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Messages - guga2112

#1
Aseprite. The best money I've ever spent. For pixel art and animation it's great.
#2
That looks amazing, I can't wait to try it
#3
I'm also a completely solo dev, mostly because it's just a hobby. I'd love to earn a living from games, but I should put in too much effort and I already have a day job I love.

And yes, it's frustrating. I also started lots of projects and never finished them. I want to take care of writing, programming, art and music, and it's easy to get lost.

One thing that changed me were game jams. I had a bit of spare time in 2020 and took part to two 14-day game jams, and I found out that my main problem was that I was too focused on making something "perfect". With the time limitation of a game jam, I had to make compromises with myself and accept that what I was doing was "good enough", and in the end, I'm pretty proud of the games I published.

I'm now thinking of working with someone else. But I'm having a hard time finding the right people.
#4
Quote from: FormosaFalanster on Thu 21/01/2021 10:05:58
I played it :) if you really made this in two weeks you must really be experienced with pixel art and AGS!
Thanks  :-D this was my third (completed) AGS game, but I've been regularly fiddling around with it for quite some time. Also pixel art has been a hobby of mine for years. The game has been entirely written and produced in two weeks, except for the couch in the room and the grim reaper, which were taken from my other two games. And the dentures puzzle, which is something I had in mind for another game.

Quote
Metalheads appear often in narrative games but you took an original and genuine angle. For a start because the music is really great.

That's because I'm a metalhead myself  (laugh)

I'm confused about the "references to nineties games", because I don't remember where I put some. Do you mean the music he plays on the piano? That's the music from my commercial game - EDIT: I replayed the game and I had totally forgotten about the ringtone (it was my actual ringtone at the time - now I have the Super Mario theme song, for the record) and the "look behind you, a three-headed monkey" which is something I still say if I want to distract someone. That's why I didn't register them as references  (laugh)
#5
Hi all,
I hope this is the right forum for this.

I think most of you know about Thimbleweed Park, the 2017 game by Ron Gilbert, Gary Winnick and David Fox. If not, well, you missed out something quite great and I warmly suggest you to buy it.

Three years ago, we Italians decided to embark on a crazy project to create a complete Italian voiceover for the game. It was a very ambitious project (the game has more than 15.000 voice lines, almost 50 voiced characters) but as voice acting and point-and-click fans we didn't want to give up. So, three years later, we finally managed to have a complete set of recordings, and we're now playtesting it.

Too much time has passed, and Ron Gilbert moved on from TWP (and also re-wrote the engine, as showcased by his next game, Delores, released for free in April 2020), so we don't know if this will ever be included as an official dub in the game. At the moment we have Ron Gilbert's permission to distribute the audio pack as a patch. Our hopes is that this gets enough attention to motivate him to make it official  :-D

So... even for those of you who don't understand Italian, I'd like to link you some previews of how the game will sound like (more or less: there's still some work to do). I'm very proud of what we got, because even if we're all amateur actors with almost no equipment I think the quality (both in terms of acting and audio) is good. We'll still work to bring it to an ever higher level, at least for the playable characters.

https://www.youtube.com/watch?v=jqkJgoQI2Qk

I hope you enjoy it (and tell all your Italian speaking friends!)
#6
It's been a very productive year for me... three games! So, why not consider them?

For your consideration:
Kill Yourself
(Steam link - Itch.io link)




A black humor puzzle game where you make the guy a favor by killing him.

Please consider this game for the following categories:
Best game created with AGS
Best writing
Best character
Best puzzles


The Halloween Party
(Itch.io link)



Take Leonard home from the most boring party ever - Made from scratch in 14 days for the $104 Adventure Game Challenge (theme: "A delusion")

Please consider this game for the following categories:
Best writing
Best character (The Grim Reaper)
Best puzzles


Duty first
(Itch.io link)



Metal beats life. Life beats death. Metal beats death - Made from scratch in 14 days for the AdvXJam (theme: "a good time")

Please consider this game for the following categories:
Best writing
Best character art
Best music and sound
Best puzzles

#7
I finished it. I liked it a lot, nice plot, nice humor, great art.

There's only one thing I would have changed, if I may:
Spoiler
the first time you reactivate time, you can do it only when he thinks he's ready. As an adventure gamer I knew I had to take the ring because, you know, it's an adventure game, take everything you have in sight. But in game, the character had no reason to do so. The only goal for him was to wake up the guard. It made then sense later when the missile is closer and you have to cut the glass to reach it, but then you have already solved the ring puzzle.
[close]
But that's just nitpicking. Great game!
#8
Hi, I'm trying the game now - it looks great! But I encountered a bug, I was trying to use the rope on the plants and it crashed. Error: prepare_script: error -18 (no such function in script) trying to run 'hRock_UseInv' (Room 1).

I don't know if this has already been fixed because I probably have an older version, but I had to report :)
#9
Hi all,
I have a game that, after ending, gets back to the main menu. Since I'm lazy, I just called SetRestartPoint when entering the menu room the first time, and RestartGame when the ending cutscene is over. It works like a charm, every variable is back to the initial state.

The problem is that this resets also every in-game setting to the default one. Since it's just really four things (music and sound volume, text speed, text skip), is there a way of avoiding that these are reset when calling RestartGame?
#10
I'll try to try (heh) them all, but I'm not a great fan of text adventures, so I'll be playing the graphical ones first.

By now, Hair of the dog is the best. Surprisingly good in everything - art, humor, puzzles, voice acting. I also liked Intergalactic Wizard Force, it has a nice He-Man & the Masters of the Universe vibe.

Oh, and of course Elia and Duty First. Because AGS games are the best ones  :-D :-D :-D
#11
Played and enjoyed it. Love the art, the humor and the whole setup. Making me regret naming my daughter Ilaria  :-D

I'm especially in love with your art style, it's simple but very effective, and definitely efficient for a game jam!
#12


A short adventure game made in 14 days for the AdvXJam.

You've been waiting for that concert for years. It would be a shame if your sweetheart had some urgent work to do and called off your date...

Left click to interact, right click to inspect. Esc pauses. Metal rules.

Link here: https://gugames.itch.io/duty-first




#13
Yep, I'm the one who had the "exit dialog once all options have been chosen" and it seems basically the same.

In my solution I'm checking whether the options are all off, and if so, it activates a new one (which just exits the dialog).

@Khris had the very same solution and the code is very clean. Just check if all options have been chosen (at least those that are on, if you don't disable them after choosing) and if so, activate the new one
#14
As already stated on twitter, this is the first I'll play once the jam is over  :-D I plan on submitting mine this evening, so maybe tonight I'll play it.

Anyway, I really love your art style.
#15
It hangs for a while and then:
"The game engine does not appear to have shut down properly. If the problem persists, post the problem on the Tech forum".

Shall I create a new topic for the problem?
#16
Thanks a lot! I actually came up with the very same workaround, but I was waiting for some more experienced member. I'm kinda proud now :-D

Anyway, except for the crash - which is of course something quite strange - I think dialogs should just end if no options are available. You usually have a last option, like "goodbye", so it's a rare case, but still...
#17
Hi everyone,
I have a dialog where the player needs to say all lines in a dialog - so it's basically a cutscene, but the player can choose the order in which the things get said.

Every time an option is chosen, it gets turned off. When only one line is left, the line is chosen automatically, and I like this. But when the last dialog script ends, the engine crashes. I suppose I'm doing something wrong.

What should I do? Is there a way of detecting when only one option (or none) is available and stop the dialog?
#18
Yes, the halo on the guy was yellow. I'll try to put a bit more text hints, thanks for letting me know :)

There's another puzzle where color is indirectly involved, but it's not a visual puzzle, so it shouldn't be a problem.
#19
Hi, sorry if I never answered!

When I made the puzzle I never thought about color blindness. I'm sorry.
I should have added a description saying which lights were on, I'll add it when the game jam is over and I'll be allowed to update the game.

Spoiler
The puzzle is made of two parts: finding something that resembles a halo, and making it difficult for Death to see what you're holding. It's easier to solve by trial and error. If you show the lights in the wrong color, Death says that he's never seen a halo glow like that. For other things, he says that it doesn't even look like a halo. So it hints that the lights are halo looking. But halos are yellow :) but also: if Death has a clear view, while he says "that doesn't look like a halo" for other things, he says "I can CLEARLY see it's Christmas lights", again hinting that the object is correct, but you need to do something more to fool him
[close]

I hope this explains it!
#20
I loved it :) and it's one of the few where the goal is directly related to the jam's theme. Well done
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