners (more or less) each.
#317
Competitions & Activities / Come join the fun!
Thu 01/08/2019 21:15:06
Hello, readers of “Completed Game Announcements”,

we're temporarily here due to an unfortunate mistake and awaiting our relocation, but since you're reading this anyway, why not join the fun?  ;-D
Come on, you've always wanted to do this, haven't you?

To quote the Contest Rules:
“Entering MAGS is simple. First, conceptualise your game following the month's criteria. Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

  • A working download link
  • The title of your game
  • A suitable in-game screenshot.”
Using prior artwork is allowed!

You've still got the whole month to attain your immortality as a game author!
#318
Here are some proverbs concerning huts
and here are some about hats.
And also there is, of course, the Texan idiom “all hat, no cattle” about braggards.
#319
Well, a hut is a hut, and that comprises Pizza Huts and Pizza The Huts. (Those specifically and exactly might raise trademark concerns, but never mind that.)

What about a hatted hut?
#320
Quote from: VampireWombat on Thu 01/08/2019 14:32:03
But what about Hutts?

If you mean the Australian river, that might be the ideal place to place fisherman's huts next to!  8-)
Or perhaps organize a rubber duck race, only with hats instead of ducks floating down the water.


A hatted fisherman before a fisherman's hut
Attribution

Here's yet another Hutt I found in the Urban Dictionary. Don't know, perhaps have the “skanky, trashy girls” partying in huts and don cowboy hats as the newest fashion accessory?
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