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Messages - formica

#21
If the game is half as good as the teaser trailer I will definitely be playing  it (laugh)
#22
Sweet :)
Couldn't leave this one alone but I'm meant to be doing uni work. I'll leave this here in case I don't get to finish it later.

#23

The planets are aligning - the apocalypse is coming.

Convince your followers to jump off a cliff in a race against a rival priest. Exploit their personal quirks to get ahead, all while trying to retain some shred of self respect.

You must commit your flock to Ugal's Embrace, and woe unto you if the planets align while you're still behind.


@~~~~~~~~~~~~~~--------------------~~~~~~~~~~~~~~@


This is a high octane religious dialogue simulator, rendered in gorgeous duocolour. There is even a 'secret mechanic' for entertaining multiple endings.

Please check the ReadMe file for 'controls'.

I made this in ~3 days for a mini Ludum Dare, so I hesitate to call it 'finished', but the game jam is over so I decided to post. There 5 complete dialog trees, so it should last a few minutes at least. It might even be fun at some point (laugh)


#24
This is amazing, what a good feel. I love that everyone else in this world is a giant asshole, up to and including building snowmen in the center of the highway. I love the music and the weather too.
#25
This works just fine, as others have said, but what could be easier for you in the long run is rather than build a new GUI for every item have one GUI with an area to draw the sprite, then in the 'look' function add a part that tells the GUI area what to display. Then maybe also add a close/back button instead of just clicking the item to close (thats a little counter-intuitive to me, as it feels like clicking the item should do something to the item). This could give you other options in the future like manipulating an object in your zoomed in view using GUI parts.

Good luck!
#27
Quote from: hedgefield on Sat 13/09/2014 10:09:42
Oof that sounds gnarly!

The only thing I can think of right now is that you didn't specify the right sprite slot for the screenshot preview and now it's trying to delete a sprite that doesn't exist. But if you removed those bits of code I don't know why it would still throw that error. What does line 342 say?

Other than that maybe something changed in the saving system since 3.1.2, I haven't really used AGS since then, at least not with this plugin, so could be that something in the code has been deprecated.

Yeah my hopes are not high, I did remove everything completely but it still generated the errors x.x
Line 342 is actually just the 'quitgame' line in this:

Code: ags
function btnQuit_OnClick(GUIControl *control, MouseButton button)
{
  gPanel.Visible = false;
  Wait(1);
  QuitGame(1);
  gPanel.Visible = true;
  gIconbar.Visible = false;
  mouse.UseModeGraphic(eModePointer);
}


It crashed when I tried to quit after restoring a save... yep. Thanks for the help by the way! Not your fault I wasn't smart enough to back up :)

Edit: I should add that I actually tried creating a sprite 195 (which was the next number in line for my sprite numbers). The next time I tried the error just read 196, and so on. I guess its trying to delete the sprite created as the screenshot?
#28
Hi, sorry to bother you. I don't know how but I've used your module to break my game ???

I installed it exactly as it says in the readme, but didn't delete the default save menu if that makes a difference. I ran the debug and saved/loaded to try it out, which worked, but then the game crashed when I quit using the in-game quit button that had always worked before.

Things got worse when I tried to compile and then run from the game setup - it crashes on restoring a save with a fatal exception:
Quote from: ags
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0041DBD1 ; program pointer is +2051, ACI version 3.3.0.1162, gtags (6,3)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------

I deleted the default save menus hoping that would help, no dice.

After this I tried completely deleting the module, GUIs, global script section and adding the originals menus in, but I then get errors similar to these:


Any help would be much appreciated, otherwise my last backup was annoyingly long ago, I'll have to redo quite a lot.
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